#include "game.h" #include "util/logging.h" games::Game::Game(std::string name) { this->name = name; } const char *games::Game::title() { return this->name.c_str(); } void games::Game::attach() { log_info("game", "attach: {}", name); } void games::Game::pre_attach() { log_info("game", "pre_attach: {}", name); } void games::Game::post_attach() { log_info("game", "post_attach: {}", name); } void games::Game::detach() { log_info("game", "detach: {}", name); }