192 lines
5.1 KiB
C++
192 lines
5.1 KiB
C++
|
#include "lights.h"
|
||
|
#include <functional>
|
||
|
#include <cfg/configurator.h>
|
||
|
|
||
|
#include "external/rapidjson/document.h"
|
||
|
#include "misc/eamuse.h"
|
||
|
#include "cfg/light.h"
|
||
|
#include "launcher/launcher.h"
|
||
|
#include "games/io.h"
|
||
|
#include "util/utils.h"
|
||
|
|
||
|
using namespace std::placeholders;
|
||
|
using namespace rapidjson;
|
||
|
|
||
|
|
||
|
namespace api::modules {
|
||
|
|
||
|
Lights::Lights() : Module("lights") {
|
||
|
functions["read"] = std::bind(&Lights::read, this, _1, _2);
|
||
|
functions["write"] = std::bind(&Lights::write, this, _1, _2);
|
||
|
functions["write_reset"] = std::bind(&Lights::write_reset, this, _1, _2);
|
||
|
lights = games::get_lights(eamuse_get_game());
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* read()
|
||
|
*/
|
||
|
void Lights::read(api::Request &req, Response &res) {
|
||
|
|
||
|
// check light cache
|
||
|
if (!this->lights) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// add state for each light
|
||
|
for (auto &light : *this->lights) {
|
||
|
Value state(kArrayType);
|
||
|
Value light_name(light.getName().c_str(), res.doc()->GetAllocator());
|
||
|
Value light_state(GameAPI::Lights::readLight(RI_MGR, light));
|
||
|
Value light_enabled(light.override_enabled);
|
||
|
state.PushBack(light_name, res.doc()->GetAllocator());
|
||
|
state.PushBack(light_state, res.doc()->GetAllocator());
|
||
|
state.PushBack(light_enabled, res.doc()->GetAllocator());
|
||
|
res.add_data(state);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* write([name: str, state: float], ...)
|
||
|
*/
|
||
|
void Lights::write(Request &req, Response &res) {
|
||
|
|
||
|
// check light cache
|
||
|
if (!this->lights) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// loop parameters
|
||
|
for (Value ¶m : req.params.GetArray()) {
|
||
|
|
||
|
// check params
|
||
|
if (!param.IsArray()) {
|
||
|
error(res, "parameters must be arrays");
|
||
|
return;
|
||
|
}
|
||
|
if (param.Size() < 2) {
|
||
|
error_params_insufficient(res);
|
||
|
continue;
|
||
|
}
|
||
|
if (!param[0].IsString()) {
|
||
|
error_type(res, "name", "string");
|
||
|
continue;
|
||
|
}
|
||
|
if (!param[1].IsFloat() && !param[1].IsInt()) {
|
||
|
error_type(res, "state", "float");
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// get params
|
||
|
auto light_name = param[0].GetString();
|
||
|
auto light_state = param[1].GetFloat();
|
||
|
|
||
|
// write light state
|
||
|
if (!this->write_light(light_name, light_state)) {
|
||
|
error_unknown(res, "light", light_name);
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* write_reset()
|
||
|
* write_reset([name: str], ...)
|
||
|
*/
|
||
|
void Lights::write_reset(Request &req, Response &res) {
|
||
|
|
||
|
// check light cache
|
||
|
if (!this->lights) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// get params
|
||
|
auto params = req.params.GetArray();
|
||
|
|
||
|
// write_reset()
|
||
|
if (params.Size() == 0) {
|
||
|
if (lights != nullptr) {
|
||
|
for (auto &light : *this->lights) {
|
||
|
if (light.override_enabled) {
|
||
|
if (cfg::CONFIGURATOR_STANDALONE) {
|
||
|
GameAPI::Lights::writeLight(RI_MGR, light, light.last_state);
|
||
|
}
|
||
|
light.override_enabled = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// loop parameters
|
||
|
for (Value ¶m : req.params.GetArray()) {
|
||
|
|
||
|
// check params
|
||
|
if (!param.IsArray()) {
|
||
|
error(res, "parameters must be arrays");
|
||
|
return;
|
||
|
}
|
||
|
if (param.Size() < 1) {
|
||
|
error_params_insufficient(res);
|
||
|
continue;
|
||
|
}
|
||
|
if (!param[0].IsString()) {
|
||
|
error_type(res, "name", "string");
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// get params
|
||
|
auto light_name = param[0].GetString();
|
||
|
|
||
|
// write analog state
|
||
|
if (!this->write_light_reset(light_name)) {
|
||
|
error_unknown(res, "analog", light_name);
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool Lights::write_light(std::string name, float state) {
|
||
|
|
||
|
// check light cache
|
||
|
if (!this->lights) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// find light
|
||
|
for (auto &light : *this->lights) {
|
||
|
if (light.getName() == name) {
|
||
|
light.override_state = CLAMP(state, 0.f, 1.f);
|
||
|
light.override_enabled = true;
|
||
|
|
||
|
if (cfg::CONFIGURATOR_STANDALONE) {
|
||
|
GameAPI::Lights::writeLight(RI_MGR, light, state);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// unknown light
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool Lights::write_light_reset(std::string name) {
|
||
|
|
||
|
// check light cache
|
||
|
if (!this->lights) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// find light
|
||
|
for (auto &light : *this->lights) {
|
||
|
if (light.getName() == name) {
|
||
|
light.override_enabled = false;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// unknown light
|
||
|
return false;
|
||
|
}
|
||
|
}
|