59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
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#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::ccj {
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namespace Buttons {
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enum {
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Service,
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Test,
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CoinMech,
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Joystick_Up,
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Joystick_Down,
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Joystick_Left,
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Joystick_Right,
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Button_Dash,
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Button_Action,
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Button_Jump,
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Button_Slide,
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Button_Special,
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Headphones,
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Trackball_Up,
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Trackball_Down,
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Trackball_Left,
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Trackball_Right
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};
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}
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namespace Analogs {
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enum {
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Joystick_X,
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Joystick_Y,
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Trackball_DX,
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Trackball_DY
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};
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}
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// all lights in correct order
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namespace Lights {
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typedef enum {
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TitlePanel_R,
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TitlePanel_G,
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TitlePanel_B,
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SidePanel_R,
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SidePanel_G,
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SidePanel_B,
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CardReader_R,
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CardReader_G,
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CardReader_B,
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SpecialButton,
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} ccj_lights_t;
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}
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// getters
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std::vector<Button> &get_buttons();
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std::vector<Analog> &get_analogs();
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std::vector<Light> &get_lights();
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}
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