44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
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#include "sleephook.h"
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#include "avs/game.h"
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#include "util/detour.h"
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// settings
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static DWORD SLEEPHOOK_MS_MAX;
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static DWORD SLEEPHOOK_MS_REPLACE;
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static decltype(Sleep) *Sleep_orig = nullptr;
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static decltype(SleepEx) *SleepEx_orig = nullptr;
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static VOID WINAPI Sleep_hook(DWORD dwMilliseconds) {
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if (dwMilliseconds > SLEEPHOOK_MS_MAX) {
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dwMilliseconds = SLEEPHOOK_MS_REPLACE;
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}
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Sleep_orig(dwMilliseconds);
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}
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static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAltertable) {
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if (dwMilliseconds > SLEEPHOOK_MS_MAX) {
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dwMilliseconds = SLEEPHOOK_MS_REPLACE;
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}
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return SleepEx_orig(dwMilliseconds, bAltertable);
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}
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void hooks::sleep::init(DWORD ms_max, DWORD ms_replace, HMODULE module) {
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// auto module
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if (!module) {
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module = avs::game::DLL_INSTANCE;
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}
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// settings
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SLEEPHOOK_MS_MAX = ms_max;
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SLEEPHOOK_MS_REPLACE = ms_replace;
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// hook functions
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Sleep_orig = detour::iat_try("Sleep", Sleep_hook, module);
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SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, module);
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}
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