#pragma once #include #include "cfg/api.h" namespace games::drs { // all buttons in correct order namespace Buttons { enum { Service, Test, CoinMech, P1_Start, P1_Up, P1_Down, P1_Left, P1_Right, P2_Start, P2_Up, P2_Down, P2_Left, P2_Right }; } // all lights in correct order namespace Lights { enum { P1_START, P1_MENU_UP, P1_MENU_DOWN, P1_MENU_LEFT, P1_MENU_RIGHT, P2_START, P2_MENU_UP, P2_MENU_DOWN, P2_MENU_LEFT, P2_MENU_RIGHT, CARD_READER_R, CARD_READER_G, CARD_READER_B, TITLE_PANEL_R, TITLE_PANEL_G, TITLE_PANEL_B, }; } // getters std::vector