571 lines
18 KiB
C++
571 lines
18 KiB
C++
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#include "eamuse.h"
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#include <fstream>
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#include <thread>
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#include "avs/game.h"
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#include "cfg/config.h"
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#include "games/io.h"
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#include "rawinput/rawinput.h"
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#include "games/sdvx/sdvx.h"
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#include "util/logging.h"
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#include "util/time.h"
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#include "util/utils.h"
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#include "bt5api.h"
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// state
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static bool CARD_INSERT[2] = {false, false};
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static double CARD_INSERT_TIME[2] = {0, 0};
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static double CARD_INSERT_TIMEOUT = 2.0;
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static char CARD_INSERT_UID[2][8];
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static char CARD_INSERT_UID_ENABLE[2] = {false, false};
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static int COIN_STOCK = 0;
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static bool COIN_BLOCK = false;
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static std::thread *COIN_INPUT_THREAD;
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static bool COIN_INPUT_THREAD_ACTIVE = false;
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static uint16_t KEYPAD_STATE[] = {0, 0};
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static uint16_t KEYPAD_STATE_OVERRIDES[] = {0, 0};
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static uint16_t KEYPAD_STATE_OVERRIDES_BT5[] = {0, 0};
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static uint16_t KEYPAD_STATE_OVERRIDES_READER[] = {0, 0};
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static uint16_t KEYPAD_STATE_OVERRIDES_OVERLAY[] = {0, 0};
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static std::string EAMUSE_GAME_NAME;
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static ConfigKeypadBindings KEYPAD_BINDINGS {};
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// auto card
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bool AUTO_INSERT_CARD[2] = {false, false};
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float AUTO_INSERT_CARD_COOLDOWN = 8.f; // seconds
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static std::optional<double> AUTO_INSERT_CARD_FIRST_CONSUME_TIME;
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static bool AUTO_INSERT_CARD_CACHED[2];
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static uint8_t AUTO_INSERT_CARD_CACHED_DATA[2][8];
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bool eamuse_get_card(int active_count, int unit_id, uint8_t *card) {
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// get unit index
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int index = unit_id > 0 && active_count > 1 ? 1 : 0;
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// check cards cached for auto-insert
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// explicitly not logging anything in this path to avoid log spam
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if (AUTO_INSERT_CARD[index] && AUTO_INSERT_CARD_CACHED[index]) {
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memcpy(card, AUTO_INSERT_CARD_CACHED_DATA[index], 8);
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return true;
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}
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// reader card input
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if (CARD_INSERT_UID_ENABLE[index]) {
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CARD_INSERT_UID_ENABLE[index] = false;
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memcpy(card, CARD_INSERT_UID[index], 8);
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log_info("eamuse", "Inserted card from reader {}: {}", index, bin2hex(card, 8));
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return true;
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}
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// get file path
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std::filesystem::path path;
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if (!KEYPAD_BINDINGS.card_paths[index].empty()) {
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path = KEYPAD_BINDINGS.card_paths[index];
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} else {
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path = index > 0 ? "card1.txt" : "card0.txt";
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}
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// call the next function
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return eamuse_get_card(path, card, index);
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}
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bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int index) {
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// Check if card overrides are present
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if (!CARD_OVERRIDES[index].empty()) {
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// Override is present
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for (int n = 0; n < 16; n++) {
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char c = CARD_OVERRIDES[index].c_str()[n];
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bool digit = c >= '0' && c <= '9';
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bool character_big = c >= 'A' && c <= 'F';
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bool character_small = c >= 'a' && c <= 'f';
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if (!digit && !character_big && !character_small) {
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log_warning("eamuse",
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"{} card override contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
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CARD_OVERRIDES[index], n);
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return false;
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}
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}
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// Log info
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log_info("eamuse", "Inserted card override: {}", CARD_OVERRIDES[index]);
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// Card is valid, convert and set it.
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hex2bin(CARD_OVERRIDES[index].c_str(), card);
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// cache it for auto-insert
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if (AUTO_INSERT_CARD[index] && !AUTO_INSERT_CARD_CACHED[index]) {
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memcpy(AUTO_INSERT_CARD_CACHED_DATA[index], card, 8);
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AUTO_INSERT_CARD_CACHED[index] = true;
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log_info("eamuse", "Auto card insert - caching this card in memory: {}", CARD_OVERRIDES[index]);
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}
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// success
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return true;
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}
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// Overrides are not present. Use the standard file reading method.
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return eamuse_get_card_from_file(path, card, index);
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}
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bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card, int index) {
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// open file
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std::ifstream f(path);
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if (!f) {
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log_warning("eamuse", "{} can not be opened!", path.string());
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return false;
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}
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// get size
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f.seekg(0, f.end);
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auto length = (size_t) f.tellg();
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f.seekg(0, f.beg);
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// check size
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if (length < 16) {
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log_warning("eamuse", "{} is too small (must be at least 16 characters)", path.string());
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return false;
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}
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// read file
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char buffer[17];
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f.read(buffer, 16);
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buffer[16] = 0;
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// verify card
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for (int n = 0; n < 16; n++) {
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char c = buffer[n];
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bool digit = c >= '0' && c <= '9';
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bool character_big = c >= 'A' && c <= 'F';
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bool character_small = c >= 'a' && c <= 'f';
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if (!digit && !character_big && !character_small) {
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log_warning("eamuse",
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"{} contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
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path.string(), n);
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return false;
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}
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}
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// info
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log_info("eamuse", "Inserted {}: {}", path.string(), buffer);
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// convert hex to bytes
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hex2bin(buffer, card);
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// cache it for auto-insert
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if (AUTO_INSERT_CARD[index] && !AUTO_INSERT_CARD_CACHED[index]) {
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memcpy(AUTO_INSERT_CARD_CACHED_DATA[index], card, 8);
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AUTO_INSERT_CARD_CACHED[index] = true;
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log_info("eamuse", "Auto card insert - caching this card in memory: {}", buffer);
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}
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// success
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return true;
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}
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void eamuse_card_insert(int unit) {
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CARD_INSERT[unit] = true;
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CARD_INSERT_TIME[unit] = get_performance_seconds();
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}
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void eamuse_card_insert(int unit, const uint8_t *card) {
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memcpy(CARD_INSERT_UID[unit], card, 8);
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CARD_INSERT[unit] = true;
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CARD_INSERT_TIME[unit] = get_performance_seconds();
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CARD_INSERT_UID_ENABLE[unit] = true;
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}
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bool eamuse_card_insert_consume(int active_count, int unit_id) {
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// get unit index
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int index = unit_id > 0 && active_count > 1 ? 1 : 0;
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// bt5api
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if (BT5API_ENABLED) {
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bt5api_poll_reader_card((uint8_t) index);
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}
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// auto insert card
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if (AUTO_INSERT_CARD[index]) {
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// reset timer if enough time has passed since last insert
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if (CARD_INSERT[index] &&
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AUTO_INSERT_CARD_COOLDOWN < (get_performance_seconds() - CARD_INSERT_TIME[index])) {
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CARD_INSERT[index] = false;
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}
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if (!CARD_INSERT[index]) {
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eamuse_card_insert(index);
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// not logging anything here to prevent spam
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// log_info("eamuse", "Automatic card insert on {}/{} (-autocard)", unit_id + 1, active_count);
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return true;
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} else {
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return false;
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}
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}
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// check for card insert
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auto keypad_buttons = games::get_buttons_keypads(eamuse_get_game());
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auto offset = unit_id * games::KeypadButtons::Size;
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if ((CARD_INSERT[index] && fabs(get_performance_seconds() - CARD_INSERT_TIME[index]) < CARD_INSERT_TIMEOUT)
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|| GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::InsertCard + offset))) {
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log_info("eamuse", "Card insert on {}/{}", unit_id + 1, active_count);
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CARD_INSERT[index] = false;
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return true;
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}
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return false;
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}
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bool eamuse_coin_get_block() {
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return COIN_BLOCK;
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}
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void eamuse_coin_set_block(bool block) {
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COIN_BLOCK = block;
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}
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int eamuse_coin_get_stock() {
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return COIN_STOCK;
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}
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void eamuse_coin_set_stock(int amount) {
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COIN_STOCK = amount;
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}
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bool eamuse_coin_consume(int amount) {
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if (COIN_STOCK < amount) {
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return false;
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} else {
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COIN_STOCK -= amount;
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return true;
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}
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}
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int eamuse_coin_consume_stock() {
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int stock = COIN_STOCK;
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COIN_STOCK = 0;
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return stock;
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}
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int eamuse_coin_add() {
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return ++COIN_STOCK;
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}
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void eamuse_coin_start_thread() {
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// set active
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COIN_INPUT_THREAD_ACTIVE = true;
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// create thread
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COIN_INPUT_THREAD = new std::thread([]() {
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auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
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static bool COIN_INPUT_KEY_STATE = false;
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while (COIN_INPUT_THREAD_ACTIVE) {
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// check input key
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if (overlay_buttons && GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(
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games::OverlayButtons::InsertCoin))) {
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if (!COIN_INPUT_KEY_STATE) {
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if (COIN_BLOCK)
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log_info("eamuse", "coin inserted while blocked");
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else {
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log_info("eamuse", "coin insert");
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COIN_STOCK++;
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}
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}
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COIN_INPUT_KEY_STATE = true;
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} else {
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COIN_INPUT_KEY_STATE = false;
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}
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// once every two frames
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Sleep(1000 / 30);
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}
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});
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}
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void eamuse_coin_stop_thread() {
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COIN_INPUT_THREAD_ACTIVE = false;
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COIN_INPUT_THREAD->join();
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delete COIN_INPUT_THREAD;
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COIN_INPUT_THREAD = nullptr;
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}
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void eamuse_set_keypad_overrides(size_t unit, uint16_t keypad_state) {
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// check unit
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if (unit >= std::size(KEYPAD_STATE_OVERRIDES)) {
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return;
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}
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// set state
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KEYPAD_STATE_OVERRIDES[unit] = keypad_state;
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}
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void eamuse_set_keypad_overrides_bt5(size_t unit, uint16_t keypad_state) {
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// check unit
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if (unit >= std::size(KEYPAD_STATE_OVERRIDES_BT5)) {
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return;
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}
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// set state
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KEYPAD_STATE_OVERRIDES_BT5[unit] = keypad_state;
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}
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void eamuse_set_keypad_overrides_reader(size_t unit, uint16_t keypad_state) {
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// check unit
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if (unit >= std::size(KEYPAD_STATE_OVERRIDES_READER)) {
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return;
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}
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// set state
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KEYPAD_STATE_OVERRIDES_READER[unit] = keypad_state;
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}
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void eamuse_set_keypad_overrides_overlay(size_t unit, uint16_t keypad_state) {
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// check unit
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if (unit >= std::size(KEYPAD_STATE_OVERRIDES_OVERLAY)) {
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return;
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}
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// set state
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KEYPAD_STATE_OVERRIDES_OVERLAY[unit] = keypad_state;
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}
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uint16_t eamuse_get_keypad_state(size_t unit) {
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// check unit
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if (unit >= std::size(KEYPAD_STATE)) {
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return 0;
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}
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// reset
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KEYPAD_STATE[unit] = KEYPAD_STATE_OVERRIDES[unit];
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KEYPAD_STATE[unit] |= KEYPAD_STATE_OVERRIDES_BT5[unit];
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KEYPAD_STATE[unit] |= KEYPAD_STATE_OVERRIDES_READER[unit];
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KEYPAD_STATE[unit] |= KEYPAD_STATE_OVERRIDES_OVERLAY[unit];
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// bt5api
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if (BT5API_ENABLED) {
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bt5api_poll_reader_keypad((uint8_t) unit);
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}
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// get keybinds and get offset for unit
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auto keypad_buttons = games::get_buttons_keypads(eamuse_get_game());
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auto offset = unit * games::KeypadButtons::Size;
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// parse
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad0 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_0;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad1 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_1;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad2 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_2;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad3 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_3;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad4 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_4;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad5 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_5;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad6 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_6;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad7 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_7;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad8 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_8;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad9 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_9;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::Keypad00 + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_00;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::KeypadDecimal + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_KEYPAD_DECIMAL;
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}
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if (GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::InsertCard + offset))) {
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KEYPAD_STATE[unit] |= 1 << EAM_IO_INSERT;
|
||
|
}
|
||
|
|
||
|
// return state
|
||
|
return KEYPAD_STATE[unit];
|
||
|
}
|
||
|
|
||
|
std::string eamuse_get_keypad_state_str(size_t unit) {
|
||
|
auto state = eamuse_get_keypad_state(unit);
|
||
|
std::ostringstream ss;
|
||
|
if (state & 1 << EAM_IO_KEYPAD_0) ss << "0";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_1) ss << "1";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_2) ss << "2";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_3) ss << "3";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_4) ss << "4";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_5) ss << "5";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_6) ss << "6";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_7) ss << "7";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_8) ss << "8";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_9) ss << "9";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_00) ss << "00";
|
||
|
if (state & 1 << EAM_IO_KEYPAD_DECIMAL) ss << "00";
|
||
|
if (state & 1 << EAM_IO_INSERT) ss << "00";
|
||
|
return ss.str();
|
||
|
}
|
||
|
|
||
|
bool eamuse_keypad_state_naive() {
|
||
|
return KEYPAD_BINDINGS.keypads[0].empty() && KEYPAD_BINDINGS.keypads[1].empty();
|
||
|
}
|
||
|
|
||
|
void eamuse_set_game(std::string game) {
|
||
|
if (EAMUSE_GAME_NAME != game) {
|
||
|
EAMUSE_GAME_NAME = std::move(game);
|
||
|
eamuse_update_keypad_bindings();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void eamuse_update_keypad_bindings() {
|
||
|
KEYPAD_BINDINGS = Config::getInstance().getKeypadBindings(EAMUSE_GAME_NAME);
|
||
|
}
|
||
|
|
||
|
std::string eamuse_get_game() {
|
||
|
return EAMUSE_GAME_NAME;
|
||
|
}
|
||
|
|
||
|
int eamuse_get_game_keypads() {
|
||
|
if (avs::game::is_model("JDZ") ||
|
||
|
avs::game::is_model("KDZ") ||
|
||
|
avs::game::is_model("LDJ") ||
|
||
|
avs::game::is_model("JDX") ||
|
||
|
avs::game::is_model("KDX") ||
|
||
|
avs::game::is_model("MDX") ||
|
||
|
avs::game::is_model("J33") ||
|
||
|
avs::game::is_model("K33") ||
|
||
|
avs::game::is_model("L33") ||
|
||
|
avs::game::is_model("M32"))
|
||
|
{
|
||
|
return 2;
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int eamuse_get_game_keypads_name() {
|
||
|
auto game_name = eamuse_get_game();
|
||
|
|
||
|
if (game_name == "Beatmania IIDX" ||
|
||
|
game_name == "Dance Dance Revolution" ||
|
||
|
game_name == "GitaDora")
|
||
|
{
|
||
|
return 2;
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
void eamuse_autodetect_game() {
|
||
|
if (avs::game::is_model("KFC"))
|
||
|
eamuse_set_game("Sound Voltex");
|
||
|
else if (avs::game::is_model("JDZ") ||
|
||
|
avs::game::is_model("KDZ") ||
|
||
|
avs::game::is_model("LDJ"))
|
||
|
eamuse_set_game("Beatmania IIDX");
|
||
|
else if (avs::game::is_model("J44") ||
|
||
|
avs::game::is_model("K44") ||
|
||
|
avs::game::is_model("L44"))
|
||
|
eamuse_set_game("Jubeat");
|
||
|
else if (avs::game::is_model("KDM"))
|
||
|
eamuse_set_game("Dance Evolution");
|
||
|
else if (avs::game::is_model("NBT"))
|
||
|
eamuse_set_game("Beatstream");
|
||
|
else if (avs::game::is_model("I36"))
|
||
|
eamuse_set_game("Metal Gear");
|
||
|
else if (avs::game::is_model("KBR") ||
|
||
|
avs::game::is_model("LBR") ||
|
||
|
avs::game::is_model("MBR"))
|
||
|
eamuse_set_game("Reflec Beat");
|
||
|
else if (avs::game::is_model("KBI"))
|
||
|
eamuse_set_game("Tenkaichi Shogikai");
|
||
|
else if (avs::game::is_model("K39") ||
|
||
|
avs::game::is_model("L39") ||
|
||
|
avs::game::is_model("M39"))
|
||
|
eamuse_set_game("Pop'n Music");
|
||
|
else if (avs::game::is_model("KGG"))
|
||
|
eamuse_set_game("Steel Chronicle");
|
||
|
else if (avs::game::is_model("JGT"))
|
||
|
eamuse_set_game("Road Fighters 3D");
|
||
|
else if (avs::game::is_model("PIX"))
|
||
|
eamuse_set_game("Museca");
|
||
|
else if (avs::game::is_model("R66"))
|
||
|
eamuse_set_game("Bishi Bashi Channel");
|
||
|
else if (avs::game::is_model("J32") ||
|
||
|
avs::game::is_model("J33") ||
|
||
|
avs::game::is_model("K32") ||
|
||
|
avs::game::is_model("K33") ||
|
||
|
avs::game::is_model("L32") ||
|
||
|
avs::game::is_model("L33") ||
|
||
|
avs::game::is_model("M32"))
|
||
|
eamuse_set_game("GitaDora");
|
||
|
else if (avs::game::is_model("JDX") ||
|
||
|
avs::game::is_model("KDX") ||
|
||
|
avs::game::is_model("MDX"))
|
||
|
eamuse_set_game("Dance Dance Revolution");
|
||
|
else if (avs::game::is_model("PAN"))
|
||
|
eamuse_set_game("Nostalgia");
|
||
|
else if (avs::game::is_model("JMA") ||
|
||
|
avs::game::is_model("KMA") ||
|
||
|
avs::game::is_model("LMA"))
|
||
|
eamuse_set_game("Quiz Magic Academy");
|
||
|
else if (avs::game::is_model("MMD"))
|
||
|
eamuse_set_game("FutureTomTom");
|
||
|
else if (avs::game::is_model("KK9"))
|
||
|
eamuse_set_game("Mahjong Fight Club");
|
||
|
else if (avs::game::is_model("JMP"))
|
||
|
eamuse_set_game("HELLO! Pop'n Music");
|
||
|
else if (avs::game::is_model("KLP"))
|
||
|
eamuse_set_game("LovePlus");
|
||
|
else if (avs::game::is_model("NSC"))
|
||
|
eamuse_set_game("Scotto");
|
||
|
else if (avs::game::is_model("REC"))
|
||
|
eamuse_set_game("DANCERUSH");
|
||
|
else if (avs::game::is_model("KCK") ||
|
||
|
avs::game::is_model("NCK"))
|
||
|
eamuse_set_game("Winning Eleven");
|
||
|
else if (avs::game::is_model("NCG"))
|
||
|
eamuse_set_game("Otoca D'or");
|
||
|
else if (avs::game::is_model("LA9"))
|
||
|
eamuse_set_game("Charge Machine");
|
||
|
else if (avs::game::is_model("JC9"))
|
||
|
eamuse_set_game("Ongaku Paradise");
|
||
|
else if (avs::game::is_model("TBS"))
|
||
|
eamuse_set_game("Busou Shinki: Armored Princess Battle Conductor");
|
||
|
else if (avs::game::is_model("UJK"))
|
||
|
eamuse_set_game("Chase Chase Jokers");
|
||
|
else if (avs::game::is_model("UKS"))
|
||
|
eamuse_set_game("QuizKnock STADIUM");
|
||
|
else {
|
||
|
log_warning("eamuse", "unknown game model: {}", avs::game::MODEL);
|
||
|
eamuse_set_game("unknown");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void eamuse_scard_callback(uint8_t slot_no, card_info_t *cardinfo) {
|
||
|
log_info(
|
||
|
"scard", "eamuse_scard_callback: slot_no={}, card_type={}", slot_no, cardinfo->card_type);
|
||
|
if (cardinfo->card_type > 0) {
|
||
|
eamuse_card_insert(slot_no & 1, cardinfo->uid);
|
||
|
}
|
||
|
}
|