#pragma once #include #include "cfg/api.h" namespace games::qma { // all buttons in correct order namespace Buttons { enum { Service, Test, Select, CoinMech, Select1, Select2, Left, Right, OK, TouchKey1, TouchKey2, TouchKey3, TouchKey4, TouchKey5, TouchKey6, TouchKey7, TouchKey8, TouchKey9, TouchKey0, TouchKeyDash, TouchKeyQ, TouchKeyW, TouchKeyE, TouchKeyR, TouchKeyT, TouchKeyY, TouchKeyU, TouchKeyI, TouchKeyO, TouchKeyP, TouchKeyA, TouchKeyS, TouchKeyD, TouchKeyF, TouchKeyG, TouchKeyH, TouchKeyJ, TouchKeyK, TouchKeyL, TouchKeyZ, TouchKeyX, TouchKeyC, TouchKeyV, TouchKeyB, TouchKeyN, TouchKeyM, TouchKeyBackspace, TouchKeyEnter }; } // all lights in correct order namespace Lights { enum { LampRed, LampGreen, LampBlue, ButtonLeft, ButtonRight, ButtonOK }; } // getters std::vector