#pragma once #include #include "cfg/api.h" namespace games::bbc { // all buttons in correct order namespace Buttons { enum { Service, Test, P1_R, P1_G, P1_B, P1_DiskMinus, P1_DiskPlus, P1_DiskSlowdown, P2_R, P2_G, P2_B, P2_DiskMinus, P2_DiskPlus, P2_DiskSlowdown, P3_R, P3_G, P3_B, P3_DiskMinus, P3_DiskPlus, P3_DiskSlowdown, P4_R, P4_G, P4_B, P4_DiskMinus, P4_DiskPlus, P4_DiskSlowdown, }; } // all analogs in correct order namespace Analogs { enum { P1_Disk, P2_Disk, P3_Disk, P4_Disk, }; } // all lights in correct order namespace Lights { enum { P1_R, P1_B, P1_DISC_R, P1_DISC_G, P1_DISC_B, P2_R, P2_B, P2_DISC_R, P2_DISC_G, P2_DISC_B, P3_R, P3_B, P3_DISC_R, P3_DISC_G, P3_DISC_B, P4_R, P4_B, P4_DISC_R, P4_DISC_G, P4_DISC_B, IC_CARD_R, IC_CARD_G, IC_CARD_B, UNDER_LED1_R, UNDER_LED1_G, UNDER_LED1_B, UNDER_LED2_R, UNDER_LED2_G, UNDER_LED2_B, UNDER_LED3_R, UNDER_LED3_G, UNDER_LED3_B, }; } // getters std::vector