#pragma once #include #include "cfg/api.h" namespace games::ddr { // all buttons in correct order namespace Buttons { enum { SERVICE, TEST, COIN_MECH, P1_START, P1_PANEL_UP, P1_PANEL_DOWN, P1_PANEL_LEFT, P1_PANEL_RIGHT, P1_MENU_UP, P1_MENU_DOWN, P1_MENU_LEFT, P1_MENU_RIGHT, P2_START, P2_PANEL_UP, P2_PANEL_DOWN, P2_PANEL_LEFT, P2_PANEL_RIGHT, P2_MENU_UP, P2_MENU_DOWN, P2_MENU_LEFT, P2_MENU_RIGHT, }; } // all lights in correct order namespace Lights { enum { P1_FOOT_LEFT, P1_FOOT_UP, P1_FOOT_RIGHT, P1_FOOT_DOWN, P2_FOOT_LEFT, P2_FOOT_UP, P2_FOOT_RIGHT, P2_FOOT_DOWN, SPOT_RED, SPOT_BLUE, TOP_SPOT_RED, TOP_SPOT_BLUE, P1_HALOGEN_UPPER, P1_HALOGEN_LOWER, P2_HALOGEN_UPPER, P2_HALOGEN_LOWER, P1_BUTTON, P2_BUTTON, NEON, HD_P1_START, HD_P1_LEFT_RIGHT, HD_P1_UP_DOWN, HD_P2_START, HD_P2_LEFT_RIGHT, HD_P2_UP_DOWN, HD_P1_SPEAKER_F_R, HD_P1_SPEAKER_F_G, HD_P1_SPEAKER_F_B, HD_P1_SPEAKER_W_R, HD_P1_SPEAKER_W_G, HD_P1_SPEAKER_W_B, HD_P2_SPEAKER_F_R, HD_P2_SPEAKER_F_G, HD_P2_SPEAKER_F_B, HD_P2_SPEAKER_W_R, HD_P2_SPEAKER_W_G, HD_P2_SPEAKER_W_B, WHITE_SPEAKER_TOP_R, WHITE_SPEAKER_TOP_G, WHITE_SPEAKER_TOP_B, WHITE_SPEAKER_BOTTOM_R, WHITE_SPEAKER_BOTTOM_G, WHITE_SPEAKER_BOTTOM_B, WHITE_WOOFER_R, WHITE_WOOFER_G, WHITE_WOOFER_B, GOLD_P1_MENU_START, GOLD_P1_MENU_UP, GOLD_P1_MENU_DOWN, GOLD_P1_MENU_LEFT, GOLD_P1_MENU_RIGHT, GOLD_P2_MENU_START, GOLD_P2_MENU_UP, GOLD_P2_MENU_DOWN, GOLD_P2_MENU_LEFT, GOLD_P2_MENU_RIGHT, GOLD_TITLE_PANEL_LEFT, GOLD_TITLE_PANEL_CENTER, GOLD_TITLE_PANEL_RIGHT, GOLD_P1_WOOFER_CORNER, GOLD_P2_WOOFER_CORNER, GOLD_P1_CARD_UNIT_R, GOLD_P1_CARD_UNIT_G, GOLD_P1_CARD_UNIT_B, GOLD_P2_CARD_UNIT_R, GOLD_P2_CARD_UNIT_G, GOLD_P2_CARD_UNIT_B, GOLD_TOP_PANEL_AVG_R, GOLD_TOP_PANEL_AVG_G, GOLD_TOP_PANEL_AVG_B, GOLD_MONITOR_SIDE_LEFT_AVG_R, GOLD_MONITOR_SIDE_LEFT_AVG_G, GOLD_MONITOR_SIDE_LEFT_AVG_B, GOLD_MONITOR_SIDE_RIGHT_AVG_R, GOLD_MONITOR_SIDE_RIGHT_AVG_G, GOLD_MONITOR_SIDE_RIGHT_AVG_B, GOLD_P1_FOOT_UP_AVG_R, GOLD_P1_FOOT_UP_AVG_G, GOLD_P1_FOOT_UP_AVG_B, GOLD_P1_FOOT_DOWN_AVG_R, GOLD_P1_FOOT_DOWN_AVG_G, GOLD_P1_FOOT_DOWN_AVG_B, GOLD_P1_FOOT_LEFT_AVG_R, GOLD_P1_FOOT_LEFT_AVG_G, GOLD_P1_FOOT_LEFT_AVG_B, GOLD_P1_FOOT_RIGHT_AVG_R, GOLD_P1_FOOT_RIGHT_AVG_G, GOLD_P1_FOOT_RIGHT_AVG_B, GOLD_P2_FOOT_UP_AVG_R, GOLD_P2_FOOT_UP_AVG_G, GOLD_P2_FOOT_UP_AVG_B, GOLD_P2_FOOT_DOWN_AVG_R, GOLD_P2_FOOT_DOWN_AVG_G, GOLD_P2_FOOT_DOWN_AVG_B, GOLD_P2_FOOT_LEFT_AVG_R, GOLD_P2_FOOT_LEFT_AVG_G, GOLD_P2_FOOT_LEFT_AVG_B, GOLD_P2_FOOT_RIGHT_AVG_R, GOLD_P2_FOOT_RIGHT_AVG_G, GOLD_P2_FOOT_RIGHT_AVG_B, GOLD_P1_STAGE_UP_LEFT, GOLD_P1_STAGE_UP_RIGHT, GOLD_P1_STAGE_DOWN_LEFT, GOLD_P1_STAGE_DOWN_RIGHT, GOLD_P2_STAGE_UP_LEFT, GOLD_P2_STAGE_UP_RIGHT, GOLD_P2_STAGE_DOWN_LEFT, GOLD_P2_STAGE_DOWN_RIGHT, }; } // getters std::vector