#pragma once #include #include "cfg/api.h" namespace games::popn { // all buttons in correct order namespace Buttons { enum { Service, Test, CoinMech, Button1, Button2, Button3, Button4, Button5, Button6, Button7, Button8, Button9, }; } // all lights in correct order namespace Lights { enum { Button1, Button2, Button3, Button4, Button5, Button6, Button7, Button8, Button9, TopLED1, TopLED2, TopLED3, TopLED4, TopLED5, TopLED6, TopLED7, TopLED8, TopLED9, TopLED10, TopLED11, TopLED12, TopLED13, TopLED14, TopLED15, TopLED16, TopLED17, TopLED18, TopLED19, TopLED20, TopLED21, TopLED22, TopLED23, TopLED24, TopLED25, TopLED26, TopLED27, TopLED28, TopLED29, TopLED30, TopLED31, TopLED32, TopLED_R, TopLED_G, TopLED_B, HiLamp1, HiLamp2, HiLamp3, HiLamp4, HiLamp5, LeftLamp1, LeftLamp2, RightLamp1, RightLamp2, WooferLED_R, WooferLED_G, WooferLED_B, }; } // getters std::vector