spicetools/overlay/windows/config.cpp

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2024-08-28 15:10:34 +00:00
#include "config.h"
#include <thread>
#include <windows.h>
#include <shellapi.h>
#include <commdlg.h>
#include "build/defs.h"
#include "build/resource.h"
#include "cfg/config.h"
#include "cfg/configurator.h"
#include "external/imgui/imgui_internal.h"
#include "games/io.h"
#include "avs/core.h"
#include "avs/ea3.h"
#include "avs/game.h"
#include "launcher/launcher.h"
#include "launcher/shutdown.h"
#include "launcher/options.h"
#include "misc/eamuse.h"
#include "overlay/imgui/extensions.h"
#include "rawinput/piuio.h"
#include "rawinput/rawinput.h"
#include "rawinput/touch.h"
#include "util/fileutils.h"
#include "util/logging.h"
#include "util/resutils.h"
#include "util/time.h"
#include "util/utils.h"
#ifdef min
#undef min
#endif
namespace overlay::windows {
const auto PROJECT_URL = "https://spice2x.github.io";
Config::Config(overlay::SpiceOverlay *overlay) : Window(overlay) {
this->title = "Configuration";
this->toggle_button = games::OverlayButtons::ToggleConfig;
this->init_size = ImVec2(800, 600);
this->size_min = ImVec2(100, 200);
this->init_pos = ImVec2(0, 0);
if (cfg::CONFIGURATOR_STANDALONE && cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
this->active = true;
this->flags |= ImGuiWindowFlags_NoResize;
this->flags |= ImGuiWindowFlags_NoMove;
this->flags |= ImGuiWindowFlags_NoTitleBar;
this->flags |= ImGuiWindowFlags_NoCollapse;
this->flags |= ImGuiWindowFlags_NoDecoration;
}
this->flags |= ImGuiWindowFlags_MenuBar;
// build game list
auto &game_names = games::get_games();
for (auto &game_name : game_names) {
this->games_names.push_back(game_name.c_str());
auto &game = this->games_list.emplace_back(game_name);
auto buttons = games::get_buttons(game_name);
auto analogs = games::get_analogs(game_name);
auto lights = games::get_lights(game_name);
if (buttons) {
for (auto &item : *buttons) {
game.addItems(item);
}
}
if (analogs) {
for (auto &item : *analogs) {
game.addItems(item);
}
}
if (lights) {
for (auto &item : *lights) {
game.addItems(item);
}
}
// default to currently running game
if (!cfg::CONFIGURATOR_STANDALONE && game_name == eamuse_get_game()) {
this->games_selected = games_list.size() - 1;
this->games_selected_name = game_name;
}
// standalone configurator should look for file hints
if (cfg::CONFIGURATOR_STANDALONE) {
auto file_hints = games::get_game_file_hints(game_name);
if (file_hints) {
for (auto &file_hint : *file_hints) {
if (fileutils::file_exists(file_hint) ||
fileutils::file_exists(std::filesystem::path("modules") / file_hint) ||
fileutils::file_exists(std::filesystem::path("contents") / file_hint) ||
fileutils::file_exists(MODULE_PATH / file_hint))
{
this->games_selected = games_list.size() - 1;
this->games_selected_name = game_name;
eamuse_set_game(game_name);
}
}
}
}
}
// configurator fallback to detected game name
if (cfg::CONFIGURATOR_STANDALONE && this->games_selected == -1) {
for (size_t i = 0; i < games_names.size(); i++) {
if (games_names[i] == eamuse_get_game()) {
this->games_selected = i;
}
}
}
// add games to the config and window
auto &config = ::Config::getInstance();
for (auto &game : games_list) {
config.addGame(game);
if (!config.getStatus()) {
log_warning("config", "failure adding game: {}", game.getGameName());
}
}
// read card numbers
read_card();
}
Config::~Config() {
}
void Config::inc_buttons_many_index(int index_max) {
if (this->buttons_many_index == index_max) {
this->buttons_many_index = -1;
} else {
this->buttons_many_index += 1;
}
}
void Config::read_card(int player) {
// check if a game is selected
if (this->games_selected_name.empty()) {
return;
}
// iterate bindings
auto bindings = ::Config::getInstance().getKeypadBindings(this->games_selected_name);
for (int p = 0; p < 2; ++p) {
if (player < 0 || player == p) {
// get path
std::filesystem::path path;
if (!bindings.card_paths[p].empty()) {
path = bindings.card_paths[p];
} else {
path = p > 0 ? "card1.txt" : "card0.txt";
}
// open file
std::ifstream f(path);
if (!f || !f.is_open()) {
this->keypads_card_number[p][0] = 0;
continue;
}
// get file size
f.seekg(0, f.end);
auto length = (size_t) f.tellg();
f.seekg(0, f.beg);
// read file contents
f.read(this->keypads_card_number[p], 16);
this->keypads_card_number[p][length < 16 ? length : 16] = 0;
f.close();
}
}
}
void Config::write_card(int player) {
// get path
auto bindings = ::Config::getInstance().getKeypadBindings(this->games_selected_name);
std::filesystem::path path;
if (!bindings.card_paths[player].empty()) {
path = bindings.card_paths[player];
} else {
path = player > 0 ? "card1.txt" : "card0.txt";
}
// write file
std::ofstream f(path);
if (f) {
f.write(this->keypads_card_number[player], strlen(this->keypads_card_number[player]));
f.close();
}
}
void Config::build_content() {
// if standalone then fullscreen window
if (cfg::CONFIGURATOR_STANDALONE) {
ImGui::SetWindowPos(ImVec2(0, 0));
ImGui::SetWindowSize(ImGui::GetIO().DisplaySize);
}
// toolbar/menu
int previous_games_selected = this->games_selected;
this->build_menu(&this->games_selected);
// remember selected game name
if (this->games_selected >= 0 && this->games_selected < (int) games_list.size()) {
this->games_selected_name = games_list.at(games_selected).getGameName();
// standalone configurator applies selected game
if (cfg::CONFIGURATOR_STANDALONE) {
eamuse_set_game(games_selected_name);
}
} else {
// invalid selection
this->games_selected_name = "";
}
// display launcher if no game is selected
if (this->games_selected_name.empty()) {
this->build_launcher();
return;
}
// selected game changed
if (previous_games_selected != this->games_selected) {
read_card();
}
// tab selection
auto tab_selected_new = ConfigTab::CONFIG_TAB_INVALID;
if (ImGui::BeginTabBar("Config Tabs", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
const int page_offset = cfg::CONFIGURATOR_STANDALONE ? 88 : 106;
const int page_offset2 = cfg::CONFIGURATOR_STANDALONE ? 65 : 83;
if (ImGui::BeginTabItem("Buttons")) {
tab_selected_new = ConfigTab::CONFIG_TAB_BUTTONS;
ImGui::BeginChild("Buttons", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset), false);
// game buttons
this->build_buttons("Game", games::get_buttons(this->games_selected_name));
// keypad buttons
ImGui::TextUnformatted("");
if (this->games_selected_name == "Beatmania IIDX") {
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 8);
ImGui::TextColored(
ImVec4(1, 0.5f, 0.5f, 1.f),
"WARNING: Lightning Model (TDJ) I/O will ignore the keypad!");
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 8);
ImGui::TextWrapped(
"Use Toggle Sub Screen button to show the overlay and use your mouse, "
"connect using SpiceCompanion app, or connect a touch screen to enter "
"the PIN.");
ImGui::TextUnformatted("");
}
auto keypad_buttons = games::get_buttons_keypads(this->games_selected_name);
auto keypad_count = eamuse_get_game_keypads_name();
if (keypad_count == 1) {
this->build_buttons("Keypad", keypad_buttons,
0, games::KeypadButtons::Size - 1);
} else if (keypad_count >= 2) {
this->build_buttons("Keypad", keypad_buttons);
}
ImGui::EndChild();
// page selector
this->build_page_selector(&this->buttons_page);
// bind many
ImGui::SameLine();
if (ImGui::Checkbox("Bind Many", &buttons_many_active)) {
buttons_many_index = -1;
buttons_many_delay = 0;
}
ImGui::SameLine();
ImGui::HelpMarker("Immediately query for the next button after binding one.");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Analogs")) {
tab_selected_new = ConfigTab::CONFIG_TAB_ANALOGS;
ImGui::BeginChild("Analogs", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset2), false);
this->build_analogs("Game", games::get_analogs(this->games_selected_name));
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Overlay")) {
tab_selected_new = ConfigTab::CONFIG_TAB_OVERLAY;
ImGui::BeginChild("Overlay", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset), false);
// overlay buttons
this->build_buttons("Overlay", games::get_buttons_overlay(this->games_selected_name));
ImGui::EndChild();
// page selector
this->build_page_selector(&this->buttons_page);
// standalone configurator extras
if (cfg::CONFIGURATOR_STANDALONE) {
ImGui::SameLine();
ImGui::Checkbox("Enable Overlay in Config", &OVERLAY->hotkeys_enable);
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Lights")) {
tab_selected_new = ConfigTab::CONFIG_TAB_LIGHTS;
ImGui::BeginChild("Lights", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset), false);
this->build_lights("Game", games::get_lights(this->games_selected_name));
ImGui::EndChild();
this->build_page_selector(&this->lights_page);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Cards")) {
tab_selected_new = ConfigTab::CONFIG_TAB_CARDS;
ImGui::BeginChild("Cards", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset2), false);
this->build_cards();
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Patches")) {
tab_selected_new = ConfigTab::CONFIG_TAB_PATCHES;
// initialization
static std::once_flag initialized;
static bool failure = false;
std::call_once(initialized, [this] {
if (cfg::CONFIGURATOR_STANDALONE) {
// verify game is set, otherwise set failure flag
if (strlen(avs::game::MODEL) != 3
|| (strlen(avs::game::DEST) != 1)
|| (strlen(avs::game::SPEC) != 1)
|| (strlen(avs::game::REV) != 1)
|| (strlen(avs::game::EXT) != 10)
|| (strcmp(avs::game::MODEL, "000") == 0)
|| (strcmp(avs::game::EXT, "0000000000") == 0)) {
failure = true;
}
}
});
// display tab contents
ImGui::BeginChild("Patches", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset2), false);
if (failure) {
ImGui::TextColored(ImVec4(0.7f, 0.f, 0.f, 1.f),
"Unable to detect the game version.\n"
"Try to open Patch Manager using the game overlay.");
} else {
// allocate patch manager
if (!patch_manager) {
patch_manager.reset(new PatchManager(overlay));
}
// display patch manager
this->patch_manager->build_content();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("API")) {
tab_selected_new = ConfigTab::CONFIG_TAB_API;
// API options list
ImGui::BeginChild("ApiTab", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset2), false);
auto options = games::get_options(this->games_selected_name);
for (auto category : launcher::get_categories(launcher::Options::OptionsCategory::API)) {
this->build_options(options, category);
}
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Options")) {
tab_selected_new = ConfigTab::CONFIG_TAB_OPTIONS;
// options list
ImGui::BeginChild("Options", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset), false);
auto options = games::get_options(this->games_selected_name);
for (auto category : launcher::get_categories(launcher::Options::OptionsCategory::Basic)) {
this->build_options(options, category);
}
ImGui::EndChild();
// hidden options checkbox
ImGui::Checkbox("Show Hidden Options", &this->options_show_hidden);
if (!cfg::CONFIGURATOR_STANDALONE && this->options_dirty) {
ImGui::SameLine();
if (ImGui::Button("Restart Game")) {
launcher::restart();
}
ImGui::SameLine();
ImGui::HelpMarker("You need to restart the game to apply the changed settings.");
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Advanced")) {
tab_selected_new = ConfigTab::CONFIG_TAB_ADVANCED;
// advanced options list
ImGui::BeginChild("AdvancedOptions", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset), false);
auto options = games::get_options(this->games_selected_name);
for (auto category : launcher::get_categories(launcher::Options::OptionsCategory::Advanced)) {
this->build_options(options, category);
}
ImGui::EndChild();
// hidden options checkbox
ImGui::Checkbox("Show Hidden Options", &this->options_show_hidden);
if (!cfg::CONFIGURATOR_STANDALONE && this->options_dirty) {
ImGui::SameLine();
if (ImGui::Button("Restart Game")) {
launcher::restart();
}
ImGui::SameLine();
ImGui::HelpMarker("You need to restart the game to apply the changed settings.");
}
// reset configuration button
ImGui::SameLine();
if (ImGui::Button("Reset Configuration")) {
ImGui::OpenPopup("Reset Config");
}
if (ImGui::BeginPopupModal("Reset Config", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextColored(ImVec4(1, 0.5f, 0.5f, 1.f),
"Do you really want to reset your configuration for all games?\n"
"Warning: This can't be reverted!");
if (ImGui::Button("Yes")) {
::Config::getInstance().createConfigFile();
launcher::restart();
}
ImGui::SameLine();
if (ImGui::Button("Nope")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Development")) {
tab_selected_new = ConfigTab::CONFIG_TAB_DEV;
// dev options list
ImGui::BeginChild("DevOptions", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset), false);
auto options = games::get_options(this->games_selected_name);
for (auto category : launcher::get_categories(launcher::Options::OptionsCategory::Dev)) {
this->build_options(options, category);
}
ImGui::EndChild();
// hidden options checkbox
ImGui::Checkbox("Show Hidden Options", &this->options_show_hidden);
if (!cfg::CONFIGURATOR_STANDALONE && this->options_dirty) {
ImGui::SameLine();
if (ImGui::Button("Restart Game")) {
launcher::restart();
}
ImGui::SameLine();
ImGui::HelpMarker("You need to restart the game to apply the changed settings.");
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Search")) {
tab_selected_new = ConfigTab::CONFIG_TAB_SEARCH;
ImGui::BeginChild("SearchOptions", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset), false);
// search from all options
ImGui::Spacing();
ImGui::SetNextItemWidth(420.f);
if (ImGui::InputTextWithHint(
"", "Type here to search in options..", &this->search_filter,
ImGuiInputTextFlags_EscapeClearsAll)) {
this->search_filter_in_lower_case = strtolower(this->search_filter);
}
if (!this->search_filter.empty()) {
ImGui::SameLine();
if (ImGui::Button("Clear")) {
this->search_filter.clear();
this->search_filter_in_lower_case.clear();
}
}
ImGui::Spacing();
// draw all options
auto options = games::get_options(this->games_selected_name);
if (!this->search_filter.empty()) {
for (auto category : launcher::get_categories(launcher::Options::OptionsCategory::Everything)) {
this->build_options(
options,
category,
const_cast<std::string *>(&this->search_filter_in_lower_case));
}
}
ImGui::EndChild();
// hidden options checkbox
ImGui::Checkbox("Show Hidden Options", &this->options_show_hidden);
if (!cfg::CONFIGURATOR_STANDALONE && this->options_dirty) {
ImGui::SameLine();
if (ImGui::Button("Restart Game")) {
launcher::restart();
}
ImGui::SameLine();
ImGui::HelpMarker("You need to restart the game to apply the changed settings.");
}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
// did tab selection change?
if (this->tab_selected != tab_selected_new) {
this->tab_selected = tab_selected_new;
this->buttons_page = 0;
this->lights_page = 0;
buttons_many_active = false;
buttons_many_index = -1;
ImGui::CloseCurrentPopup();
}
// disclaimer
ImGui::TextColored(
ImVec4(1, 0.5f, 0.5f, 1.f),
"Do NOT stream or upload game data anywhere public! Support arcades when you can. Thanks.");
}
void Config::build_buttons(const std::string &name, std::vector<Button> *buttons, int min, int max) {
ImGui::Columns(3, "ButtonsColumns", true);
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "%s Button", name.c_str());
ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Binding");
ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Actions");
ImGui::SameLine();
ImGui::HelpMarker("Use 'Bind' to bind a button to a device using RawInput.\n"
"Use 'Naive' for device independent binding using GetAsyncKeyState.");
ImGui::NextColumn();
ImGui::Separator();
// check if empty
if (!buttons || buttons->empty()) {
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
}
// check buttons
if (buttons) {
int button_it_max = max < 0 ? buttons->size() - 1 : std::min((int) buttons->size() - 1, max);
for (int button_it = min; button_it <= button_it_max; button_it++) {
auto &button_in = buttons->at(button_it);
// get button based on page
auto button = &button_in;
auto &button_alternatives = button->getAlternatives();
if (this->buttons_page > 0) {
while ((int) button_alternatives.size() < this->buttons_page) {
button_alternatives.emplace_back(button->getName());
}
button = &button_alternatives.at(this->buttons_page - 1);
}
// get button info
ImGui::PushID(button);
auto button_name = button->getName();
auto button_display = button->getDisplayString(RI_MGR.get());
auto button_state = GameAPI::Buttons::getState(RI_MGR, *button);
auto button_velocity = GameAPI::Buttons::getVelocity(RI_MGR, *button);
// list entry
bool style_color = false;
if (button_state == GameAPI::Buttons::State::BUTTON_PRESSED) {
style_color = true;
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.7f, 0.f, 1.f));
} else if (button_display.empty()) {
style_color = true;
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 0.7f, 0.7f, 1.f));
}
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", button_name.c_str());
ImGui::NextColumn();
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", button_display.empty() ? "None" : button_display.c_str());
ImGui::NextColumn();
if (style_color) {
ImGui::PopStyleColor();
}
// normal button binding
std::string bind_name = "Bind " + button_name;
if (ImGui::Button("Bind")
|| (buttons_many_active && buttons_many_active_section == name && !buttons_bind_active
&& !buttons_many_naive && buttons_many_index == button_it
&& ++buttons_many_delay > 25)) {
ImGui::OpenPopup(bind_name.c_str());
buttons_bind_active = true;
if (buttons_many_active) {
buttons_many_delay = 0;
buttons_many_index = button_it;
buttons_many_naive = false;
buttons_many_active_section = name;
}
// midi freeze
RI_MGR->devices_midi_freeze(true);
// reset updated devices
RI_MGR->devices_get_updated();
// remember start values in bind data
for (auto device : RI_MGR->devices_get()) {
switch (device.type) {
case rawinput::MOUSE: {
memcpy(device.mouseInfo->key_states_bind,
device.mouseInfo->key_states,
sizeof(device.mouseInfo->key_states_bind));
break;
}
case rawinput::HID: {
for (size_t i = 0; i < device.hidInfo->value_states.size(); i++)
device.hidInfo->bind_value_states[i] = device.hidInfo->value_states[i];
break;
}
case rawinput::MIDI: {
for (size_t i = 0; i < device.midiInfo->states.size(); i++)
device.midiInfo->bind_states[i] = device.midiInfo->states[i];
for (size_t i = 0; i < device.midiInfo->controls_precision.size(); i++)
device.midiInfo->controls_precision_bind[i] =
device.midiInfo->controls_precision[i];
for (size_t i = 0; i < device.midiInfo->controls_single.size(); i++)
device.midiInfo->controls_single_bind[i] = device.midiInfo->controls_single[i];
for (size_t i = 0; i < device.midiInfo->controls_onoff.size(); i++)
device.midiInfo->controls_onoff_bind[i] = device.midiInfo->controls_onoff[i];
break;
}
default:
break;
}
}
}
if (ImGui::BeginPopupModal(bind_name.c_str(), NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
// modal content
ImGui::Text("Please press any button.");
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Hint: Press ESC to cancel!");
if (ImGui::Button("Cancel")) {
RI_MGR->devices_midi_freeze(false);
buttons_bind_active = false;
buttons_many_index = -1;
ImGui::CloseCurrentPopup();
} else {
// iterate updated devices
auto updated_devices = RI_MGR->devices_get_updated();
for (auto device : updated_devices) {
std::lock_guard<std::mutex> lock(*device->mutex);
switch (device->type) {
case rawinput::MOUSE: {
auto mouse = device->mouseInfo;
for (size_t i = 0; i < sizeof(mouse->key_states_bind); i++) {
if (mouse->key_states[i] && !mouse->key_states_bind[i]
&& !ImGui::IsItemHovered()) {
// bind key
button->setDeviceIdentifier(device->name);
button->setVKey(static_cast<unsigned short>(i));
button->setAnalogType(BAT_NONE);
::Config::getInstance().updateBinding(
games_list[games_selected], *button, buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
}
break;
}
case rawinput::KEYBOARD: {
auto kb = device->keyboardInfo;
for (unsigned short vkey = 0; vkey < 1024; vkey++) {
// check if key is down
if (vkey != VK_NUMLOCK && kb->key_states[vkey]) {
// cancel on escape key
if (vkey == VK_ESCAPE) {
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
buttons_many_index = -1;
RI_MGR->devices_midi_freeze(false);
break;
}
// bind key
button->setDeviceIdentifier(device->name);
button->setVKey(vkey);
button->setAnalogType(BAT_NONE);
::Config::getInstance().updateBinding(
games_list[games_selected], *button, buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
}
break;
}
case rawinput::HID: {
auto hid = device->hidInfo;
// ignore touchscreen and digitizer button inputs
// digitizer has funky stuff like "Touch Valid" "Data Valid" always held high
if (!rawinput::touch::is_touchscreen(device) &&
hid->caps.UsagePage != 0x0D) {
// button caps
auto button_states_list = &hid->button_states;
size_t button_index = 0;
for (auto &button_states : *button_states_list) {
for (size_t i = 0; i < button_states.size(); i++) {
// check if button is down
if (button_states[i]) {
// bind key
button->setDeviceIdentifier(device->name);
button->setVKey(static_cast<unsigned short>(button_index + i));
button->setAnalogType(BAT_NONE);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
}
button_index += button_states.size();
}
}
// value caps
auto value_states = &hid->value_states;
auto bind_value_states = &hid->bind_value_states;
auto value_names = &hid->value_caps_names;
for (size_t i = 0; i < value_states->size(); i++) {
auto &state = value_states->at(i);
auto &bind_state = bind_value_states->at(i);
auto &value_name = value_names->at(i);
// check for valid axis names
if (value_name == "X" ||
value_name == "Y" ||
value_name == "Rx" ||
value_name == "Ry" ||
value_name == "Z")
{
// check if axis is in activation area
float normalized = (state - 0.5f) * 2.f;
float diff = std::fabs(state - bind_state);
if (std::fabs(normalized) > 0.9f && diff > 0.1f) {
auto bat = normalized > 0 ? BAT_POSITIVE : BAT_NEGATIVE;
// bind value
button->setDeviceIdentifier(device->name);
button->setVKey(static_cast<unsigned short>(i));
button->setAnalogType(bat);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
} else if (diff > 0.3f) {
bind_state = state;
}
}
// hat switch
if (value_name == "Hat switch") {
// get hat switch values
ButtonAnalogType buffer[3], buffer_bind[3];
Button::getHatSwitchValues(state, buffer);
Button::getHatSwitchValues(bind_state, buffer_bind);
// check the first entry only
if (buffer[0] != BAT_NONE && buffer[0] != buffer_bind[0]) {
// bind value
button->setDeviceIdentifier(device->name);
button->setVKey(static_cast<unsigned short>(i));
button->setAnalogType(buffer[0]);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
}
}
break;
}
case rawinput::MIDI: {
auto midi = device->midiInfo;
// iterate all 128 notes on 16 channels
for (unsigned short index = 0; index < 16 * 128; index++) {
// check if note is down
if (midi->states[index]) {
// check if it wasn't down before
if (!midi->bind_states[index]) {
// bind key
button->setDeviceIdentifier(device->name);
button->setVKey(index);
button->setAnalogType(BAT_NONE);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
} else {
// note was on when dialog opened, is now off
midi->bind_states[index] = false;
}
}
// check precision controls
for (unsigned short index = 0; index < 16 * 32; index++) {
if (midi->controls_precision[index] > 0) {
if (midi->controls_precision_bind[index] == 0) {
// bind control
button->setDeviceIdentifier(device->name);
button->setVKey(index);
button->setAnalogType(BAT_MIDI_CTRL_PRECISION);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
} else {
midi->controls_precision_bind[index] = 0;
}
}
// check single controls
for (unsigned short index = 0; index < 16 * 44; index++) {
if (midi->controls_single[index] > 0) {
if (midi->controls_single_bind[index] == 0) {
// bind control
button->setDeviceIdentifier(device->name);
button->setVKey(index);
button->setAnalogType(BAT_MIDI_CTRL_SINGLE);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
} else {
midi->controls_single_bind[index] = 0;
}
}
// check on/off controls
for (unsigned short index = 0; index < 16 * 6; index++) {
if (midi->controls_onoff[index]) {
if (!midi->controls_onoff_bind[index]) {
// bind control
button->setDeviceIdentifier(device->name);
button->setVKey(index);
button->setAnalogType(BAT_MIDI_CTRL_ONOFF);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
} else {
midi->controls_onoff_bind[index] = 0;
}
}
// check pitch bend down
if (midi->pitch_bend < 0x2000) {
// bind control
button->setDeviceIdentifier(device->name);
button->setVKey(0);
button->setAnalogType(BAT_MIDI_PITCH_DOWN);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
// check pitch bend up
if (midi->pitch_bend > 0x2000) {
// bind control
button->setDeviceIdentifier(device->name);
button->setVKey(0);
button->setAnalogType(BAT_MIDI_PITCH_UP);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
break;
}
case rawinput::PIUIO_DEVICE: {
auto piuio_dev = device->piuioDev;
// iterate all PIUIO inputs
for (int i = 0; i < rawinput::PIUIO::PIUIO_MAX_NUM_OF_INPUTS; i++) {
// check for down event
if (piuio_dev->IsPressed(i) && !piuio_dev->WasPressed(i)) {
// bind key
button->setDeviceIdentifier(device->name);
button->setVKey(i);
button->setAnalogType(BAT_NONE);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
RI_MGR->devices_midi_freeze(false);
break;
}
}
break;
}
default:
break;
}
}
}
// clean up
ImGui::EndPopup();
}
// naive binding
ImGui::SameLine();
std::string naive_string = "Naive " + button_name;
if (ImGui::Button("Naive")
|| (buttons_many_active && buttons_many_active_section == name && !buttons_bind_active
&& buttons_many_naive && buttons_many_index == button_it
&& ++buttons_many_delay > 25)) {
ImGui::OpenPopup(naive_string.c_str());
if (buttons_many_active) {
buttons_many_index = button_it;
buttons_many_naive = true;
buttons_many_delay = 0;
buttons_many_active_section = name;
}
// grab current keyboard state
for (unsigned short int i = 0x01; i < 0xFF; i++) {
buttons_keyboard_state[i] = GetAsyncKeyState(i) != 0;
}
}
if (ImGui::BeginPopupModal(naive_string.c_str(), NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
buttons_bind_active = true;
// modal content
ImGui::Text("Please press any button.");
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Hint: Press ESC to cancel!");
if (ImGui::Button("Cancel")) {
buttons_bind_active = false;
buttons_many_index = -1;
ImGui::CloseCurrentPopup();
} else {
// get new keyboard state
bool keyboard_state_new[sizeof(buttons_keyboard_state)];
for (size_t i = 0; i < sizeof(keyboard_state_new); i++) {
keyboard_state_new[i] = GetAsyncKeyState(i) != 0;
}
// detect key presses
for (unsigned short int vKey = 0x01; vKey < sizeof(buttons_keyboard_state); vKey++) {
// ignore num lock escape sequence
if (vKey != VK_NUMLOCK) {
// check for key press
if (keyboard_state_new[vKey] && !buttons_keyboard_state[vKey]) {
// ignore escape
if (vKey != VK_ESCAPE && (vKey != VK_LBUTTON || !ImGui::IsItemHovered())) {
// bind key
button->setDeviceIdentifier("");
button->setVKey(vKey);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
inc_buttons_many_index(button_it_max);
} else {
buttons_many_index = -1;
}
buttons_bind_active = false;
ImGui::CloseCurrentPopup();
}
}
}
// clean up
memcpy(buttons_keyboard_state, keyboard_state_new, sizeof(buttons_keyboard_state));
}
ImGui::EndPopup();
}
// edit button
ImGui::SameLine();
std::string edit_name = "Edit " + button->getName();
if (ImGui::Button("Edit")) {
ImGui::OpenPopup(edit_name.c_str());
}
if (ImGui::BeginPopupModal(edit_name.c_str(), NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
bool dirty = false;
// binding
ImGui::Text("Binding");
// device identifier
auto device_id = button->getDeviceIdentifier();
if (device_id.empty()) device_id = "Empty (Naive)";
if (ImGui::BeginCombo("Device Identifier", device_id.c_str())) {
bool empty_selected = device_id == "Empty (Naive)";
if (ImGui::Selectable("Empty (Naive)", empty_selected)) {
button->setDeviceIdentifier("");
dirty = true;
}
if (empty_selected) {
ImGui::SetItemDefaultFocus();
}
for (auto &device : RI_MGR->devices_get()) {
bool selected = device_id == device.desc.c_str();
if (ImGui::Selectable(device.desc.c_str(), selected)) {
button->setDeviceIdentifier(device.desc);
dirty = true;
}
if (selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
// analog type
auto bat = button->getAnalogType();
if (ImGui::BeginCombo("Analog Type", ButtonAnalogTypeStr[bat])) {
for (int i = 0; i <= 16; i++) {
bool selected = (int) bat == i;
if (ImGui::Selectable(ButtonAnalogTypeStr[i], selected)) {
button->setAnalogType((ButtonAnalogType) i);
dirty = true;
}
if (selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
// virtual key
int vKey = button->getVKey();
if (ImGui::InputInt(device_id == "Empty (Naive)" ? "Virtual Key" : "Index", &vKey, 1, 1)) {
button->setVKey(vKey);
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
// preview
if (!button_display.empty()) {
ImGui::TextUnformatted("\nPreview");
ImGui::Separator();
ImGui::Text("%s\n\n", button_display.c_str());
} else {
ImGui::TextUnformatted("");
}
// options
ImGui::Text("Options");
// check for debounce
auto device = RI_MGR->devices_get(button->getDeviceIdentifier());
if (button->getDebounceUp() || button->getDebounceDown()
|| (device != nullptr && (
device->type == rawinput::MOUSE ||
device->type == rawinput::KEYBOARD ||
(device->type == rawinput::HID && button->getAnalogType() == BAT_NONE)
))) {
// debounce up
auto debounce_up = button->getDebounceUp() * 1000;
if (ImGui::InputDouble("Debounce Up (ms)", &debounce_up, 1, 1, "%.2f")) {
debounce_up = std::max(0.0, debounce_up);
button->setDebounceUp(debounce_up * 0.001);
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
ImGui::SameLine();
ImGui::HelpMarker("Time a button needs to be up to be detected as up.\n"
"Can solve micro switch issues with long notes for example.");
// debounce down
auto debounce_down = button->getDebounceDown() * 1000;
if (ImGui::InputDouble("Debounce Down (ms)", &debounce_down, 1, 1, "%.2f")) {
debounce_down = std::max(0.0, debounce_down);
button->setDebounceDown(debounce_down * 0.001);
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
ImGui::SameLine();
ImGui::HelpMarker("Time a button needs to be down to be detected as down.\n"
"This setting will add noticable input lag.");
}
// invert
bool invert = button->getInvert();
if (ImGui::Checkbox("Invert", &invert)) {
button->setInvert(invert);
dirty = true;
}
// state display
ImGui::TextUnformatted("");
ImGui::Text("State");
ImGui::ProgressBar(button_velocity);
// check if dirty
if (dirty) {
::Config::getInstance().updateBinding(
games_list[games_selected], *button, buttons_page - 1);
}
// close button
ImGui::TextUnformatted("");
if (ImGui::Button("Save & Close")) {
buttons_many_active = false;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
// clear button
if (button_display.size() > 0) {
ImGui::SameLine();
if (ImGui::Button("Clear")) {
button->setDeviceIdentifier("");
button->setVKey(0xFF);
button->setAnalogType(BAT_NONE);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setInvert(false);
button->setLastState(GameAPI::Buttons::BUTTON_NOT_PRESSED);
button->setLastVelocity(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
buttons_page - 1);
}
}
// clean up
ImGui::NextColumn();
ImGui::PopID();
}
}
ImGui::Columns();
}
void Config::build_analogs(const std::string &name, std::vector<Analog> *analogs) {
ImGui::Columns(3, "AnalogsColumns", true);
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "%s Analog", name.c_str()); ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Binding"); ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Actions"); ImGui::NextColumn();
ImGui::Separator();
// check if empty
if (!analogs || analogs->empty()) {
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
}
// check analogs
if (analogs) {
for (auto &analog : *analogs) {
// get analog info
ImGui::PushID(&analog);
auto analog_name = analog.getName();
auto analog_display = analog.getDisplayString(RI_MGR.get());
auto analog_state = GameAPI::Analogs::getState(RI_MGR, analog);
// list entry
ImGui::ProgressBar(analog_state, ImVec2(32.f, 0));
ImGui::SameLine();
if (analog_display.empty()) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 0.7f, 0.7f, 1.f));
}
ImGui::Text("%s", analog_name.c_str());
ImGui::NextColumn();
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", analog_display.empty() ? "None" : analog_display.c_str());
ImGui::NextColumn();
if (analog_display.empty()) {
ImGui::PopStyleColor();
}
// analog binding
if (ImGui::Button("Bind")) {
ImGui::OpenPopup("Analog Binding");
// get devices
this->analogs_devices.clear();
for (auto &device : RI_MGR->devices_get()) {
switch (device.type) {
case rawinput::MOUSE:
this->analogs_devices.emplace_back(&device);
break;
case rawinput::HID:
if (!device.hidInfo->value_caps_names.empty())
this->analogs_devices.emplace_back(&device);
break;
case rawinput::MIDI:
this->analogs_devices.emplace_back(&device);
break;
default:
continue;
}
// check if this is the current device
if (device.name == analog.getDeviceIdentifier()) {
analogs_devices_selected = this->analogs_devices.size() - 1;
}
}
}
if (ImGui::BeginPopupModal("Analog Binding", NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
// device selector
auto analog_device_changed = ImGui::Combo(
"Device",
&this->analogs_devices_selected,
[](void* data, int i, const char **item) {
*item = ((std::vector<rawinput::Device*>*) data)->at(i)->desc.c_str();
return true;
},
&this->analogs_devices, (int) this->analogs_devices.size());
// obtain controls
std::vector<std::string> control_names;
std::vector<int> analogs_midi_indices;
if (this->analogs_devices_selected >= 0) {
auto device = this->analogs_devices.at(this->analogs_devices_selected);
switch (device->type) {
case rawinput::MOUSE: {
// add X/Y axis and mouse wheel
control_names.push_back("X");
control_names.push_back("Y");
control_names.push_back("Scroll Wheel");
break;
}
case rawinput::HID: {
// add value names
for (auto &analog_name : device->hidInfo->value_caps_names) {
control_names.push_back(analog_name);
}
break;
}
case rawinput::MIDI: {
// add pitch bend
control_names.push_back("Pitch Bend");
analogs_midi_indices.push_back(device->midiInfo->controls_precision.size()
+ device->midiInfo->controls_single.size()
+ device->midiInfo->controls_onoff.size()
);
// add precision values
auto precision = device->midiInfo->controls_precision;
for (size_t i = 0; i < precision.size(); i++) {
if (device->midiInfo->controls_precision_set[i]) {
control_names.push_back("PREC 0x" + bin2hex((uint8_t) i));
analogs_midi_indices.push_back(i);
}
}
// add single values
auto single = device->midiInfo->controls_single;
for (size_t i = 0; i < single.size(); i++) {
if (device->midiInfo->controls_single_set[i]) {
control_names.push_back("CTRL 0x" + bin2hex((uint8_t) i));
analogs_midi_indices.push_back(i + device->midiInfo->controls_precision.size());
}
}
// add onoff values
auto onoff = device->midiInfo->controls_onoff;
for (size_t i = 0; i < onoff.size(); i++) {
if (device->midiInfo->controls_onoff_set[i]) {
control_names.push_back("ONOFF 0x" + bin2hex((uint8_t) i));
analogs_midi_indices.push_back(i
+ device->midiInfo->controls_precision.size()
+ device->midiInfo->controls_single.size());
}
}
}
default:
break;
}
// select the previously chosen value
auto selected_control = 0;
if (!analog_device_changed) {
if (analogs_midi_indices.empty()) {
selected_control = analog.getIndex();
} else {
for (size_t i = 0; i < analogs_midi_indices.size(); i++) {
if (analog.getIndex() == analogs_midi_indices.at(i)) {
selected_control = i;
break;
}
}
}
if (0 <= selected_control && selected_control < static_cast<int>(control_names.size())) {
this->analogs_devices_control_selected = selected_control;
}
}
}
// controls
ImGui::Combo("Control",
&this->analogs_devices_control_selected,
[](void* data, int i, const char **item) {
*item = ((std::vector<std::string>*) data)->at(i).c_str();
return true;
},
&control_names, control_names.size());
// multiplier/sensitivity/deadzone
if (this->analogs_devices_selected >= 0) {
auto device = this->analogs_devices.at(this->analogs_devices_selected);
if (device->type == rawinput::HID) {
auto multiplier = analog.getMultiplier();
int multiplier_index = 7; // 1:1
if (multiplier < -1) {
// turn -8 into [0], -2 into [6], and so on
multiplier_index = multiplier + 8;
} else if (1 < multiplier) {
// turn 2 into [8], 8 into [14], etc
multiplier_index = multiplier + 6;
}
const bool value_changed = ImGui::Combo(
"Multiplier",
&multiplier_index,
"1/8\0" // [0]
"1/7\0" // [1]
"1/6\0" // [2]
"1/5\0" // [3]
"1/4\0" // [4]
"1/3\0" // [5]
"1/2\0" // [6]
"1:1\0" // [7] <-- default
"2x\0" // [8]
"3x\0" // [9]
"4x\0" // [10]
"5x\0" // [11]
"6x\0" // [12]
"7x\0" // [13]
"8x\0" // [14]
"\0");
ImGui::SameLine();
ImGui::HelpMarker("Apply a static integer multiplier or divisor to the input.");
if (value_changed) {
if (multiplier_index < 7) {
// turn [0] into -8, [6] to -2, etc
multiplier = multiplier_index - 8;
} else if (7 < multiplier_index) {
// turn [8] to 2, [14] to 8, etc
multiplier = multiplier_index - 6;
} else {
multiplier = 1;
}
analog.setMultiplier(multiplier);
}
}
if (device->type == rawinput::MOUSE || device->type == rawinput::HID) {
auto sensitivity = sqrtf(analog.getSensitivity());
const bool value_changed =
ImGui::SliderFloat("Sensitivity", &sensitivity, 0.f, 2.f, "%.3f");
ImGui::SameLine();
ImGui::HelpMarker(
"Adjust floating point multiplier to relative movement.\n\n"
"Value is squared before being multiplied (e.g., 1.44 is 2x sensitivity, 2.00 is 4x).\n\n"
"Dependent on how often the game polls for input. Intended for angular input (knobs, turntables)");
if (value_changed) {
analog.setSensitivity(sensitivity * sensitivity);
}
}
if (device->type == rawinput::HID || device->type == rawinput::MIDI) {
auto deadzone = analog.getDeadzone();
const bool value_changed =
ImGui::SliderFloat("Deadzone", &deadzone, -0.999f, 0.999f, "%.3f");
if (value_changed) {
analog.setDeadzone(deadzone);
}
ImGui::SameLine();
ImGui::HelpMarker("Positive values specify a deadzone around the middle.\n"
"Negative values specify a deadzone from the minimum value.");
// deadzone mirror
bool deadzone_mirror = analog.getDeadzoneMirror();
ImGui::Checkbox("Deadzone Mirror", &deadzone_mirror);
ImGui::SameLine();
ImGui::HelpMarker("Positive deadzone values cut off at edges instead.\n"
"Negative deadzone values cut off at maximum value instead.");
if (deadzone_mirror != analog.getDeadzoneMirror()) {
analog.setDeadzoneMirror(deadzone_mirror);
}
}
}
// invert axis
bool invert = analog.getInvert();
ImGui::Checkbox("Invert Axis", &invert);
ImGui::SameLine();
ImGui::HelpMarker("Flip the direction of analog input.");
if (invert != analog.getInvert()) {
analog.setInvert(invert);
}
if (this->analogs_devices_selected >= 0) {
const auto device = this->analogs_devices.at(this->analogs_devices_selected);
if (device->type == rawinput::HID) {
// smoothing
bool smoothing = analog.getSmoothing();
ImGui::BeginDisabled(analog.isRelativeMode());
ImGui::Checkbox("Smooth Axis (adds latency)", &smoothing);
ImGui::SameLine();
ImGui::HelpMarker(
"Apply a moving average algorithm; intended for angular input (knobs, turntables). "
"Adds a slight bit of latency to input as the algorithm averages out recent input. "
"Only use in dire situations where the input is too jittery for the game.");
ImGui::EndDisabled();
if (smoothing != analog.getSmoothing()) {
analog.setSmoothing(smoothing);
}
// relative input mode
bool relative_analog = analog.isRelativeMode();
ImGui::Checkbox("Relative Axis (experimental)", &relative_analog);
ImGui::SameLine();
ImGui::HelpMarker(
"Use relative directional input instead of positional values.\n\n"
"Can be used to translate analog sticks to knob input, for example.\n\n"
"WARNING: speed depends on how often the game polls for input! "
"Strongly recommended that you go into the game's test menu instead "
"of adjusting in spicecfg.");
if (relative_analog != analog.isRelativeMode()) {
analog.setRelativeMode(relative_analog);
}
// delay buffer
int delay = analog.getDelayBufferDepth();
ImGui::InputInt("Delay (experimental)", &delay, 1, 10);
if (ImGui::IsItemDeactivatedAfterEdit()) {
delay = CLAMP(delay, 0, 256);
analog.setDelayBufferDepth(delay);
}
ImGui::SameLine();
ImGui::HelpMarker(
"Adds a delay to input. This is poll-based, not time-based.\n\n"
"WARNING: delay depends on how often the game polls for input! "
"Strongly recommended that you go into the game's test menu instead "
"of adjusting in spicecfg.");
}
}
// current state
ImGui::Separator();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0.f, 1.f), "Preview");
float value = GameAPI::Analogs::getState(RI_MGR, analog);
ImGui::ProgressBar(value);
// centered knob preview
const float knob_size = 64.f;
auto width = ImGui::GetContentRegionAvail().x - knob_size;
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (width / 2));
ImGui::Knob(value, knob_size);
// update analog
if (analogs_devices_selected >= 0 && analogs_devices_selected < (int) analogs_devices.size()) {
// update identifier on change
auto identifier = this->analogs_devices.at(this->analogs_devices_selected)->name;
if (identifier != analog.getDeviceIdentifier()) {
analog.setDeviceIdentifier(identifier);
}
// update control
if (this->analogs_devices_control_selected >= 0) {
// MIDI devices have their own dynamic indices
auto index = this->analogs_devices_control_selected;
if (!analogs_midi_indices.empty()) {
if (this->analogs_devices_control_selected < (int) analogs_midi_indices.size()) {
index = analogs_midi_indices[this->analogs_devices_control_selected];
}
}
// update index on change
if ((int) analog.getIndex() != index) {
analog.setIndex(index);
}
}
}
// close button
ImGui::Separator();
if (ImGui::Button("Save & Close")) {
::Config::getInstance().updateBinding(games_list[games_selected], analog);
ImGui::CloseCurrentPopup();
}
// clean up
ImGui::EndPopup();
}
// clear analog
if (analog_display.size() > 0) {
ImGui::SameLine();
if (ImGui::Button("Clear")) {
analog.clearBindings();
analog.setLastState(0.f);
::Config::getInstance().updateBinding(
games_list[games_selected], analog);
}
}
// clean up
ImGui::NextColumn();
ImGui::PopID();
}
}
ImGui::Columns();
}
void Config::build_lights(const std::string &name, std::vector<Light> *lights) {
ImGui::Columns(3, "LightsColumns", true);
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Name"); ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Binding"); ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Actions"); ImGui::SameLine();
ImGui::HelpMarker("Use 'Bind' to redirect cabinet light outputs to HID-compatible value output devices.");
ImGui::NextColumn();
ImGui::Separator();
// check if empty
if (!lights || lights->empty()) {
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
}
// check lights
if (lights) {
for (auto &light_in : *lights) {
// get light based on page
auto light = &light_in;
auto &light_alternatives = light->getAlternatives();
if (this->lights_page > 0) {
while ((int) light_alternatives.size() < this->lights_page) {
light_alternatives.emplace_back(light->getName());
}
light = &light_alternatives.at(this->lights_page - 1);
}
// get light info
auto light_name = light->getName();
auto light_display = light->getDisplayString(RI_MGR.get());
auto light_state = GameAPI::Lights::readLight(RI_MGR, *light);
// list entry
if (light_display.empty()) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 0.7f, 0.7f, 1.f));
}
ImGui::PushID(light);
ImGui::ProgressBar(light_state, ImVec2(32.f, 0));
ImGui::SameLine();
ImGui::Text("%s", light_name.c_str());
ImGui::NextColumn();
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", light_display.empty() ? "None" : light_display.c_str());
ImGui::NextColumn();
if (light_display.empty()) {
ImGui::PopStyleColor();
}
// light binding
if (ImGui::Button("Bind")) {
ImGui::OpenPopup("Light Binding");
light->override_enabled = true;
// get devices
this->lights_devices.clear();
for (auto &device : RI_MGR->devices_get()) {
switch (device.type) {
case rawinput::HID:
if (!device.hidInfo->button_output_caps_list.empty()
|| !device.hidInfo->value_output_caps_list.empty())
this->lights_devices.emplace_back(&device);
break;
case rawinput::SEXTET_OUTPUT:
case rawinput::PIUIO_DEVICE:
case rawinput::SMX_STAGE:
this->lights_devices.emplace_back(&device);
break;
default:
continue;
}
// check if this is the current device
if (device.name == light->getDeviceIdentifier()) {
this->lights_devices_selected = (int) this->lights_devices.size() - 1;
this->lights_devices_control_selected = light->getIndex();
}
}
}
if (ImGui::BeginPopupModal("Light Binding", NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
// device selector
bool control_changed = false;
if (ImGui::Combo("Device",
&this->lights_devices_selected,
[] (void* data, int i, const char **item) {
*item = ((std::vector<rawinput::Device*>*) data)->at(i)->desc.c_str();
return true;
},
&this->lights_devices, (int) this->lights_devices.size())) {
this->lights_devices_control_selected = 0;
control_changed = true;
}
// obtain controls
std::vector<std::string> control_names;
if (lights_devices_selected >= 0 && lights_devices_selected < (int) lights_devices.size()) {
auto device = lights_devices[lights_devices_selected];
switch (device->type) {
case rawinput::HID: {
size_t index = 0;
// add button names
for (auto &button_name : device->hidInfo->button_output_caps_names) {
// build name
std::string name = button_name;
if (index > 0xFF)
name += " (0x" + bin2hex(&((char*) &index)[1], 1) + bin2hex(&((char*) &index)[0], 1) + ")";
else
name += " (0x" + bin2hex(&((char*) &index)[0], 1) + ")";
// add name
control_names.push_back(name);
index++;
}
// add value names
for (auto &value_name : device->hidInfo->value_output_caps_names) {
// build name
std::string name = value_name;
if (index > 0xFF)
name += " (0x" + bin2hex(&((char*) &index)[1], 1)
+ bin2hex(&((char*) &index)[0], 1)
+ ", value cap)";
else
name += " (0x" + bin2hex(&((char*) &index)[0], 1) + ", value cap)";
// add name
control_names.push_back(name);
index++;
}
break;
}
case rawinput::SEXTET_OUTPUT: {
// add all names of sextet device
for (int i = 0; i < rawinput::SextetDevice::LIGHT_COUNT; i++) {
std::string name(rawinput::SextetDevice::LIGHT_NAMES[i]);
// add name
control_names.push_back(name);
}
break;
}
case rawinput::PIUIO_DEVICE: {
// add all names of PIUIO device
for (int i = 0; i < rawinput::PIUIO::PIUIO_MAX_NUM_OF_LIGHTS; i++) {
std::string name(rawinput::PIUIO::LIGHT_NAMES[i]);
// add name
control_names.push_back(name);
}
break;
}
case rawinput::SMX_STAGE: {
// add all names of SMX device
for (int i = 0; i < rawinput::SmxStageDevice::TOTAL_LIGHT_COUNT; i++) {
control_names.push_back(rawinput::SmxStageDevice::GetLightNameByIndex(i));
}
}
default:
break;
}
}
// controls
if (ImGui::Combo("Light Control",
&this->lights_devices_control_selected,
[] (void* data, int i, const char **item) {
*item = ((std::vector<std::string> *) data)->at(i).c_str();
return true;
},
&control_names, control_names.size())) {
control_changed = true;
}
// update light
if (lights_devices_selected >= 0 && lights_devices_selected < (int) lights_devices.size()) {
auto identifier = this->lights_devices[lights_devices_selected]->name;
if (identifier != light->getDeviceIdentifier()) {
light->setDeviceIdentifier(identifier);
::Config::getInstance().updateBinding(
games_list[games_selected], *light,
lights_page - 1);
}
if (this->lights_devices_control_selected >= 0) {
if ((int) light->getIndex() != this->lights_devices_control_selected) {
light->setIndex(this->lights_devices_control_selected);
::Config::getInstance().updateBinding(
games_list[games_selected], *light,
lights_page - 1);
}
}
}
// value preview
ImGui::Separator();
float value_orig = GameAPI::Lights::readLight(RI_MGR, *light);
float value = value_orig;
ImGui::SliderFloat("Preview", &value, 0.f, 1.f);
// manual button controls
if (ImGui::Button("Turn On")) {
value = 1.f;
}
ImGui::SameLine();
if (ImGui::Button("Turn Off")) {
value = 0.f;
}
// manual lock
if (!cfg::CONFIGURATOR_STANDALONE) {
ImGui::SameLine();
ImGui::Checkbox("Lock", &light->override_enabled);
}
// apply new value
if (value != value_orig || control_changed) {
if (light->override_enabled) {
light->override_state = value;
}
auto ident = light->getDeviceIdentifier();
GameAPI::Lights::writeLight(RI_MGR->devices_get(ident), light->getIndex(), value);
RI_MGR->devices_flush_output();
}
// close button
ImGui::Separator();
if (ImGui::Button("Close")) {
ImGui::CloseCurrentPopup();
light->override_enabled = false;
}
// clean up
ImGui::EndPopup();
}
// clear light
if (light_display.size() > 0) {
ImGui::SameLine();
if (ImGui::Button("Clear")) {
light->setDeviceIdentifier("");
light->setIndex(0xFF);
::Config::getInstance().updateBinding(
games_list[games_selected], *light,
lights_page - 1);
}
}
// clean up
ImGui::NextColumn();
ImGui::PopID();
}
}
ImGui::Columns();
}
void Config::build_cards() {
// early quit
if (this->games_selected < 0 || this->games_selected_name.empty()) {
ImGui::Text("Please select a game first.");
return;
}
// get bindings and copy paths
auto game = games_list[games_selected];
auto bindings = ::Config::getInstance().getKeypadBindings(this->games_selected_name);
bool bindings_updated = false;
for (int player = 0; player < 2; player++) {
strncpy(this->keypads_card_path[player],
bindings.card_paths[player].string().c_str(),
sizeof(this->keypads_card_path[0]) - 1);
this->keypads_card_path[player][sizeof(this->keypads_card_path[0]) - 1] = '\0';
}
// card settings for each player
for (int player = 0; player < 2; player++) {
// custom ID and title
ImGui::PushID(("KeypadP" + to_string(player)).c_str());
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Player %i", player + 1);
// card path
std::string hint = "card" + to_string(player) + ".txt";
if (ImGui::InputTextWithHint("Card Path", hint.c_str(),
this->keypads_card_path[player], sizeof(this->keypads_card_path[0]) - 1))
{
bindings.card_paths[player] = this->keypads_card_path[player];
bindings_updated = true;
}
// help marker
ImGui::SameLine();
ImGui::HelpMarker("Leave this empty to use the card file in your game directory.\n"
"Hint: You can place 'card0.txt' (P1) / 'card1.txt' (P2) into the root of your USB "
"flash drive and it will trigger a card insert when you connect it!");
// card path file selector
ImGui::SameLine();
if (ImGui::Button("Open...")) {
// standalone version opens native file browser
if (cfg::CONFIGURATOR_STANDALONE && !keypads_card_select) {
// run in separate thread otherwise we get a crash
keypads_card_select_done = false;
keypads_card_select = new std::thread([this, bindings, player, game] {
// open dialog to get path
auto ofn_path = std::make_unique<wchar_t[]>(512);
OPENFILENAMEW ofn {};
memset(&ofn, 0, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = nullptr;
ofn.lpstrFilter = L"";
ofn.lpstrFile = ofn_path.get();
ofn.nMaxFile = 512;
ofn.Flags = OFN_EXPLORER;
ofn.lpstrDefExt = L"txt";
// check for success
if (GetSaveFileNameW(&ofn)) {
// update card path
auto new_bindings = bindings;
new_bindings.card_paths[player] = std::filesystem::path(ofn_path.get());
::Config::getInstance().updateBinding(game, new_bindings);
eamuse_update_keypad_bindings();
read_card(player);
} else {
auto error = CommDlgExtendedError();
if (error) {
log_warning("cfg", "failed to get save file name: {}", error);
} else {
log_warning("cfg", "failed to get save file name");
}
}
// clean up
keypads_card_select_done = true;
});
}
// in-game version opens ImGui file browser
if (!cfg::CONFIGURATOR_STANDALONE && !this->keypads_card_select_browser[player].IsOpened()) {
this->keypads_card_select_browser[player].SetTitle("Card Select");
this->keypads_card_select_browser[player].SetTypeFilters({".txt", "*"});
// this->keypads_card_select_browser[player].flags_ |= ImGuiFileBrowserFlags_EnterNewFilename;
this->keypads_card_select_browser[player].Open();
}
}
// clear button
if (!bindings.card_paths[player].empty()) {
ImGui::SameLine();
if (ImGui::Button("Clear")) {
bindings.card_paths[player] = "";
bindings_updated = true;
}
}
// verify card number
auto card_valid = true;
if (this->keypads_card_number[player][0] != 0) {
for (int n = 0; n < 16; n++) {
char c = this->keypads_card_number[player][n];
bool digit = c >= '0' && c <= '9';
bool character_big = c >= 'A' && c <= 'F';
bool character_small = c >= 'a' && c <= 'f';
if (!digit && !character_big && !character_small) {
card_valid = false;
}
}
}
// card number box
ImGui::PushStyleColor(ImGuiCol_Text,
card_valid ? ImVec4(1.f, 1.f, 1.f, 1.f) :
ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::InputTextWithHint("Card Number", "E004010000000000",
this->keypads_card_number[player], sizeof(this->keypads_card_number[0]) - 1,
ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsHexadecimal);
ImGui::PopStyleColor();
// write card after edit
if (ImGui::IsItemDeactivatedAfterEdit()) {
write_card(player);
read_card(1 - player);
}
// help marker
ImGui::SameLine();
ImGui::HelpMarker(
"Click on Generate button to randomize a valid card number and automatically it save to specified file.");
// generate button
ImGui::SameLine();
if (ImGui::Button("Generate")) {
// don't know why this file insists on using 18 chars to store the card ID
char new_card[17];
generate_ea_card(new_card);
strcpy_s(this->keypads_card_number[player], new_card);
write_card(player);
read_card(1 - player);
}
// render card select browser
this->keypads_card_select_browser[player].Display();
if (this->keypads_card_select_browser[player].HasSelected()) {
auto selected = keypads_card_select_browser[player].GetSelected();
this->keypads_card_select_browser[player].ClearSelected();
bindings.card_paths[player] = selected;
bindings_updated = true;
}
// clean up thread when needed
if (keypads_card_select_done) {
keypads_card_select_done = false;
keypads_card_select->join();
delete keypads_card_select;
keypads_card_select = nullptr;
}
// clean up
ImGui::PopID();
ImGui::Separator();
}
// check for binding update and save
if (bindings_updated) {
::Config::getInstance().updateBinding(game, bindings);
eamuse_update_keypad_bindings();
read_card();
}
}
void Config::build_options(
std::vector<Option> *options, const std::string &category, const std::string *filter) {
int options_count;
ImGui::Columns(3, "OptionsColumns", true);
if (!category.empty() ) {
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), category.c_str());
} else if (filter != nullptr) {
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Search results");
} else {
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Options");
}
ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Parameter");
ImGui::SameLine();
ImGui::HelpMarker(
"These are the command-line parameters you can use in your .bat file to set the options.\n"
"Example: spice.exe -w -ea\n"
" spice64.exe -api 1337 -apipass changeme");
ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Setting");
ImGui::NextColumn();
ImGui::Separator();
// iterate options
options_count = 0;
for (auto &option : *options) {
// get option definition
auto &definition = option.get_definition();
// check category
if (!category.empty() && definition.category != category) {
continue;
}
// check hidden option
if (!this->options_show_hidden && option.value.empty()) {
// skip hidden entries
if (definition.hidden) {
continue;
}
// check for game exclusivity
if (!definition.game_name.empty()) {
if (definition.game_name != this->games_selected_name) {
continue;
}
}
}
// filter
if (filter != nullptr) {
if (filter->empty()) {
continue;
}
if (!option.search_match(*filter)) {
continue;
}
// limit to 30 results
if (30 < options_count) {
continue;
}
}
options_count += 1;
// list entry
ImGui::PushID(&option);
ImGui::AlignTextToFramePadding();
ImGui::HelpMarker(definition.desc.c_str());
ImGui::SameLine();
if (option.is_active()) {
if (option.disabled || definition.disabled) {
ImGui::TextColored(ImVec4(1.f, 0.4f, 0.f, 1.f), "%s", definition.title.c_str());
} else {
ImGui::TextColored(ImVec4(1.f, 0.7f, 0.f, 1.f), "%s", definition.title.c_str());
}
} else if (definition.hidden
|| (!definition.game_name.empty() && definition.game_name != this->games_selected_name)) {
ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.f), "%s", definition.title.c_str());
} else if (definition.game_name == this->games_selected_name) {
ImGui::TextColored(ImVec4(0.8f, 0, 0.8f, 1.f), "%s", definition.title.c_str());
} else {
ImGui::Text("%s", definition.title.c_str());
}
ImGui::NextColumn();
ImGui::AlignTextToFramePadding();
if (definition.display_name.empty()) {
ImGui::Text("-%s", definition.name.c_str());
} else {
ImGui::Text("-%s", definition.display_name.c_str());
}
ImGui::NextColumn();
if (option.disabled || definition.disabled) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
}
switch (definition.type) {
case OptionType::Bool: {
bool state = !option.value.empty();
if (ImGui::Checkbox(state ? "ON" : "off", &state)) {
this->options_dirty = true;
option.value = state ? "/ENABLED" : "";
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
break;
}
case OptionType::Integer: {
char buffer[512];
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
buffer[sizeof(buffer) - 1] = '\0';
auto digits_filter = [](ImGuiInputTextCallbackData* data) {
if ('0' <= data->EventChar && data->EventChar <= '9') {
return 0;
}
return 1; // discard
};
const char *hint = definition.setting_name.empty() ? "Enter number..."
: definition.setting_name.c_str();
ImGui::InputTextWithHint(
"", hint,
buffer, sizeof(buffer) - 1,
ImGuiInputTextFlags_CallbackCharFilter, digits_filter);
// would like to use IsItemDeactivatedAfterEdit but can't handle the case when window is closed while editing
if (ImGui::IsItemEdited()) {
this->options_dirty = true;
option.value = buffer;
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
break;
}
case OptionType::Hex: {
char buffer[512];
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
buffer[sizeof(buffer) - 1] = '\0';
auto digits_filter = [](ImGuiInputTextCallbackData* data) {
if ('0' <= data->EventChar && data->EventChar <= '9') {
return 0;
}
if ('a' <= data->EventChar && data->EventChar <= 'f') {
return 0;
}
if ('A' <= data->EventChar && data->EventChar <= 'F') {
return 0;
}
if (data->EventChar == 'x' || data->EventChar == 'X') {
return 0;
}
return 1; // discard
};
const char *hint = definition.setting_name.empty() ? "Enter hex..."
: definition.setting_name.c_str();
ImGui::InputTextWithHint("", hint,
buffer, sizeof(buffer) - 1,
ImGuiInputTextFlags_CallbackCharFilter, digits_filter);
// would like to use IsItemDeactivatedAfterEdit but can't handle the case when window is closed while editing
if (ImGui::IsItemEdited()) {
this->options_dirty = true;
option.value = buffer;
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
break;
}
case OptionType::Text: {
char buffer[512];
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
buffer[sizeof(buffer) - 1] = '\0';
const char *hint = definition.setting_name.empty() ? "Enter value..."
: definition.setting_name.c_str();
ImGui::InputTextWithHint("", hint, buffer, sizeof(buffer) - 1);
// would like to use IsItemDeactivatedAfterEdit but can't handle the case when window is closed while editing
if (ImGui::IsItemEdited()) {
this->options_dirty = true;
option.value = buffer;
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
break;
}
case OptionType::Enum: {
std::string current_item = option.value_text();
for (auto &element : definition.elements) {
if (element.first == current_item) {
current_item += fmt::format(" ({})", element.second);
}
}
if (current_item.empty()) {
current_item = "Default";
}
if (ImGui::BeginCombo("##combo", current_item.c_str(), 0)) {
for (auto &element : definition.elements) {
bool selected = current_item == element.first;
std::string label = element.first;
if (!element.second.empty()) {
label += fmt::format(" ({})", element.second);
}
if (ImGui::Selectable(label.c_str(), selected)) {
this->options_dirty = true;
option.value = element.first;
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
if (selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
break;
}
default: {
ImGui::Text("Unknown option type");
break;
}
}
// clear button
if (!option.disabled && !definition.disabled && option.is_active() && option.get_definition().type != OptionType::Bool) {
ImGui::SameLine();
if (ImGui::Button("Clear")) {
this->options_dirty = true;
option.value = "";
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
}
// clean up disabled item flags
if (option.disabled || definition.disabled) {
ImGui::PopItemFlag();
ImGui::PopStyleVar();
}
// disabled help
if (option.disabled && !definition.disabled) {
ImGui::SameLine();
ImGui::HelpMarker(
"This option can not be edited because it was overriden by command-line options.\n"
"Run spicecfg.exe to configure the options and then run spice(64).exe directly.");
}
// next item
ImGui::PopID();
ImGui::NextColumn();
}
// check if empty
if (options_count == 0) {
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
}
ImGui::Columns(1);
ImGui::TextUnformatted("");
}
void Config::build_about() {
ImGui::TextUnformatted(std::string(
"spice2x (a fork of SpiceTools)\r\n"
"=========================\r\n" +
to_string(VERSION_STRING)).c_str());
ImGui::TextUnformatted("");
if (ImGui::Button(PROJECT_URL)) {
launch_shell(PROJECT_URL, nullptr);
}
ImGui::TextUnformatted("");
ImGui::TextUnformatted(std::string(
resutil::load_file_string_crlf(IDR_README) +
"\r\n" +
"Changelog (Highlights):\r\n" +
resutil::load_file_string_crlf(IDR_CHANGELOG)).c_str());
}
void Config::build_licenses() {
ImGui::TextUnformatted(resutil::load_file_string_crlf(IDR_LICENSES).c_str());
}
void Config::build_launcher() {
ImGui::TextUnformatted("Please select a game!");
ImGui::Separator();
ImGui::BeginChild("Launcher");
this->build_about();
ImGui::EndChild();
}
void Config::build_page_selector(int *page) {
// left page selector
if (ImGui::Button("<")) {
*page = *page - 1;
if (*page < 0) {
*page = 99;
}
}
// page display and reset
ImGui::SameLine();
if (ImGui::Button(("Page " + to_string(*page)).c_str())) {
*page = 0;
}
// right page selector
ImGui::SameLine();
if (ImGui::Button(">")) {
*page = *page + 1;
if (*page > 99) {
*page = 0;
}
}
// help
ImGui::SameLine();
ImGui::HelpMarker("You can bind buttons/lights to multiple inputs/outputs "
"at the same time using pages.");
}
void Config::launch_shell(LPCSTR app, LPCSTR file) {
// doing this on a separate thread to avoid polluting ImGui context
std::thread t([app, file] {
ShellExecuteA(NULL, "open", app, file, NULL, SW_SHOWNORMAL);
});
t.join();
}
void Config::build_menu(int *game_selected) {
bool about_popup = false;
bool licenses_popup = false;
bool shutdown_popup = false;
if (ImGui::BeginMenuBar()) {
// [spice2x]
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::BeginDisabled(!cfg::CONFIGURATOR_STANDALONE);
if (ImGui::MenuItem("[spice2x]")) {
launch_shell(PROJECT_URL, nullptr);
}
ImGui::EndDisabled();
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::Separator();
// game selector
ImGui::PushItemWidth(MIN(580, MAX(80, ImGui::GetWindowSize().x - 520)));
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
ImGui::PopItemWidth();
ImGui::Separator();
// shortcuts
if (ImGui::BeginMenu("Shortcuts", cfg::CONFIGURATOR_STANDALONE)) {
if (ImGui::MenuItem("USB Game Controllers")) {
launch_shell("control.exe", "joy.cpl");
}
if (ImGui::MenuItem("Audio Playback Devices")) {
launch_shell("control.exe", "mmsys.cpl,,0");
}
if (ImGui::MenuItem("Tablet PC Settings")) {
launch_shell("explorer.exe", "shell:::{80F3F1D5-FECA-45F3-BC32-752C152E456E}");
}
ImGui::EndMenu();
}
// popup menus
if (ImGui::MenuItem("Licenses")) {
licenses_popup = true;
}
if (ImGui::MenuItem("About")) {
about_popup = true;
}
// power - only active in games
if (ImGui::BeginMenu("Power", !cfg::CONFIGURATOR_STANDALONE)) {
if (ImGui::MenuItem("Restart Game")) {
launcher::restart();
}
if (ImGui::MenuItem("Exit Game")) {
launcher::shutdown();
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::MenuItem("Shutdown PC")) {
shutdown_popup = true;
}
ImGui::EndMenu();
}
ImGui::Separator();
ImGui::BeginDisabled();
if (!avs::game::is_model("000")) {
ImGui::Text("%s", avs::game::get_identifier().c_str());
}
ImGui::EndDisabled();
ImGui::EndMenuBar();
}
// workaround for popups triggered by menu, see https://github.com/ocornut/imgui/issues/331
if (about_popup) {
ImGui::OpenPopup("About");
}
if (licenses_popup) {
ImGui::OpenPopup("Licenses");
}
if (shutdown_popup) {
ImGui::OpenPopup("System");
}
// draw popups
{
// unused_open is needed for close button to appear on the popup
bool unused_open = true;
if (ImGui::BeginPopupModal(
"System",
&unused_open,
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize)) {
static bool force_shutdown = false;
ImGui::Spacing();
ImGui::Checkbox("Force", &force_shutdown);
ImGui::Spacing();
const ImVec2 button_size(100.f, 0.f);
ImGui::Spacing();
if (ImGui::Button("Shutdown PC", button_size)) {
this->shutdown_system(force_shutdown, false);
}
ImGui::Spacing();
if (ImGui::Button("Reboot PC", button_size)) {
this->shutdown_system(force_shutdown, true);
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Cancel", button_size)) {
ImGui::CloseCurrentPopup();
}
ImGui::Spacing();
ImGui::EndPopup();
}
const ImVec2 popup_size(
std::min(ImGui::GetIO().DisplaySize.x * 0.9f, 800.f),
std::min(ImGui::GetIO().DisplaySize.y * 0.9f, 800.f));
const ImVec2 popup_pos(
ImGui::GetIO().DisplaySize.x / 2 - popup_size.x / 2,
ImGui::GetIO().DisplaySize.y / 2 - popup_size.y / 2);
ImGui::SetNextWindowSize(popup_size, ImGuiCond_Appearing);
ImGui::SetNextWindowPos(popup_pos, ImGuiCond_Appearing);
if (ImGui::BeginPopupModal("About", &unused_open)) {
this->build_about();
ImGui::EndPopup();
}
ImGui::SetNextWindowSize(popup_size, ImGuiCond_Appearing);
ImGui::SetNextWindowPos(popup_pos, ImGuiCond_Appearing);
if (ImGui::BeginPopupModal("Licenses", &unused_open)) {
this->build_licenses();
ImGui::EndPopup();
}
}
}
void Config::shutdown_system(bool force, bool reboot_instead) {
if (!acquire_shutdown_privs()) {
return;
}
UINT flags = 0;
if (force) {
flags |= EWX_FORCE;
}
if (reboot_instead) {
flags |= EWX_REBOOT;
} else {
flags |= EWX_SHUTDOWN | EWX_HYBRID_SHUTDOWN;
}
if (!ExitWindowsEx(flags, SHTDN_REASON_MAJOR_APPLICATION | SHTDN_REASON_MINOR_MAINTENANCE)) {
return;
}
launcher::shutdown(0);
}
}