44 lines
1006 B
C++
44 lines
1006 B
C++
|
#include "io.h"
|
||
|
|
||
|
std::vector<Button> &games::bc::get_buttons() {
|
||
|
static std::vector<Button> buttons;
|
||
|
|
||
|
if (buttons.empty()) {
|
||
|
buttons = GameAPI::Buttons::getButtons("Busou Shinki: Armored Princess Battle Conductor");
|
||
|
|
||
|
GameAPI::Buttons::sortButtons(
|
||
|
&buttons,
|
||
|
"Service",
|
||
|
"Test",
|
||
|
"Up",
|
||
|
"Down",
|
||
|
"Left",
|
||
|
"Right",
|
||
|
"Joystick Button",
|
||
|
"Trigger 1",
|
||
|
"Trigger 2",
|
||
|
"Button 1",
|
||
|
"Button 2",
|
||
|
"Button 3",
|
||
|
"Button 4"
|
||
|
);
|
||
|
}
|
||
|
|
||
|
return buttons;
|
||
|
}
|
||
|
|
||
|
std::vector<Analog> &games::bc::get_analogs() {
|
||
|
static std::vector<Analog> analogs;
|
||
|
|
||
|
if (analogs.empty()) {
|
||
|
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
|
||
|
|
||
|
GameAPI::Analogs::sortAnalogs(
|
||
|
&analogs,
|
||
|
"Stick X",
|
||
|
"Stick Y"
|
||
|
);
|
||
|
}
|
||
|
|
||
|
return analogs;
|
||
|
}
|