128 lines
4.3 KiB
C++
128 lines
4.3 KiB
C++
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#include "game.h"
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#include "launcher/launcher.h"
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#include "util/fileutils.h"
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#include "util/libutils.h"
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#include "util/logging.h"
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namespace avs {
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namespace game {
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// function names
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const char ENTRY_INIT_NAME[] = "dll_entry_init";
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const char ENTRY_MAIN_NAME[] = "dll_entry_main";
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// functions
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typedef bool (*ENTRY_INIT_T)(char *, void *);
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typedef void (*ENTRY_MAIN_T)(void);
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ENTRY_INIT_T dll_entry_init;
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ENTRY_MAIN_T dll_entry_main;
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// properties
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char MODEL[4] = {'0', '0', '0', '\x00'};
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char DEST[2] = {'0', '\x00'};
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char SPEC[2] = {'0', '\x00'};
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char REV[2] = {'0', '\x00'};
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char EXT[11] = {'0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '\x00'};
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// handle
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HINSTANCE DLL_INSTANCE;
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std::string DLL_NAME;
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bool is_model(const char *model) {
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return _stricmp(MODEL, model) == 0;
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}
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bool is_model(const char *model, const char *ext) {
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return is_model(model) && is_ext(ext);
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}
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bool is_model(const std::initializer_list<const char *> model_list) {
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for (auto &model : model_list) {
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if (is_model(model)) {
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return true;
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}
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}
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return false;
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}
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bool is_ext(const char *ext) {
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return _stricmp(EXT, ext) == 0;
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}
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bool is_ext(int datecode_min, int datecode_max) {
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// range check
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long datecode = strtol(EXT, NULL, 10);
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return datecode_min <= datecode && datecode <= datecode_max;
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}
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std::string get_identifier() {
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return fmt::format("{}:{}:{}:{}:{}",
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avs::game::MODEL,
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avs::game::DEST,
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avs::game::SPEC,
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avs::game::REV,
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avs::game::EXT);
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}
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void load_dll() {
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log_info("avs-game", "loading DLL '{}'", DLL_NAME);
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// load game instance
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const auto dll_path = MODULE_PATH / DLL_NAME;
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const auto dll_path_s = dll_path.string();
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log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
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if (MAX_PATH <= (dll_path_s.length() + 64)) {
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log_warning(
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"avs-game",
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"PATH TOO LONG WARNING\n\n\n"
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"-------------------------------------------------------------------\n"
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"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
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"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
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"'{}' has a length of {}\n"
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"Most of these games will behave unexpectedly when the path is too long,\n"
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"often resulting in random crashes. Move the game contents to a directory\n"
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"with shorter path.\n"
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"-------------------------------------------------------------------\n\n\n",
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dll_path_s, dll_path_s.length());
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}
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if (fileutils::verify_header_pe(dll_path)) {
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DLL_INSTANCE = libutils::load_library(dll_path);
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}
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// load entry points
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dll_entry_init = (ENTRY_INIT_T) libutils::get_proc(DLL_INSTANCE, ENTRY_INIT_NAME);
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dll_entry_main = (ENTRY_MAIN_T) libutils::get_proc(DLL_INSTANCE, ENTRY_MAIN_NAME);
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log_info("avs-game", "loaded successfully ({})", fmt::ptr(DLL_INSTANCE));
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}
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bool entry_init(char *sid_code, void *app_param) {
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auto current_entry_init = (ENTRY_INIT_T) libutils::get_proc(DLL_INSTANCE, ENTRY_INIT_NAME);
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if (dll_entry_init != current_entry_init) {
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log_info("avs-game", "dll_entry_init is hooked");
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dll_entry_init = current_entry_init;
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}
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return dll_entry_init(sid_code, app_param);
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}
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void entry_main() {
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auto current_entry_main = (ENTRY_MAIN_T) libutils::get_proc(DLL_INSTANCE, ENTRY_MAIN_NAME);
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if (dll_entry_main != current_entry_main) {
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log_info("avs-game", "dll_entry_main is hooked");
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dll_entry_main = current_entry_main;
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}
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dll_entry_main();
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}
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}
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}
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