#pragma once #include #include #include namespace avs { /* * helpers */ namespace game { // properties extern char MODEL[4]; extern char DEST[2]; extern char SPEC[2]; extern char REV[2]; extern char EXT[11]; // handle extern HINSTANCE DLL_INSTANCE; extern std::string DLL_NAME; // helpers bool is_model(const char *model); bool is_model(const char *model, const char *ext); bool is_model(const std::initializer_list model_list); bool is_ext(const char *ext); bool is_ext(int datecode_min, int datecode_max); std::string get_identifier(); // functions void load_dll(); /* * library functions */ bool entry_init(char *sid_code, void *app_param); void entry_main(); } }