#pragma once #include #include "cfg/api.h" namespace games::sc { // all buttons in correct order namespace Buttons { enum { Service, Test, CoinMech, L1, L2, LButton, R1, R2, RButton, JogLeft, JogRight, }; } // all analogs in correct order namespace Analogs { enum { LEFT_X, LEFT_Y, RIGHT_X, RIGHT_Y, }; } // all lights in correct order namespace Lights { enum { CenterRed, CenterGreen, CenterBlue, SideRed, SideGreen, SideBlue, ControllerRed, ControllerBlue, }; } // getters std::vector