201 lines
6.5 KiB
C++
201 lines
6.5 KiB
C++
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#include "hdxs.h"
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#include "launcher/launcher.h"
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#include "rawinput/rawinput.h"
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#include "games/popn/io.h"
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#include "games/rb/io.h"
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#include "games/dea/io.h"
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#include "avs/game.h"
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#include "util/logging.h"
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#include "util/utils.h"
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using namespace GameAPI;
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// state
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static uint8_t STATUS_BUFFER[32] {};
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static bool STATUS_BUFFER_FREEZE = false;
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/*
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* Implementations
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*/
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static int __cdecl ac_io_hdxs_get_control_status_buffer(int a1, void *a2) {
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// copy buffer
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memcpy(a2, STATUS_BUFFER, sizeof(STATUS_BUFFER));
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return true;
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}
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static int __cdecl ac_io_hdxs_led_scroll(int a1, char a2, char a3, char a4, char a5, char a6, char a7, char a8, char a9,
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char a10, char a11, char a12, char a13) {
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return 1;
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}
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static int __cdecl ac_io_hdxs_led_set_pattern(int index, char r, char g, char b, uint64_t led_bits) {
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// reflec beat
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if (avs::game::is_model({"KBR", "LBR", "MBR"})) {
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// get lights
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auto &lights = games::rb::get_lights();
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// set values
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Lights::writeLight(RI_MGR, lights.at(games::rb::Lights::PoleR), r / 127.f);
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Lights::writeLight(RI_MGR, lights.at(games::rb::Lights::PoleG), g / 127.f);
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Lights::writeLight(RI_MGR, lights.at(games::rb::Lights::PoleB), b / 127.f);
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}
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// dance evolution
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if (avs::game::is_model("KDM")) {
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// get lights
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auto &lights = games::dea::get_lights();
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// decide on index
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switch (index) {
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case 12:
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Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::SideUpperLeftR), r / 127.f);
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Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::SideUpperLeftG), g / 127.f);
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Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::SideUpperLeftB), b / 127.f);
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break;
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case 14:
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Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::SideUpperRightR), r / 127.f);
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Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::SideUpperRightG), g / 127.f);
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Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::SideUpperRightB), b / 127.f);
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}
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}
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// popn
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if (avs::game::is_model("M39")) {
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// mappings
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static const uint64_t top_led_bits[] = {
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0x80000000000000,
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0x40000000000000,
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0x20000000000000,
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0x10000000000000,
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0x8000000000000,
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0x4000000000000,
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0x2000000000000,
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0x1000000000000,
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0x800000000000,
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0x400000000000,
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0x200000000000,
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0x100000000000,
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0x80000000000,
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0x40000000000,
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0x20000000000,
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0x10000000000,
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0x8000000000,
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0x4000000000,
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0x2000000000,
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0x1000000000,
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0x800000000,
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0x400000000,
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0x200000000,
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0x100000000,
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0x80000000,
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0x40000000,
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0x20000000,
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0x10000000,
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0x8000000,
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0x4000000,
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0x2000000,
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0x1000000,
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};
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static const size_t light_mapping[] {
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games::popn::Lights::TopLED1,
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games::popn::Lights::TopLED2,
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games::popn::Lights::TopLED3,
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games::popn::Lights::TopLED4,
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games::popn::Lights::TopLED5,
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games::popn::Lights::TopLED6,
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games::popn::Lights::TopLED7,
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games::popn::Lights::TopLED8,
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games::popn::Lights::TopLED9,
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games::popn::Lights::TopLED10,
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games::popn::Lights::TopLED11,
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games::popn::Lights::TopLED12,
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games::popn::Lights::TopLED13,
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games::popn::Lights::TopLED14,
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games::popn::Lights::TopLED15,
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games::popn::Lights::TopLED16,
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games::popn::Lights::TopLED17,
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games::popn::Lights::TopLED18,
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games::popn::Lights::TopLED19,
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games::popn::Lights::TopLED20,
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games::popn::Lights::TopLED21,
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games::popn::Lights::TopLED22,
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games::popn::Lights::TopLED23,
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games::popn::Lights::TopLED24,
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games::popn::Lights::TopLED25,
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games::popn::Lights::TopLED26,
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games::popn::Lights::TopLED27,
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games::popn::Lights::TopLED28,
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games::popn::Lights::TopLED29,
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games::popn::Lights::TopLED30,
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games::popn::Lights::TopLED31,
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games::popn::Lights::TopLED32,
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};
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// get lights
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auto &lights = games::popn::get_lights();
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// bit scan
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for (int i = 0; i < 32; i++) {
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bool value = (led_bits & top_led_bits[i]) > 0;
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Lights::writeLight(RI_MGR, lights.at(light_mapping[i]), value ? 1.f : 0.f);
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}
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// write RGB
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auto value_r = r / 127.f;
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auto value_g = g / 127.f;
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auto value_b = b / 127.f;
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Lights::writeLight(RI_MGR, lights.at(games::popn::Lights::TopLED_R), value_r);
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Lights::writeLight(RI_MGR, lights.at(games::popn::Lights::TopLED_G), value_g);
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Lights::writeLight(RI_MGR, lights.at(games::popn::Lights::TopLED_B), value_b);
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}
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return 1;
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}
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static int __cdecl ac_io_hdxs_led_set_rgb_mask(int a1, char a2, char a3, long a4) {
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return 1;
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}
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static char __cdecl ac_io_hdxs_update_control_status_buffer(int a1) {
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// check freeze
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if (STATUS_BUFFER_FREEZE) {
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return true;
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}
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// success
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return true;
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}
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static int __cdecl ac_io_hdxs_set_framing_err_packet_send_interval(int a1) {
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return a1;
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}
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/*
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* Module stuff
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*/
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acio::HDXSModule::HDXSModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("HDXS", module, hookMode) {
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this->status_buffer = STATUS_BUFFER;
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this->status_buffer_size = sizeof(STATUS_BUFFER);
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this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
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}
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void acio::HDXSModule::attach() {
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ACIOModule::attach();
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// hooks
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ACIO_MODULE_HOOK(ac_io_hdxs_get_control_status_buffer);
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ACIO_MODULE_HOOK(ac_io_hdxs_led_scroll);
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ACIO_MODULE_HOOK(ac_io_hdxs_led_set_pattern);
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ACIO_MODULE_HOOK(ac_io_hdxs_led_set_rgb_mask);
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ACIO_MODULE_HOOK(ac_io_hdxs_update_control_status_buffer);
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ACIO_MODULE_HOOK(ac_io_hdxs_set_framing_err_packet_send_interval);
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}
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