#pragma once #include #include "external/imgui/imgui.h" #include "external/imgui/imgui_stdlib.h" #include "overlay.h" namespace overlay { class Window { public: virtual ~Window(); // an opportunity to calculate initial window position and size within the ImGui // window context, since it may not be possible in the Window constructor virtual void calculate_initial_window() {} virtual void build_content() = 0; virtual void update(); virtual void after_render() {}; void build(); void toggle_active(); void set_active(bool active); bool get_active(); protected: // state SpiceOverlay *overlay; bool active = false; std::vector children; // settings bool remove_window_padding = false; bool draws_window = true; ImGuiSizeCallback resize_callback = nullptr; std::string title = "Title"; ImGuiWindowFlags flags = 0; size_t toggle_button = ~0u; bool toggle_button_state = false; // init settings ImVec2 init_pos = ImVec2(0, 0); ImVec2 init_size = ImVec2(0, 0); ImVec2 size_min = ImVec2(0, 0); ImVec2 size_max = ImVec2(-1, -1); float bg_alpha = 0.8f; Window(SpiceOverlay *overlay); }; }