#pragma once #include #include "cfg/api.h" namespace games::hpm { // all buttons in correct order namespace Buttons { enum { Service, Test, CoinMech, P1_Start, P1_1, P1_2, P1_3, P1_4, P2_Start, P2_1, P2_2, P2_3, P2_4, }; } // all lights in correct order namespace Lights { enum { SPEAKER_RED, SPEAKER_ORANGE, SPEAKER_BLUE, P1_START, P1_RED_P2_GREEN, P1_BLUE, P1_YELLOW, P1_GREEN, P2_START, P2_RED, P2_BLUE, P2_YELLOW, }; } // getters std::vector