930 lines
28 KiB
C++
930 lines
28 KiB
C++
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// enable touch functions - set version to windows 7
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// mingw otherwise doesn't load touch stuff
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#define _WIN32_WINNT 0x0601
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#include <thread>
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#include <mutex>
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#include <windowsx.h>
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#include "touch.h"
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#include "avs/game.h"
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#include "external/imgui/imgui.h"
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#include "hooks/graphics/graphics.h"
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#include "misc/eamuse.h"
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#include "overlay/overlay.h"
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#include "rawinput/touch.h"
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#include "util/circular_buffer.h"
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#include "util/detour.h"
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#include "util/libutils.h"
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#include "util/logging.h"
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#include "util/utils.h"
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#include "handler.h"
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#include "win7.h"
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#include "win8.h"
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// constants
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const char *SPICETOUCH_CLASS_NAME = "spiceTouchClass";
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const char *SPICETOUCH_FONT_NAME = "Courier New";
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const char *INSERT_CARD_TEXT = "Insert Card";
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// settings
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static const int TOUCH_EVENT_BUFFER_SIZE = 1024 * 4;
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static const int TOUCH_EVENT_BUFFER_THRESHOLD1 = 1024 * 2;
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static const int TOUCH_EVENT_BUFFER_THRESHOLD2 = 1024 * 3;
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// in mainline spicetools, this was false (show by default)
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// in spice2x, this is true (hide by default)
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bool SPICETOUCH_CARD_DISABLE = true;
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HWND SPICETOUCH_TOUCH_HWND = nullptr;
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int SPICETOUCH_TOUCH_X = 0;
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int SPICETOUCH_TOUCH_Y = 0;
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int SPICETOUCH_TOUCH_WIDTH = 0;
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int SPICETOUCH_TOUCH_HEIGHT = 0;
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// touch states
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std::vector<TouchPoint> TOUCH_POINTS;
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std::mutex TOUCH_POINTS_M;
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static circular_buffer<TouchEvent> TOUCH_EVENTS(TOUCH_EVENT_BUFFER_SIZE);
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std::mutex TOUCH_EVENTS_M;
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// general states
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static bool SPICETOUCH_INITIALIZED = false;
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static bool SPICETOUCH_ATTACHED = false;
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static bool SPICETOUCH_ATTACHED_DXHOOK = false;
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static HWND SPICETOUCH_HWND = nullptr;
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static WNDPROC SPICETOUCH_OLD_PROC = nullptr;
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static bool SPICETOUCH_ENABLE_MOUSE = true;
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static bool SPICETOUCH_REGISTERED_TOUCH = false;
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static bool SPICETOUCH_CALL_OLD_PROC = false;
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static std::thread *SPICETOUCH_TOUCH_THREAD = nullptr;
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static HFONT SPICETOUCH_FONT;
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static RECT SPICETOUCH_CARD_RECT;
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static bool SPICETOUCH_CARD_ENABLED = false;
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static const char *LOG_MODULE_NAME = "touch";
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static TouchHandler *TOUCH_HANDLER = nullptr;
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TouchHandler::TouchHandler(std::string name) {
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log_info("touch", "Using touch handler: {}", name);
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}
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class RawInputTouchHandler : public TouchHandler {
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public:
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RawInputTouchHandler() : TouchHandler("rawinput") {
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}
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virtual bool window_register(HWND hWnd) override {
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return true;
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}
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virtual bool window_unregister(HWND hWnd) override {
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return true;
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}
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virtual void handle_message(msg_handler_result&, HWND, UINT, WPARAM, LPARAM) override {
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}
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};
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/*
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* Add touch event but take care of buffer size
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* Be careful, this doesn't lock the mutex on it's own
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*/
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void add_touch_event(TouchEvent *te) {
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// check if first threshold is passed
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if (TOUCH_EVENTS.size() > TOUCH_EVENT_BUFFER_THRESHOLD1) {
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switch (te->type) {
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case TOUCH_DOWN:
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// ignore touch down events after first threshold
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return;
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case TOUCH_MOVE:
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// add move event if we're not over the second threshold
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if (TOUCH_EVENTS.size() <= TOUCH_EVENT_BUFFER_THRESHOLD2) {
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TOUCH_EVENTS.put(*te);
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}
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return;
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case TOUCH_UP:
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// check if buffer is full
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if (TOUCH_EVENTS.full()) {
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// ignore event
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return;
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}
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// when the buffer isn't full yet, add the touch up event
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TOUCH_EVENTS.put(*te);
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return;
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default:
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return;
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}
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}
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// add the touch up event
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TOUCH_EVENTS.put(*te);
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}
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static void touch_initialize() {
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// check if already initialized
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if (SPICETOUCH_INITIALIZED) {
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return;
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}
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SPICETOUCH_INITIALIZED = true;
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// initialize handler
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if (RI_MGR && rawinput::touch::is_enabled(RI_MGR.get())) {
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TOUCH_HANDLER = new RawInputTouchHandler();
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} else if (Win8Handler::is_available()) {
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TOUCH_HANDLER = new Win8Handler();
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} else if (Win7Handler::is_available()) {
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TOUCH_HANDLER = new Win7Handler();
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} else {
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log_warning(LOG_MODULE_NAME, "no touch handler available");
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}
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}
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static inline void touch_register_window(HWND hWnd) {
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// register touch handling for window
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if (TOUCH_HANDLER != nullptr) {
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TOUCH_HANDLER->window_register(hWnd);
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}
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}
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static inline void touch_unregister_window(HWND hWnd) {
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// unregister touch handling for window
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if (TOUCH_HANDLER != nullptr) {
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TOUCH_HANDLER->window_unregister(hWnd);
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}
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}
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bool is_touch_available() {
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// initialize touch handler
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touch_initialize();
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// Check if a touch handler has been set. No need to call `is_available` here
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// as `touch_initialize` does that.
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return TOUCH_HANDLER != nullptr;
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}
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void update_card_button() {
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// check if enabled
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if (!SPICETOUCH_CARD_ENABLED) {
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return;
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}
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// check touch points
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for (TouchPoint touchPoint : TOUCH_POINTS) {
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POINT pt {};
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pt.x = touchPoint.x;
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pt.y = touchPoint.y;
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if (PtInRect(&SPICETOUCH_CARD_RECT, pt) != 0) {
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eamuse_card_insert(0);
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}
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}
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}
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static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
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// check if touch was registered
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if (!SPICETOUCH_REGISTERED_TOUCH) {
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SPICETOUCH_REGISTERED_TOUCH = true;
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// check if touch is available
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if (is_touch_available()) {
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// notify the handler of our window
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TOUCH_HANDLER->window_register(hWnd);
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// enable card unless the feature is disabled
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if (!SPICETOUCH_CARD_DISABLE) {
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SPICETOUCH_CARD_ENABLED = true;
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}
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}
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}
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// update rawinput touch display resolution
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if (msg == WM_DISPLAYCHANGE) {
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log_info("touch", "detected display mode change");
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rawinput::touch::display_update();
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}
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if (msg == WM_CLOSE) {
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if ((GRAPHICS_IIDX_WSUB && hWnd == TDJ_SUBSCREEN_WINDOW) || (hWnd == SDVX_SUBSCREEN_WINDOW)) {
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log_misc("touch", "ignore WM_CLOSE for subscreen window");
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return false;
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}
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}
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// check messages for dedicated window
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if (SPICETOUCH_TOUCH_THREAD != nullptr) {
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// check if overlay is enabled
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auto overlay_enabled = overlay::OVERLAY
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&& overlay::OVERLAY->renderer == overlay::OverlayRenderer::SOFTWARE;
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// we don't want mouse events to interfere
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SPICETOUCH_ENABLE_MOUSE = !overlay_enabled || !overlay::OVERLAY->get_active();
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switch (msg) {
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case WM_MOUSEACTIVATE: {
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// Set the main window as the active window to reactivate the imgui cursor
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HWND parent = GetParent(hWnd);
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if (GetActiveWindow() != parent) {
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SetActiveWindow(parent);
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}
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return MA_NOACTIVATE;
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}
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case WM_SETCURSOR: {
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// set cursor back to the overlay one
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if (overlay_enabled && LOWORD(lParam) == HTCLIENT && overlay::OVERLAY->update_cursor()) {
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//return true; TODO: can make cursor invisible?
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}
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break;
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}
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case WM_TIMER: {
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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}
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case WM_PAINT: {
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// get window rect
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HWND parent = GetParent(hWnd);
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RECT windowRect {}, clientRect {};
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GetWindowRect(parent, &windowRect);
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GetClientRect(parent, &clientRect);
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// adjust to client area
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POINT p1 {.x = clientRect.left, .y = clientRect.top};
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POINT p2 {.x = clientRect.right, .y = clientRect.bottom};
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ClientToScreen(parent, &p1);
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ClientToScreen(parent, &p2);
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windowRect.left = p1.x;
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windowRect.top = p1.y;
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windowRect.right = p2.x;
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windowRect.bottom = p2.y;
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// check if rect needs to update
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RECT windowRectOld {};
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GetWindowRect(hWnd, &windowRectOld);
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if (memcmp(&windowRectOld, &windowRect, sizeof(RECT)) != 0) {
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SetWindowPos(hWnd, HWND_TOP,
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windowRect.left, windowRect.top,
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windowRect.right - windowRect.left,
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windowRect.bottom - windowRect.top,
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SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
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}
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// draw overlay
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if (overlay_enabled) {
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// update and render
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overlay::OVERLAY->update();
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overlay::OVERLAY->new_frame();
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overlay::OVERLAY->render();
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// get pixel data
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int width, height;
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uint32_t *pixel_data = overlay::OVERLAY.get()->sw_get_pixel_data(&width, &height);
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if (width > 0 && height > 0) {
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// create bitmap
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HBITMAP bitmap = CreateBitmap(width, height, 1, 8 * sizeof(uint32_t), pixel_data);
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// prepare paint
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PAINTSTRUCT paint {};
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HDC hdc = BeginPaint(hWnd, &paint);
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HDC hdcMem = CreateCompatibleDC(hdc);
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SetBkMode(hdc, TRANSPARENT);
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/*
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* draw bitmap
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* - this currently sets the background to black because of SRCCOPY
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* - SRCPAINT will blend but colors are wrong
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* - once this is figured out we could also try hooking WM_PAINT and
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* draw directly to the game window
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*/
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SelectObject(hdcMem, bitmap);
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BitBlt(hdc, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY);
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// clean up
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DeleteObject(bitmap);
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DeleteDC(hdcMem);
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EndPaint(hWnd, &paint);
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}
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}
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// draw card input
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if (SPICETOUCH_CARD_ENABLED && (SPICETOUCH_FONT != nullptr)) {
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// prepare paint
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PAINTSTRUCT paint {};
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HDC hdc = BeginPaint(hWnd, &paint);
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SetBkMode(hdc, TRANSPARENT);
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// create brushes
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HBRUSH brushBorder = CreateSolidBrush(RGB(0, 196, 0));
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HBRUSH brushFill = CreateSolidBrush(RGB(255, 192, 203));
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// get window rect
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RECT windowRect {};
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GetWindowRect(hWnd, &windowRect);
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bool should_rotate = avs::game::is_model({ "J44", "K44" });
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// create box rect
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RECT boxRect {};
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if (should_rotate) {
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boxRect.left = windowRect.right - 75;
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boxRect.top = 20;
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boxRect.right = windowRect.right - 44;
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boxRect.bottom = 151;
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} else {
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boxRect.left = 20;
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boxRect.top = 44;
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boxRect.right = 141;
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boxRect.bottom = 75;
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}
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// save box rect for touch input
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SPICETOUCH_CARD_RECT = boxRect;
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// draw borders
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FillRect(hdc, &boxRect, brushBorder);
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// modify box rect
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boxRect.left += 1;
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boxRect.top += 1;
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boxRect.right -= 1;
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boxRect.bottom -= 1;
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// fill box
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FillRect(hdc, &boxRect, brushFill);
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// modify box rect
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if (should_rotate) {
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boxRect.left += 5 + 20;
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boxRect.top += 5;
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} else {
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boxRect.left += 5;
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boxRect.top += 5;
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}
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// draw text
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SelectObject(hdc, SPICETOUCH_FONT);
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SetTextColor(hdc, RGB(0, 196, 0));
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DrawText(hdc, INSERT_CARD_TEXT, -1, &boxRect, DT_LEFT | DT_BOTTOM | DT_NOCLIP);
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// delete objects
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DeleteObject(brushFill);
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DeleteObject(brushBorder);
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// end paint
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EndPaint(hWnd, &paint);
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return 0;
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}
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// call default window procedure
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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case WM_CREATE: {
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// set to layered window
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SetWindowLong(hWnd, GWL_EXSTYLE, GetWindowLong(hWnd, GWL_EXSTYLE) | WS_EX_LAYERED);
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// set alpha value
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SetLayeredWindowAttributes(hWnd, 0, 0xFFu, LWA_ALPHA);
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SetLayeredWindowAttributes(hWnd, RGB(255, 192, 203), 0, LWA_COLORKEY);
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// get window rect
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RECT windowRect {};
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GetWindowRect(hWnd, &windowRect);
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bool should_rotate = avs::game::is_model({ "J44", "K44" });
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auto rotation = should_rotate ? 2700 : 0;
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// load font
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SPICETOUCH_FONT = CreateFont(20, 0, rotation, rotation, FW_NORMAL, FALSE, FALSE, FALSE,
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ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
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NONANTIALIASED_QUALITY, DEFAULT_PITCH,
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SPICETOUCH_FONT_NAME);
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if (SPICETOUCH_FONT == nullptr) {
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log_warning(LOG_MODULE_NAME, "font '{}' could not be loaded", SPICETOUCH_FONT_NAME);
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}
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return 0;
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}
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case WM_DESTROY: {
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PostQuitMessage(0);
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return 0;
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}
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default:
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break;
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}
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}
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msg_handler_result result {
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.action = ACTION_PASS,
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.return_value = 0,
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};
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// check if imgui is handling this mouse event
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if (overlay::OVERLAY != nullptr && overlay::OVERLAY->get_active() && ImGui::GetIO().WantCaptureMouse) {
|
||
|
result.action = ACTION_RETURN_DEFAULT;
|
||
|
|
||
|
} else if (TOUCH_HANDLER != nullptr) {
|
||
|
|
||
|
// call touch handler
|
||
|
TOUCH_HANDLER->handle_message(result, hWnd, msg, wParam, lParam);
|
||
|
}
|
||
|
|
||
|
if (result.action == ACTION_RETURN_STORED) {
|
||
|
|
||
|
// return the value from the touch handler
|
||
|
return result.return_value;
|
||
|
}
|
||
|
|
||
|
if (result.action == ACTION_PASS) {
|
||
|
|
||
|
// parse mouse messages
|
||
|
switch (msg) {
|
||
|
case WM_LBUTTONDOWN: {
|
||
|
|
||
|
// check if mouse is enabled
|
||
|
if (SPICETOUCH_ENABLE_MOUSE) {
|
||
|
|
||
|
// lock touch points
|
||
|
std::lock_guard<std::mutex> lock_points(TOUCH_POINTS_M);
|
||
|
std::lock_guard<std::mutex> lock_events(TOUCH_EVENTS_M);
|
||
|
|
||
|
// remove all points with ID 0
|
||
|
for (size_t x = 0; x < TOUCH_POINTS.size(); x++) {
|
||
|
TouchPoint *tp = &TOUCH_POINTS[x];
|
||
|
|
||
|
if (tp->id == 0u) {
|
||
|
|
||
|
// generate touch up event
|
||
|
TouchEvent te {
|
||
|
.id = tp->id,
|
||
|
.x = tp->x,
|
||
|
.y = tp->y,
|
||
|
.type = TOUCH_UP,
|
||
|
.mouse = tp->mouse,
|
||
|
};
|
||
|
add_touch_event(&te);
|
||
|
|
||
|
// erase touch point
|
||
|
TOUCH_POINTS.erase(TOUCH_POINTS.begin() + x);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// create touch point
|
||
|
TouchPoint tp {
|
||
|
.id = 0,
|
||
|
.x = GET_X_LPARAM(lParam),
|
||
|
.y = GET_Y_LPARAM(lParam),
|
||
|
.mouse = true,
|
||
|
};
|
||
|
TOUCH_POINTS.push_back(tp);
|
||
|
|
||
|
// add touch down event
|
||
|
TouchEvent te {
|
||
|
.id = tp.id,
|
||
|
.x = tp.x,
|
||
|
.y = tp.y,
|
||
|
.type = TOUCH_DOWN,
|
||
|
.mouse = tp.mouse,
|
||
|
};
|
||
|
add_touch_event(&te);
|
||
|
|
||
|
// card button
|
||
|
update_card_button();
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case WM_MOUSEMOVE: {
|
||
|
|
||
|
// check if mouse is enabled
|
||
|
if (SPICETOUCH_ENABLE_MOUSE) {
|
||
|
|
||
|
// lock touch points
|
||
|
std::lock_guard<std::mutex> lock_points(TOUCH_POINTS_M);
|
||
|
std::lock_guard<std::mutex> lock_events(TOUCH_EVENTS_M);
|
||
|
|
||
|
// update point
|
||
|
for (auto &x : TOUCH_POINTS) {
|
||
|
TouchPoint *tp = &x;
|
||
|
|
||
|
// find ID 0
|
||
|
if (tp->id == 0u) {
|
||
|
|
||
|
// update touch point position
|
||
|
tp->x = GET_X_LPARAM(lParam);
|
||
|
tp->y = GET_Y_LPARAM(lParam);
|
||
|
|
||
|
// add touch move event
|
||
|
TouchEvent te {
|
||
|
.id = tp->id,
|
||
|
.x = tp->x,
|
||
|
.y = tp->y,
|
||
|
.type = TOUCH_MOVE,
|
||
|
.mouse = tp->mouse,
|
||
|
};
|
||
|
add_touch_event(&te);
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case WM_LBUTTONUP: {
|
||
|
|
||
|
// check if mouse is enabled
|
||
|
if (SPICETOUCH_ENABLE_MOUSE) {
|
||
|
|
||
|
// lock touch points
|
||
|
std::lock_guard<std::mutex> lock_points(TOUCH_POINTS_M);
|
||
|
std::lock_guard<std::mutex> lock_events(TOUCH_EVENTS_M);
|
||
|
|
||
|
// remove all points with ID 0
|
||
|
for (size_t x = 0; x < TOUCH_POINTS.size(); x++) {
|
||
|
TouchPoint *tp = &TOUCH_POINTS[x];
|
||
|
|
||
|
if (tp->id == 0u) {
|
||
|
|
||
|
// generate touch up event
|
||
|
TouchEvent te {
|
||
|
.id = tp->id,
|
||
|
.x = tp->x,
|
||
|
.y = tp->y,
|
||
|
.type = TOUCH_UP,
|
||
|
.mouse = tp->mouse,
|
||
|
};
|
||
|
add_touch_event(&te);
|
||
|
|
||
|
// remove touch point
|
||
|
TOUCH_POINTS.erase(TOUCH_POINTS.begin() + x);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
|
||
|
// call original function
|
||
|
if (SPICETOUCH_CALL_OLD_PROC && SPICETOUCH_OLD_PROC != nullptr) {
|
||
|
return SPICETOUCH_OLD_PROC(hWnd, msg, wParam, lParam);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// clean up
|
||
|
if (SPICETOUCH_ATTACHED_DXHOOK) {
|
||
|
return 0;
|
||
|
} else {
|
||
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void touch_attach_wnd(HWND hWnd) {
|
||
|
|
||
|
// check if already attached
|
||
|
if (SPICETOUCH_ATTACHED) {
|
||
|
return;
|
||
|
}
|
||
|
SPICETOUCH_ATTACHED = true;
|
||
|
|
||
|
// initialize touch handler
|
||
|
touch_initialize();
|
||
|
touch_register_window(hWnd);
|
||
|
|
||
|
// hook window process
|
||
|
SPICETOUCH_HWND = hWnd;
|
||
|
SPICETOUCH_OLD_PROC = (WNDPROC) SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR) SpiceTouchWndProc);
|
||
|
|
||
|
// update rawinput
|
||
|
rawinput::touch::display_update();
|
||
|
}
|
||
|
|
||
|
void touch_attach_dx_hook() {
|
||
|
|
||
|
// check if already attached
|
||
|
if (SPICETOUCH_ATTACHED) {
|
||
|
return;
|
||
|
}
|
||
|
SPICETOUCH_ATTACHED = true;
|
||
|
SPICETOUCH_ATTACHED_DXHOOK = true;
|
||
|
|
||
|
// initialize touch handler
|
||
|
touch_initialize();
|
||
|
|
||
|
// add dx hook
|
||
|
graphics_add_wnd_proc(SpiceTouchWndProc);
|
||
|
|
||
|
// update rawinput
|
||
|
rawinput::touch::display_update();
|
||
|
}
|
||
|
|
||
|
void touch_create_wnd(HWND hWnd, bool overlay) {
|
||
|
|
||
|
// check if already attached
|
||
|
if (SPICETOUCH_ATTACHED) {
|
||
|
return;
|
||
|
}
|
||
|
SPICETOUCH_ATTACHED = true;
|
||
|
|
||
|
// initialize touch handler
|
||
|
touch_initialize();
|
||
|
|
||
|
// create thread
|
||
|
SPICETOUCH_TOUCH_THREAD = new std::thread([hWnd, overlay]() {
|
||
|
|
||
|
// create class
|
||
|
WNDCLASSEX wndClass {};
|
||
|
wndClass.cbSize = sizeof(WNDCLASSEX);
|
||
|
wndClass.style = 3;
|
||
|
wndClass.lpfnWndProc = SpiceTouchWndProc;
|
||
|
wndClass.cbClsExtra = 0;
|
||
|
wndClass.cbWndExtra = 0;
|
||
|
wndClass.hInstance = GetModuleHandle(nullptr);
|
||
|
wndClass.hIcon = nullptr;
|
||
|
wndClass.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||
|
wndClass.hbrBackground = CreateSolidBrush(RGB(255, 192, 203));
|
||
|
wndClass.lpszMenuName = nullptr;
|
||
|
wndClass.lpszClassName = SPICETOUCH_CLASS_NAME;
|
||
|
wndClass.hIconSm = nullptr;
|
||
|
|
||
|
// register class
|
||
|
if (!RegisterClassExA(&wndClass)) {
|
||
|
log_warning(LOG_MODULE_NAME, "failed to register SpiceTouch class: {}", GetLastError());
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// calculate touch window dimensions
|
||
|
update_spicetouch_window_dimensions(hWnd);
|
||
|
|
||
|
// create window
|
||
|
HWND touch_window = CreateWindowExA(
|
||
|
0,
|
||
|
SPICETOUCH_CLASS_NAME,
|
||
|
"SpiceTools Touch",
|
||
|
(DWORD) CW_USEDEFAULT,
|
||
|
SPICETOUCH_TOUCH_X,
|
||
|
SPICETOUCH_TOUCH_Y,
|
||
|
SPICETOUCH_TOUCH_WIDTH,
|
||
|
SPICETOUCH_TOUCH_HEIGHT,
|
||
|
hWnd,
|
||
|
nullptr,
|
||
|
GetModuleHandle(nullptr),
|
||
|
nullptr
|
||
|
);
|
||
|
|
||
|
log_misc(
|
||
|
LOG_MODULE_NAME, "create SpiceTouch window ({}x{} @ {}, {})",
|
||
|
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT, SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y);
|
||
|
|
||
|
// check window
|
||
|
if (touch_window == nullptr) {
|
||
|
log_warning(LOG_MODULE_NAME, "failed to create SpiceTouch window: {}", GetLastError());
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// save reference
|
||
|
SPICETOUCH_TOUCH_HWND = touch_window;
|
||
|
|
||
|
// window settings
|
||
|
ShowWindow(touch_window, SW_SHOWNOACTIVATE);
|
||
|
UpdateWindow(touch_window);
|
||
|
|
||
|
// register
|
||
|
touch_register_window(touch_window);
|
||
|
|
||
|
// overlay
|
||
|
if (overlay && overlay::ENABLED) {
|
||
|
if (overlay::OVERLAY) {
|
||
|
log_warning(LOG_MODULE_NAME, "requested overlay, but already existing");
|
||
|
} else {
|
||
|
|
||
|
// create instance
|
||
|
overlay::OVERLAY.reset(new overlay::SpiceOverlay(touch_window));
|
||
|
|
||
|
// draw overlay in 30 FPS
|
||
|
SetTimer(touch_window, 1, 1000 / 30, NULL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// window loop
|
||
|
MSG msg {};
|
||
|
while (GetMessage(&msg, nullptr, 0, 0) && SPICETOUCH_TOUCH_THREAD != nullptr) {
|
||
|
TranslateMessage(&msg);
|
||
|
DispatchMessage(&msg);
|
||
|
}
|
||
|
|
||
|
// kill overlay
|
||
|
if (overlay) {
|
||
|
overlay::OVERLAY.reset();
|
||
|
}
|
||
|
|
||
|
// unregister
|
||
|
touch_unregister_window(touch_window);
|
||
|
log_misc(LOG_MODULE_NAME, "window closed");
|
||
|
});
|
||
|
|
||
|
// update rawinput
|
||
|
rawinput::touch::display_update();
|
||
|
}
|
||
|
|
||
|
void touch_detach() {
|
||
|
|
||
|
// remove window process hook
|
||
|
if (SPICETOUCH_HWND != nullptr) {
|
||
|
touch_unregister_window(SPICETOUCH_HWND);
|
||
|
|
||
|
SetWindowLongPtr(SPICETOUCH_HWND, GWLP_WNDPROC, (LONG_PTR) SPICETOUCH_OLD_PROC);
|
||
|
SPICETOUCH_HWND = nullptr;
|
||
|
SPICETOUCH_OLD_PROC = nullptr;
|
||
|
}
|
||
|
|
||
|
// remove dx hook
|
||
|
graphics_remove_wnd_proc(SpiceTouchWndProc);
|
||
|
SPICETOUCH_TOUCH_THREAD = nullptr;
|
||
|
SPICETOUCH_ATTACHED_DXHOOK = false;
|
||
|
SPICETOUCH_ATTACHED = false;
|
||
|
}
|
||
|
|
||
|
void touch_write_points(std::vector<TouchPoint> *touch_points) {
|
||
|
|
||
|
// check size first
|
||
|
if (touch_points->empty()) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// lock
|
||
|
std::lock_guard<std::mutex> points(TOUCH_POINTS_M);
|
||
|
std::lock_guard<std::mutex> events(TOUCH_EVENTS_M);
|
||
|
|
||
|
// iterate through all the provided touch points
|
||
|
for (auto &tp : *touch_points) {
|
||
|
|
||
|
// find touch point to update
|
||
|
bool found = false;
|
||
|
for (auto &arr_tp : TOUCH_POINTS) {
|
||
|
if (arr_tp.id == tp.id) {
|
||
|
|
||
|
// mark as found
|
||
|
found = true;
|
||
|
|
||
|
// update position
|
||
|
arr_tp.x = tp.x;
|
||
|
arr_tp.y = tp.y;
|
||
|
|
||
|
// add touch move event
|
||
|
TouchEvent te {
|
||
|
.id = tp.id,
|
||
|
.x = tp.x,
|
||
|
.y = tp.y,
|
||
|
.type = TOUCH_MOVE,
|
||
|
.mouse = tp.mouse,
|
||
|
};
|
||
|
add_touch_event(&te);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// create new touch point when not found
|
||
|
if (!found) {
|
||
|
|
||
|
// add touch point
|
||
|
TOUCH_POINTS.push_back(tp);
|
||
|
|
||
|
// add touch down event
|
||
|
TouchEvent te {
|
||
|
.id = tp.id,
|
||
|
.x = tp.x,
|
||
|
.y = tp.y,
|
||
|
.type = TOUCH_DOWN,
|
||
|
.mouse = tp.mouse,
|
||
|
};
|
||
|
add_touch_event(&te);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void touch_remove_points(std::vector<DWORD> *touch_point_ids) {
|
||
|
|
||
|
// check size first
|
||
|
if (touch_point_ids->empty()) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// lock
|
||
|
std::lock_guard<std::mutex> points(TOUCH_POINTS_M);
|
||
|
std::lock_guard<std::mutex> events(TOUCH_EVENTS_M);
|
||
|
|
||
|
// find the touch points to remove
|
||
|
for (auto id : *touch_point_ids) {
|
||
|
for (size_t x = 0; x < TOUCH_POINTS.size(); x++) {
|
||
|
TouchPoint *tp = &TOUCH_POINTS[x];
|
||
|
|
||
|
// check if the IDs match
|
||
|
if (tp->id == id) {
|
||
|
|
||
|
// add touch up event
|
||
|
TouchEvent te {
|
||
|
.id = id,
|
||
|
.x = tp->x,
|
||
|
.y = tp->y,
|
||
|
.type = TOUCH_UP,
|
||
|
.mouse = tp->mouse,
|
||
|
};
|
||
|
add_touch_event(&te);
|
||
|
|
||
|
// delete touch point
|
||
|
TOUCH_POINTS.erase(TOUCH_POINTS.begin() + x);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void touch_get_points(std::vector<TouchPoint> &touch_points, bool overlay) {
|
||
|
|
||
|
// update timeouts
|
||
|
if (RI_MGR) {
|
||
|
rawinput::touch::update_timeouts(RI_MGR.get());
|
||
|
}
|
||
|
|
||
|
// overlay override
|
||
|
if (!overlay &&
|
||
|
overlay::OVERLAY &&
|
||
|
overlay::OVERLAY->get_active() &&
|
||
|
!overlay::OVERLAY->can_transform_touch_input() &&
|
||
|
ImGui::GetIO().WantCaptureMouse) {
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// lock
|
||
|
std::lock_guard<std::mutex> lock(TOUCH_POINTS_M);
|
||
|
|
||
|
// append touch points
|
||
|
touch_points.insert(touch_points.end(), TOUCH_POINTS.begin(), TOUCH_POINTS.end());
|
||
|
}
|
||
|
|
||
|
void touch_get_events(std::vector<TouchEvent> &touch_events, bool overlay) {
|
||
|
|
||
|
// update timeouts
|
||
|
if (RI_MGR) {
|
||
|
rawinput::touch::update_timeouts(RI_MGR.get());
|
||
|
}
|
||
|
|
||
|
// lock
|
||
|
std::lock_guard<std::mutex> lock(TOUCH_EVENTS_M);
|
||
|
|
||
|
// overlay override
|
||
|
if (!overlay &&
|
||
|
overlay::OVERLAY &&
|
||
|
overlay::OVERLAY->get_active() &&
|
||
|
!overlay::OVERLAY->can_transform_touch_input() &&
|
||
|
ImGui::GetIO().WantCaptureMouse) {
|
||
|
|
||
|
TOUCH_EVENTS.reset();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// append touch points
|
||
|
while (!TOUCH_EVENTS.empty()) {
|
||
|
touch_events.push_back(TOUCH_EVENTS.get());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void update_spicetouch_window_dimensions(HWND hWnd) {
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RECT clientRect {};
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GetClientRect(hWnd, &clientRect);
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// adjust to client area
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POINT topleft {.x = 0, .y = 0};
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ClientToScreen(hWnd, &topleft);
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POINT bottomright {.x = clientRect.right, .y = clientRect.bottom};
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ClientToScreen(hWnd, &bottomright);
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|
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SPICETOUCH_TOUCH_X = topleft.x;
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SPICETOUCH_TOUCH_Y = topleft.y;
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SPICETOUCH_TOUCH_WIDTH = bottomright.x - topleft.x;
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SPICETOUCH_TOUCH_HEIGHT = bottomright.y - topleft.y;
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}
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