spicetools/hooks/graphics/backends/d3d9/d3d9_swapchain.cpp

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2024-08-28 15:10:34 +00:00
#include "d3d9_swapchain.h"
#include <cassert>
#include <mutex>
#include "avs/game.h"
#include "hooks/graphics/graphics.h"
#include "d3d9_backend.h"
#include "d3d9_device.h"
// std::min
#ifdef min
#undef min
#endif
#define CHECK_RESULT(x) \
HRESULT ret = (x); \
if (GRAPHICS_LOG_HRESULT && FAILED(ret)) [[unlikely]] { \
log_warning("graphics::d3d9", "{} failed, hr={}", __FUNCTION__, FMT_HRESULT(ret)); \
} \
return ret
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::QueryInterface(REFIID riid, void **ppvObj) {
if (ppvObj == nullptr) {
return E_POINTER;
}
if (//riid == __uuidof(IUnknown) || Ignore IUnknown, it's often queried to test object equality between different interfaces
riid == IID_IDirect3DSwapChain9 ||
riid == IID_IDirect3DSwapChain9Ex)
{
#pragma region Update to IDirect3DSwapChain9Ex interface
if (!is_d3d9ex && riid == IID_IDirect3DSwapChain9Ex) {
IDirect3DSwapChain9Ex *swapchainex = nullptr;
if (FAILED(pReal->QueryInterface(IID_PPV_ARGS(&swapchainex)))) {
return E_NOINTERFACE;
}
pReal->Release();
pReal = swapchainex;
is_d3d9ex = true;
}
#pragma endregion
this->AddRef();
*ppvObj = this;
return S_OK;
}
return pReal->QueryInterface(riid, ppvObj);
}
ULONG STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::AddRef(void) {
return pReal->AddRef();
}
ULONG STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::Release(void) {
ULONG refs = pReal != nullptr ? pReal->Release() : 0;
if (refs == 0) {
delete this;
}
// Metal Gear Arcade expects the swap chain to only have one reference. The parent
// `WrappedIDirect3DDevice9` holds a strong reference to this swap chain which means
// the reference count will be above one. Workaround this by returning a maximum of one.
if (avs::game::is_model("I36")) {
return std::min(refs, 1lu);
}
return refs;
}
/*
* IDirect3DSwapChain9
*/
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::Present(const RECT *pSourceRect, const RECT *pDestRect,
HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags)
{
static std::once_flag printed;
std::call_once(printed, []() {
log_misc("graphics::d3d9", "WrappedIDirect3DSwapChain9::Present");
});
if (should_run_hooks) {
graphics_d3d9_on_present(pDev->hFocusWindow, pDev->pReal, pDev);
}
CHECK_RESULT(pReal->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags));
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetFrontBufferData(IDirect3DSurface9 *pDestSurface) {
CHECK_RESULT(pReal->GetFrontBufferData(pDestSurface));
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type,
IDirect3DSurface9 **ppBackBuffer)
{
CHECK_RESULT(pReal->GetBackBuffer(iBackBuffer, Type, ppBackBuffer));
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) {
CHECK_RESULT(pReal->GetRasterStatus(pRasterStatus));
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetDisplayMode(D3DDISPLAYMODE *pMode) {
CHECK_RESULT(pReal->GetDisplayMode(pMode));
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetDevice(IDirect3DDevice9 **ppDevice) {
if (ppDevice == nullptr) {
return D3DERR_INVALIDCALL;
}
pDev->AddRef();
*ppDevice = pDev;
return D3D_OK;
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetPresentParameters(
D3DPRESENT_PARAMETERS *pPresentationParameters)
{
CHECK_RESULT(pReal->GetPresentParameters(pPresentationParameters));
}
/*
* IDirect3DSwapChain9Ex
*/
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetLastPresentCount(UINT *pLastPresentCount) {
assert(is_d3d9ex);
CHECK_RESULT(static_cast<IDirect3DSwapChain9Ex *>(pReal)->GetLastPresentCount(pLastPresentCount));
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) {
assert(is_d3d9ex);
CHECK_RESULT(static_cast<IDirect3DSwapChain9Ex *>(pReal)->GetPresentStats(pPresentationStatistics));
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetDisplayModeEx(D3DDISPLAYMODEEX *pMode,
D3DDISPLAYROTATION *pRotation)
{
assert(is_d3d9ex);
CHECK_RESULT(static_cast<IDirect3DSwapChain9Ex *>(pReal)->GetDisplayModeEx(pMode, pRotation));
}