#pragma once #include #include "cfg/api.h" namespace games::dea { // all buttons in correct order namespace Buttons { enum { Service, Test, P1Start, P1Left, P1Right, P2Start, P2Left, P2Right }; } // all lights in correct order namespace Lights { enum { TitleR, TitleG, TitleB, SideUpperLeftR, SideUpperLeftG, SideUpperLeftB, SideUpperRightR, SideUpperRightG, SideUpperRightB, P1Start, P1LRButton, P2Start, P2LRButton, SideLowerLeft1R, SideLowerLeft1G, SideLowerLeft1B, SideLowerLeft2R, SideLowerLeft2G, SideLowerLeft2B, SideLowerLeft3R, SideLowerLeft3G, SideLowerLeft3B, SideLowerRight1R, SideLowerRight1G, SideLowerRight1B, SideLowerRight2R, SideLowerRight2G, SideLowerRight2B, SideLowerRight3R, SideLowerRight3G, SideLowerRight3B, }; } // getters std::vector