#include "game.h" ///////////////////////// /// Private Functions /// ///////////////////////// // add button items void Game::addItem(Button button) { this->buttons.push_back(std::move(button)); } // add analog items void Game::addItem(Analog analog) { this->analogs.push_back(std::move(analog)); } // add light items void Game::addItem(Light light) { this->lights.push_back(std::move(light)); } // add option items void Game::addItem(Option option) { this->options.push_back(std::move(option)); }