spicetools/games/sdvx/io.h

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2024-08-28 15:10:34 +00:00
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::sdvx {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
CoinMech,
BT_A,
BT_B,
BT_C,
BT_D,
FX_L,
FX_R,
Start,
VOL_L_Left,
VOL_L_Right,
VOL_R_Left,
VOL_R_Right,
Headphone,
};
}
// all analogs in correct order
namespace Analogs {
enum {
VOL_L,
VOL_R,
};
}
// all lights in correct order
namespace Lights {
enum {
BT_A,
BT_B,
BT_C,
BT_D,
FX_L,
FX_R,
START,
WING_LEFT_UP_R,
WING_LEFT_UP_G,
WING_LEFT_UP_B,
WING_RIGHT_UP_R,
WING_RIGHT_UP_G,
WING_RIGHT_UP_B,
WING_LEFT_LOW_R,
WING_LEFT_LOW_G,
WING_LEFT_LOW_B,
WING_RIGHT_LOW_R,
WING_RIGHT_LOW_G,
WING_RIGHT_LOW_B,
WOOFER_R,
WOOFER_G,
WOOFER_B,
CONTROLLER_R,
CONTROLLER_G,
CONTROLLER_B,
GENERATOR_R,
GENERATOR_G,
GENERATOR_B,
POP,
TITLE_LEFT,
TITLE_RIGHT,
VOLUME_SOUND,
VOLUME_HEADPHONE,
VOLUME_EXTERNAL,
VOLUME_WOOFER,
ICCR_R,
ICCR_G,
ICCR_B,
TITLE_AVG_R,
TITLE_AVG_G,
TITLE_AVG_B,
UPPER_LEFT_SPEAKER_AVG_R,
UPPER_LEFT_SPEAKER_AVG_G,
UPPER_LEFT_SPEAKER_AVG_B,
UPPER_RIGHT_SPEAKER_AVG_R,
UPPER_RIGHT_SPEAKER_AVG_G,
UPPER_RIGHT_SPEAKER_AVG_B,
LEFT_WING_AVG_R,
LEFT_WING_AVG_G,
LEFT_WING_AVG_B,
RIGHT_WING_AVG_R,
RIGHT_WING_AVG_G,
RIGHT_WING_AVG_B,
LOWER_LEFT_SPEAKER_AVG_R,
LOWER_LEFT_SPEAKER_AVG_G,
LOWER_LEFT_SPEAKER_AVG_B,
LOWER_RIGHT_SPEAKER_AVG_R,
LOWER_RIGHT_SPEAKER_AVG_G,
LOWER_RIGHT_SPEAKER_AVG_B,
CONTROL_PANEL_AVG_R,
CONTROL_PANEL_AVG_G,
CONTROL_PANEL_AVG_B,
WOOFER_AVG_R,
WOOFER_AVG_G,
WOOFER_AVG_B,
V_UNIT_AVG_R,
V_UNIT_AVG_G,
V_UNIT_AVG_B,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}