// ////////////////////////////////////////////////////////// // toojpeg.h // written by Stephan Brumme, 2018-2019 // see https://create.stephan-brumme.com/toojpeg/ // // This is a compact baseline JPEG/JFIF writer, written in C++ (but looks like C for the most part). // Its interface has only one function: writeJpeg() - and that's it ! // // basic example: // => create an image with any content you like, e.g. 1024x768, RGB = 3 bytes per pixel // auto pixels = new unsigned char[1024*768*3]; // => you need to define a callback that receives the compressed data byte-by-byte from my JPEG writer // void myOutput(unsigned char oneByte) { fputc(oneByte, myFileHandle); } // save byte to file // => let's go ! // TooJpeg::writeJpeg(myOutput, mypixels, 1024, 768); #pragma once namespace TooJpeg { // write one byte (to disk, memory, ...) typedef void (*WRITE_ONE_BYTE)(unsigned char); // this callback is called for every byte generated by the encoder and behaves similar to fputc // if you prefer stylish C++11 syntax then it can be a lambda, too: // auto myOutput = [](unsigned char oneByte) { fputc(oneByte, output); }; // output - callback that stores a single byte (writes to disk, memory, ...) // pixels - stored in RGB format or grayscale, stored from upper-left to lower-right // width,height - image size // isRGB - true if RGB format (3 bytes per pixel); false if grayscale (1 byte per pixel) // quality - between 1 (worst) and 100 (best) // downsample - if true then YCbCr 4:2:0 format is used (smaller size, minor quality loss) instead of 4:4:4, not relevant for grayscale // comment - optional JPEG comment (0/NULL if no comment), must not contain ASCII code 0xFF bool writeJpeg(WRITE_ONE_BYTE output, const void* pixels, unsigned short width, unsigned short height, bool isRGB = true, unsigned char quality = 90, bool downsample = false, const char* comment = nullptr); } // namespace TooJpeg // My main inspiration was Jon Olick's Minimalistic JPEG writer // ( https://www.jonolick.com/code.html => direct link is https://www.jonolick.com/uploads/7/9/2/1/7921194/jo_jpeg.cpp ). // However, his code documentation is quite sparse - probably because it wasn't written from scratch and is (quote:) "based on a javascript jpeg writer", // most likely Andreas Ritter's code: https://github.com/eugeneware/jpeg-js/blob/master/lib/encoder.js // // Therefore I wrote the whole lib from scratch and tried hard to add tons of comments to my code, especially describing where all those magic numbers come from. // And I managed to remove the need for any external includes ... // yes, that's right: my library has no (!) includes at all, not even #include // Depending on your callback WRITE_ONE_BYTE, the library writes either to disk, or in-memory, or wherever you wish. // Moreover, no dynamic memory allocations are performed, just a few bytes on the stack. // // In contrast to Jon's code, compression can be significantly improved in many use cases: // a) grayscale JPEG images need just a single Y channel, no need to save the superfluous Cb + Cr channels // b) YCbCr 4:2:0 downsampling is often about 20% more efficient (=smaller) than the default YCbCr 4:4:4 with only little visual loss // // TooJpeg 1.2+ compresses about twice as fast as jo_jpeg (and about half as fast as libjpeg-turbo). // A few benchmark numbers can be found on my website https://create.stephan-brumme.com/toojpeg/#benchmark // // Last but not least you can optionally add a JPEG comment. // // Your C++ compiler needs to support a reasonable subset of C++11 (g++ 4.7 or Visual C++ 2013 are sufficient). // I haven't tested the code on big-endian systems or anything that smells like an apple. // // USE AT YOUR OWN RISK. Because you are a brave soul :-)