#pragma once #include #include #include #include "util/logging.h" #include "d3d9_fake_swapchain.h" #include "d3d9_swapchain.h" /* * Logging Helpers */ #if 0 #define WRAP_VERBOSE log_misc("graphics::d3d9", "{}", __FUNCTION__) #define WRAP_VERBOSE_FMT(format, ...) log_misc("graphics::d3d9", format, __VA_ARGS__) #else #define WRAP_VERBOSE do {} while (0) #define WRAP_VERBOSE_FMT(format, ...) do {} while (0) #endif #if 0 #define WRAP_DEBUG log_misc("graphics::d3d9", "{}", __FUNCTION__) #define WRAP_DEBUG_FMT(format, ...) log_misc("graphics::d3d9", format, __VA_ARGS__) #else #define WRAP_DEBUG do {} while (0) #define WRAP_DEBUG_FMT(format, ...) do {} while (0) #endif // {6DEC0D40-1339-4BDA-A5F2-2231D4010FD1} static const GUID IID_WrappedIDirect3DDevice9 = { 0x6dec0d40, 0x1339, 0x4bda, { 0xa5, 0xf2, 0x22, 0x31, 0xd4, 0x1, 0xf, 0xd1 } }; struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex { explicit WrappedIDirect3DDevice9(HWND hFocusWindow, IDirect3DDevice9 *orig) : hFocusWindow(hFocusWindow), pReal(orig), is_d3d9ex(false) { IDirect3DDevice9Ex *device = nullptr; // attempt to upgrade handle if (SUCCEEDED(this->QueryInterface(IID_PPV_ARGS(&device))) && device != nullptr) { device->Release(); } } explicit WrappedIDirect3DDevice9(HWND hFocusWindow, IDirect3DDevice9Ex *orig) : hFocusWindow(hFocusWindow), pReal(orig), is_d3d9ex(true) {} WrappedIDirect3DDevice9(const WrappedIDirect3DDevice9 &) = delete; WrappedIDirect3DDevice9 &operator=(const WrappedIDirect3DDevice9 &) = delete; virtual ~WrappedIDirect3DDevice9() = default; #pragma region IUnknown virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override; virtual ULONG STDMETHODCALLTYPE AddRef() override; virtual ULONG STDMETHODCALLTYPE Release() override; #pragma endregion #pragma region IDirect3DDevice9 virtual HRESULT STDMETHODCALLTYPE TestCooperativeLevel() override; virtual UINT STDMETHODCALLTYPE GetAvailableTextureMem() override; virtual HRESULT STDMETHODCALLTYPE EvictManagedResources() override; virtual HRESULT STDMETHODCALLTYPE GetDirect3D(IDirect3D9 **ppD3D9) override; virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps(D3DCAPS9 *pCaps) override; virtual HRESULT STDMETHODCALLTYPE GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE *pMode) override; virtual HRESULT STDMETHODCALLTYPE GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) override; virtual HRESULT STDMETHODCALLTYPE SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) override; virtual void STDMETHODCALLTYPE SetCursorPosition(int X, int Y, DWORD Flags) override; virtual BOOL STDMETHODCALLTYPE ShowCursor(BOOL bShow) override; virtual HRESULT STDMETHODCALLTYPE CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **ppSwapChain) override; virtual HRESULT STDMETHODCALLTYPE GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9 **ppSwapChain) override; virtual UINT STDMETHODCALLTYPE GetNumberOfSwapChains() override; virtual HRESULT STDMETHODCALLTYPE Reset(D3DPRESENT_PARAMETERS *pPresentationParameters) override; virtual HRESULT STDMETHODCALLTYPE Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) override; virtual HRESULT STDMETHODCALLTYPE GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) override; virtual HRESULT STDMETHODCALLTYPE GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) override; virtual HRESULT STDMETHODCALLTYPE SetDialogBoxMode(BOOL bEnableDialogs) override; virtual void STDMETHODCALLTYPE SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) override; virtual void STDMETHODCALLTYPE GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) override; virtual HRESULT STDMETHODCALLTYPE CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) override; virtual HRESULT STDMETHODCALLTYPE CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) override; virtual HRESULT STDMETHODCALLTYPE CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) override; virtual HRESULT STDMETHODCALLTYPE CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) override; virtual HRESULT STDMETHODCALLTYPE CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) override; virtual HRESULT STDMETHODCALLTYPE CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) override; virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) override; virtual HRESULT STDMETHODCALLTYPE UpdateSurface(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) override; virtual HRESULT STDMETHODCALLTYPE UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture) override; virtual HRESULT STDMETHODCALLTYPE GetRenderTargetData(IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) override; virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9 *pDestSurface) override; virtual HRESULT STDMETHODCALLTYPE StretchRect(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) override; virtual HRESULT STDMETHODCALLTYPE ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) override; virtual HRESULT STDMETHODCALLTYPE CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) override; virtual HRESULT STDMETHODCALLTYPE SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) override; virtual HRESULT STDMETHODCALLTYPE GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) override; virtual HRESULT STDMETHODCALLTYPE SetDepthStencilSurface(IDirect3DSurface9 *pNewZStencil) override; virtual HRESULT STDMETHODCALLTYPE GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface) override; virtual HRESULT STDMETHODCALLTYPE BeginScene() override; virtual HRESULT STDMETHODCALLTYPE EndScene() override; virtual HRESULT STDMETHODCALLTYPE Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override; virtual HRESULT STDMETHODCALLTYPE SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) override; virtual HRESULT STDMETHODCALLTYPE GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) override; virtual HRESULT STDMETHODCALLTYPE MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) override; virtual HRESULT STDMETHODCALLTYPE SetViewport(const D3DVIEWPORT9 *pViewport) override; virtual HRESULT STDMETHODCALLTYPE GetViewport(D3DVIEWPORT9 *pViewport) override; virtual HRESULT STDMETHODCALLTYPE SetMaterial(const D3DMATERIAL9 *pMaterial) override; virtual HRESULT STDMETHODCALLTYPE GetMaterial(D3DMATERIAL9 *pMaterial) override; virtual HRESULT STDMETHODCALLTYPE SetLight(DWORD Index, const D3DLIGHT9 *pLight) override; virtual HRESULT STDMETHODCALLTYPE GetLight(DWORD Index, D3DLIGHT9 *pLight) override; virtual HRESULT STDMETHODCALLTYPE LightEnable(DWORD Index, BOOL Enable) override; virtual HRESULT STDMETHODCALLTYPE GetLightEnable(DWORD Index, BOOL *pEnable) override; virtual HRESULT STDMETHODCALLTYPE SetClipPlane(DWORD Index, const float *pPlane) override; virtual HRESULT STDMETHODCALLTYPE GetClipPlane(DWORD Index, float *pPlane) override; virtual HRESULT STDMETHODCALLTYPE SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override; virtual HRESULT STDMETHODCALLTYPE GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) override; virtual HRESULT STDMETHODCALLTYPE CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) override; virtual HRESULT STDMETHODCALLTYPE BeginStateBlock() override; virtual HRESULT STDMETHODCALLTYPE EndStateBlock(IDirect3DStateBlock9 **ppSB) override; virtual HRESULT STDMETHODCALLTYPE SetClipStatus(const D3DCLIPSTATUS9 *pClipStatus) override; virtual HRESULT STDMETHODCALLTYPE GetClipStatus(D3DCLIPSTATUS9 *pClipStatus) override; virtual HRESULT STDMETHODCALLTYPE GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture) override; virtual HRESULT STDMETHODCALLTYPE SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) override; virtual HRESULT STDMETHODCALLTYPE GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) override; virtual HRESULT STDMETHODCALLTYPE SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override; virtual HRESULT STDMETHODCALLTYPE GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) override; virtual HRESULT STDMETHODCALLTYPE SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override; virtual HRESULT STDMETHODCALLTYPE ValidateDevice(DWORD *pNumPasses) override; virtual HRESULT STDMETHODCALLTYPE SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY *pEntries) override; virtual HRESULT STDMETHODCALLTYPE GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries) override; virtual HRESULT STDMETHODCALLTYPE SetCurrentTexturePalette(UINT PaletteNumber) override; virtual HRESULT STDMETHODCALLTYPE GetCurrentTexturePalette(UINT *PaletteNumber) override; virtual HRESULT STDMETHODCALLTYPE SetScissorRect(const RECT *pRect) override; virtual HRESULT STDMETHODCALLTYPE GetScissorRect(RECT *pRect) override; virtual HRESULT STDMETHODCALLTYPE SetSoftwareVertexProcessing(BOOL bSoftware) override; virtual BOOL STDMETHODCALLTYPE GetSoftwareVertexProcessing() override; virtual HRESULT STDMETHODCALLTYPE SetNPatchMode(float nSegments) override; virtual float STDMETHODCALLTYPE GetNPatchMode() override; virtual HRESULT STDMETHODCALLTYPE DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override; virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override; virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) override; virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) override; virtual HRESULT STDMETHODCALLTYPE ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) override; virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclaration(const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) override; virtual HRESULT STDMETHODCALLTYPE SetVertexDeclaration(IDirect3DVertexDeclaration9 *pDecl) override; virtual HRESULT STDMETHODCALLTYPE GetVertexDeclaration(IDirect3DVertexDeclaration9 **ppDecl) override; virtual HRESULT STDMETHODCALLTYPE SetFVF(DWORD FVF) override; virtual HRESULT STDMETHODCALLTYPE GetFVF(DWORD *pFVF) override; virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) override; virtual HRESULT STDMETHODCALLTYPE SetVertexShader(IDirect3DVertexShader9 *pShader) override; virtual HRESULT STDMETHODCALLTYPE GetVertexShader(IDirect3DVertexShader9 **ppShader) override; virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) override; virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) override; virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) override; virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) override; virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) override; virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) override; virtual HRESULT STDMETHODCALLTYPE SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) override; virtual HRESULT STDMETHODCALLTYPE GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *OffsetInBytes, UINT *pStride) override; virtual HRESULT STDMETHODCALLTYPE SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override; virtual HRESULT STDMETHODCALLTYPE GetStreamSourceFreq(UINT StreamNumber, UINT *Divider) override; virtual HRESULT STDMETHODCALLTYPE SetIndices(IDirect3DIndexBuffer9 *pIndexData) override; virtual HRESULT STDMETHODCALLTYPE GetIndices(IDirect3DIndexBuffer9 **ppIndexData) override; virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) override; virtual HRESULT STDMETHODCALLTYPE SetPixelShader(IDirect3DPixelShader9 *pShader) override; virtual HRESULT STDMETHODCALLTYPE GetPixelShader(IDirect3DPixelShader9 **ppShader) override; virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) override; virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) override; virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) override; virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) override; virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) override; virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) override; virtual HRESULT STDMETHODCALLTYPE DrawRectPatch(UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) override; virtual HRESULT STDMETHODCALLTYPE DrawTriPatch(UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) override; virtual HRESULT STDMETHODCALLTYPE DeletePatch(UINT Handle) override; virtual HRESULT STDMETHODCALLTYPE CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) override; #pragma endregion #pragma region IDirect3DDevice9Ex virtual HRESULT STDMETHODCALLTYPE SetConvolutionMonoKernel(UINT width, UINT height, float *rows, float *columns) override; virtual HRESULT STDMETHODCALLTYPE ComposeRects(IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) override; virtual HRESULT STDMETHODCALLTYPE PresentEx(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetGPUThreadPriority(INT *pPriority) override; virtual HRESULT STDMETHODCALLTYPE SetGPUThreadPriority(INT Priority) override; virtual HRESULT STDMETHODCALLTYPE WaitForVBlank(UINT iSwapChain) override; virtual HRESULT STDMETHODCALLTYPE CheckResourceResidency(IDirect3DResource9 **pResourceArray, UINT32 NumResources) override; virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(UINT MaxLatency) override; virtual HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(UINT *pMaxLatency) override; virtual HRESULT STDMETHODCALLTYPE CheckDeviceState(HWND hDestinationWindow) override; virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) override; virtual HRESULT STDMETHODCALLTYPE CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) override; virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) override; virtual HRESULT STDMETHODCALLTYPE ResetEx(D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) override; virtual HRESULT STDMETHODCALLTYPE GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) override; #pragma endregion HWND const hFocusWindow; IDirect3DDevice9 *pReal; bool is_d3d9ex = false; std::atomic_ulong refs = 1; WrappedIDirect3DSwapChain9 *main_swapchain = nullptr; WrappedIDirect3DSwapChain9 *sub_swapchain = nullptr; FakeIDirect3DSwapChain9 *fake_sub_swapchain = nullptr; IDirect3DVertexShader9 *vertex_shader = nullptr; };