spicetools/cfg/analog.cpp

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2024-08-28 15:10:34 +00:00
#include "analog.h"
#include <numeric>
#include <math.h>
#include "rawinput/rawinput.h"
#include "util/logging.h"
#include "util/time.h"
#include "util/utils.h"
std::string Analog::getDisplayString(rawinput::RawInputManager *manager) {
// device must be existing
if (this->device_identifier.empty()) {
return "";
}
// get index string
auto index = this->getIndex();
std::string indexString = fmt::format("{:#x}", index);
// get device
auto device = manager->devices_get(this->device_identifier);
if (!device) {
return "Device missing (" + indexString + ")";
}
// return string based on device type
switch (device->type) {
case rawinput::MOUSE: {
const char *name;
switch (index) {
case rawinput::MOUSEPOS_X:
name = "X";
break;
case rawinput::MOUSEPOS_Y:
name = "Y";
break;
case rawinput::MOUSEPOS_WHEEL:
name = "Scroll Wheel";
break;
default:
name = "?";
break;
}
return fmt::format("{} ({})", name, device->desc);
}
case rawinput::HID: {
auto hid = device->hidInfo;
if (index < hid->value_caps_names.size()) {
return hid->value_caps_names[index] + " (" + device->desc + ")";
}
return "Invalid Axis (" + indexString + ")";
}
case rawinput::MIDI: {
auto midi = device->midiInfo;
if (index < midi->controls_precision.size()) {
return "MIDI PREC " + indexString + " (" + device->desc + ")";
} else if (index < midi->controls_precision.size() + midi->controls_single.size()) {
return "MIDI CTRL " + indexString + " (" + device->desc + ")";
} else if (index < midi->controls_precision.size() + midi->controls_single.size()
+ midi->controls_onoff.size())
{
return "MIDI ONOFF " + indexString + " (" + device->desc + ")";
} else if (index == midi->controls_precision.size() + midi->controls_single.size()
+ midi->controls_onoff.size())
{
return "MIDI Pitch Bend (" + device->desc + ")";
} else {
return "MIDI Unknown " + indexString + " (" + device->desc + ")";
}
}
case rawinput::DESTROYED:
return "Device unplugged (" + indexString + ")";
default:
return "Unknown Axis (" + indexString + ")";
}
}
float Analog::getSmoothedValue(float raw_rads) {
auto now = get_performance_milliseconds();
// prevent extremely frequent polling
if ((now - vector_history.at(vector_history_index).time_in_ms) < 0.9) {
return smoothed_last_state;
}
// calculate derived values for the newly-read analog value
vector_history_index = (vector_history_index + 1) % vector_history.size();
auto &current = vector_history.at(vector_history_index);
current.time_in_ms = now;
current.sine = sin(raw_rads);
current.cosine = cos(raw_rads);
// calculated the weighted sum of sines and cosines
auto sines = 0.f;
auto cosines = 0.f;
for (auto &vector : vector_history) {
auto time_diff = now - vector.time_in_ms;
// time from QPC should never roll backwards, but just in case
if (time_diff < 0.f) {
time_diff = 0.f;
}
// the weight falls of linearly; value from 24ms ago counts as half, 48ms ago counts as 0
double weight = (-time_diff / 48.f) + 1.f;
if (weight > 0.f) {
sines += weight * vector.sine;
cosines += weight * vector.cosine;
}
}
// add a tiny bit so that cosine is never 0.0f when fed to atan2
if (cosines == 0.f) {
cosines = std::nextafter(0.f, 1.f);
}
// average for angles:
// arctan[(sum of sines of all angles) / (sum of cosines of all angles)]
// atan2 will give [-pi, +pi], so normalize to make [0, 2pi]
smoothed_last_state = normalizeAngle(atan2(sines, cosines));
return smoothed_last_state;
}
float Analog::calculateAngularDifference(float old_rads, float new_rads) {
float delta = new_rads - old_rads;
// assumes value doesn't change more than PI (180 deg) compared to last poll
if (std::abs(delta) < M_PI) {
return delta;
} else {
// use the coterminal angle instead
if (delta < 0.f) {
return M_TAU + delta;
} else {
return -(M_TAU - delta);
}
}
}
float Analog::applyAngularSensitivity(float raw_rads) {
float delta = calculateAngularDifference(previous_raw_rads, raw_rads);
previous_raw_rads = raw_rads;
adjusted_rads = normalizeAngle(adjusted_rads + (delta * sensitivity));
return adjusted_rads;
}
float Analog::normalizeAngle(float rads) {
// normalizes radian value into [0, 2pi] range.
// for small angles, this is MUCH faster than fmodf.
float angle = rads;
while (angle > M_TAU) {
angle -= M_TAU;
}
while (angle < 0.f) {
angle += M_TAU;
}
return angle;
}
float Analog::applyMultiplier(float value) {
if (1 < this->multiplier) {
// multiplier - just multiply the value and take the decimal part
return normalizeAnalogValue(value * this->multiplier);
} else if (this->multiplier < -1) {
const unsigned short number_of_divisions = -this->multiplier;
// divisor - need to take care of over/underflow
if (0.75f < this->divisor_previous_value && value < 0.25f) {
this->divisor_region = (this->divisor_region + 1) % number_of_divisions;
} else if (this->divisor_previous_value < 0.25f && 0.75f < value) {
if (1 <= this->divisor_region) {
this->divisor_region -= 1;
} else {
this->divisor_region = number_of_divisions - 1;
}
}
this->divisor_previous_value = value;
return ((float)this->divisor_region + value) / (float)number_of_divisions;
} else {
// multiplier in [-1, 1] range is just treated as 1
return value;
}
}
float Analog::normalizeAnalogValue(float value) {
// effectively the same as fmodf(value, 1.f)
// for small values, this is MUCH faster than fmodf.
float new_value = value;
while (new_value > 1.f) {
new_value -= 1.f;
}
while (new_value < 0.f) {
new_value += 1.f;
}
return new_value;
}
float Analog::applyDeadzone(float raw_value) {
float value = raw_value;
const auto deadzone = this->getDeadzone();
if (deadzone > 0) {
// calculate values
const auto delta = value - 0.5f;
const auto dtlen = 1.f - deadzone;
// check mirror
if (this->getDeadzoneMirror()) {
// deadzone on the edges
if (dtlen != 0.f) {
value = std::max(0.f, std::min(1.f, 0.5f + (delta / dtlen)));
} else {
value = 0.5f;
}
} else {
// deadzone around the middle
const auto limit = deadzone * 0.5f;
if (dtlen != 0.f) {
if (delta > limit) {
value = std::min(1.f, 0.5f + std::max(0.f, (delta - limit) / dtlen));
} else if (delta < -limit) {
value = std::max(0.f, 0.5f + std::min(0.f, (delta + limit) / dtlen));
} else {
value = 0.5f;
}
} else {
value = 0.5f;
}
}
} else if (deadzone < 0) {
// invert for mirror
if (this->getDeadzoneMirror()) {
value = 1.f - value;
}
// deadzone from minimum value
if (deadzone > -1 && value > -deadzone) {
value = std::min(1.f, (value + deadzone) / (1.f + deadzone));
} else {
value = 0.f;
}
// revert value for mirror
if (this->getDeadzoneMirror()) {
value = 1.f - value;
}
}
return value;
}