spicetools/touch/touch.cpp

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2024-08-28 15:10:34 +00:00
// enable touch functions - set version to windows 7
// mingw otherwise doesn't load touch stuff
#define _WIN32_WINNT 0x0601
#include <thread>
#include <mutex>
#include <windowsx.h>
#include "touch.h"
#include "avs/game.h"
#include "external/imgui/imgui.h"
#include "hooks/graphics/graphics.h"
#include "misc/eamuse.h"
#include "overlay/overlay.h"
#include "rawinput/touch.h"
#include "util/circular_buffer.h"
#include "util/detour.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/utils.h"
#include "handler.h"
#include "win7.h"
#include "win8.h"
// constants
const char *SPICETOUCH_CLASS_NAME = "spiceTouchClass";
const char *SPICETOUCH_FONT_NAME = "Courier New";
const char *INSERT_CARD_TEXT = "Insert Card";
// settings
static const int TOUCH_EVENT_BUFFER_SIZE = 1024 * 4;
static const int TOUCH_EVENT_BUFFER_THRESHOLD1 = 1024 * 2;
static const int TOUCH_EVENT_BUFFER_THRESHOLD2 = 1024 * 3;
// in mainline spicetools, this was false (show by default)
// in spice2x, this is true (hide by default)
bool SPICETOUCH_CARD_DISABLE = true;
HWND SPICETOUCH_TOUCH_HWND = nullptr;
int SPICETOUCH_TOUCH_X = 0;
int SPICETOUCH_TOUCH_Y = 0;
int SPICETOUCH_TOUCH_WIDTH = 0;
int SPICETOUCH_TOUCH_HEIGHT = 0;
// touch states
std::vector<TouchPoint> TOUCH_POINTS;
std::mutex TOUCH_POINTS_M;
static circular_buffer<TouchEvent> TOUCH_EVENTS(TOUCH_EVENT_BUFFER_SIZE);
std::mutex TOUCH_EVENTS_M;
// general states
static bool SPICETOUCH_INITIALIZED = false;
static bool SPICETOUCH_ATTACHED = false;
static bool SPICETOUCH_ATTACHED_DXHOOK = false;
static HWND SPICETOUCH_HWND = nullptr;
static WNDPROC SPICETOUCH_OLD_PROC = nullptr;
static bool SPICETOUCH_ENABLE_MOUSE = true;
static bool SPICETOUCH_REGISTERED_TOUCH = false;
static bool SPICETOUCH_CALL_OLD_PROC = false;
static std::thread *SPICETOUCH_TOUCH_THREAD = nullptr;
static HFONT SPICETOUCH_FONT;
static RECT SPICETOUCH_CARD_RECT;
static bool SPICETOUCH_CARD_ENABLED = false;
static const char *LOG_MODULE_NAME = "touch";
static TouchHandler *TOUCH_HANDLER = nullptr;
TouchHandler::TouchHandler(std::string name) {
log_info("touch", "Using touch handler: {}", name);
}
class RawInputTouchHandler : public TouchHandler {
public:
RawInputTouchHandler() : TouchHandler("rawinput") {
}
virtual bool window_register(HWND hWnd) override {
return true;
}
virtual bool window_unregister(HWND hWnd) override {
return true;
}
virtual void handle_message(msg_handler_result&, HWND, UINT, WPARAM, LPARAM) override {
}
};
/*
* Add touch event but take care of buffer size
* Be careful, this doesn't lock the mutex on it's own
*/
void add_touch_event(TouchEvent *te) {
// check if first threshold is passed
if (TOUCH_EVENTS.size() > TOUCH_EVENT_BUFFER_THRESHOLD1) {
switch (te->type) {
case TOUCH_DOWN:
// ignore touch down events after first threshold
return;
case TOUCH_MOVE:
// add move event if we're not over the second threshold
if (TOUCH_EVENTS.size() <= TOUCH_EVENT_BUFFER_THRESHOLD2) {
TOUCH_EVENTS.put(*te);
}
return;
case TOUCH_UP:
// check if buffer is full
if (TOUCH_EVENTS.full()) {
// ignore event
return;
}
// when the buffer isn't full yet, add the touch up event
TOUCH_EVENTS.put(*te);
return;
default:
return;
}
}
// add the touch up event
TOUCH_EVENTS.put(*te);
}
static void touch_initialize() {
// check if already initialized
if (SPICETOUCH_INITIALIZED) {
return;
}
SPICETOUCH_INITIALIZED = true;
// initialize handler
if (RI_MGR && rawinput::touch::is_enabled(RI_MGR.get())) {
TOUCH_HANDLER = new RawInputTouchHandler();
} else if (Win8Handler::is_available()) {
TOUCH_HANDLER = new Win8Handler();
} else if (Win7Handler::is_available()) {
TOUCH_HANDLER = new Win7Handler();
} else {
log_warning(LOG_MODULE_NAME, "no touch handler available");
}
}
static inline void touch_register_window(HWND hWnd) {
// register touch handling for window
if (TOUCH_HANDLER != nullptr) {
TOUCH_HANDLER->window_register(hWnd);
}
}
static inline void touch_unregister_window(HWND hWnd) {
// unregister touch handling for window
if (TOUCH_HANDLER != nullptr) {
TOUCH_HANDLER->window_unregister(hWnd);
}
}
bool is_touch_available() {
// initialize touch handler
touch_initialize();
// Check if a touch handler has been set. No need to call `is_available` here
// as `touch_initialize` does that.
return TOUCH_HANDLER != nullptr;
}
void update_card_button() {
// check if enabled
if (!SPICETOUCH_CARD_ENABLED) {
return;
}
// check touch points
for (TouchPoint touchPoint : TOUCH_POINTS) {
POINT pt {};
pt.x = touchPoint.x;
pt.y = touchPoint.y;
if (PtInRect(&SPICETOUCH_CARD_RECT, pt) != 0) {
eamuse_card_insert(0);
}
}
}
static LRESULT CALLBACK SpiceTouchWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
// check if touch was registered
if (!SPICETOUCH_REGISTERED_TOUCH) {
SPICETOUCH_REGISTERED_TOUCH = true;
// check if touch is available
if (is_touch_available()) {
// notify the handler of our window
TOUCH_HANDLER->window_register(hWnd);
// enable card unless the feature is disabled
if (!SPICETOUCH_CARD_DISABLE) {
SPICETOUCH_CARD_ENABLED = true;
}
}
}
// update rawinput touch display resolution
if (msg == WM_DISPLAYCHANGE) {
log_info("touch", "detected display mode change");
rawinput::touch::display_update();
}
if (msg == WM_CLOSE) {
if ((GRAPHICS_IIDX_WSUB && hWnd == TDJ_SUBSCREEN_WINDOW) || (hWnd == SDVX_SUBSCREEN_WINDOW)) {
log_misc("touch", "ignore WM_CLOSE for subscreen window");
return false;
}
}
// check messages for dedicated window
if (SPICETOUCH_TOUCH_THREAD != nullptr) {
// check if overlay is enabled
auto overlay_enabled = overlay::OVERLAY
&& overlay::OVERLAY->renderer == overlay::OverlayRenderer::SOFTWARE;
// we don't want mouse events to interfere
SPICETOUCH_ENABLE_MOUSE = !overlay_enabled || !overlay::OVERLAY->get_active();
switch (msg) {
case WM_MOUSEACTIVATE: {
// Set the main window as the active window to reactivate the imgui cursor
HWND parent = GetParent(hWnd);
if (GetActiveWindow() != parent) {
SetActiveWindow(parent);
}
return MA_NOACTIVATE;
}
case WM_SETCURSOR: {
// set cursor back to the overlay one
if (overlay_enabled && LOWORD(lParam) == HTCLIENT && overlay::OVERLAY->update_cursor()) {
//return true; TODO: can make cursor invisible?
}
break;
}
case WM_TIMER: {
InvalidateRect(hWnd, NULL, TRUE);
break;
}
case WM_PAINT: {
// get window rect
HWND parent = GetParent(hWnd);
RECT windowRect {}, clientRect {};
GetWindowRect(parent, &windowRect);
GetClientRect(parent, &clientRect);
// adjust to client area
POINT p1 {.x = clientRect.left, .y = clientRect.top};
POINT p2 {.x = clientRect.right, .y = clientRect.bottom};
ClientToScreen(parent, &p1);
ClientToScreen(parent, &p2);
windowRect.left = p1.x;
windowRect.top = p1.y;
windowRect.right = p2.x;
windowRect.bottom = p2.y;
// check if rect needs to update
RECT windowRectOld {};
GetWindowRect(hWnd, &windowRectOld);
if (memcmp(&windowRectOld, &windowRect, sizeof(RECT)) != 0) {
SetWindowPos(hWnd, HWND_TOP,
windowRect.left, windowRect.top,
windowRect.right - windowRect.left,
windowRect.bottom - windowRect.top,
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
}
// draw overlay
if (overlay_enabled) {
// update and render
overlay::OVERLAY->update();
overlay::OVERLAY->new_frame();
overlay::OVERLAY->render();
// get pixel data
int width, height;
uint32_t *pixel_data = overlay::OVERLAY.get()->sw_get_pixel_data(&width, &height);
if (width > 0 && height > 0) {
// create bitmap
HBITMAP bitmap = CreateBitmap(width, height, 1, 8 * sizeof(uint32_t), pixel_data);
// prepare paint
PAINTSTRUCT paint {};
HDC hdc = BeginPaint(hWnd, &paint);
HDC hdcMem = CreateCompatibleDC(hdc);
SetBkMode(hdc, TRANSPARENT);
/*
* draw bitmap
* - this currently sets the background to black because of SRCCOPY
* - SRCPAINT will blend but colors are wrong
* - once this is figured out we could also try hooking WM_PAINT and
* draw directly to the game window
*/
SelectObject(hdcMem, bitmap);
BitBlt(hdc, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY);
// clean up
DeleteObject(bitmap);
DeleteDC(hdcMem);
EndPaint(hWnd, &paint);
}
}
// draw card input
if (SPICETOUCH_CARD_ENABLED && (SPICETOUCH_FONT != nullptr)) {
// prepare paint
PAINTSTRUCT paint {};
HDC hdc = BeginPaint(hWnd, &paint);
SetBkMode(hdc, TRANSPARENT);
// create brushes
HBRUSH brushBorder = CreateSolidBrush(RGB(0, 196, 0));
HBRUSH brushFill = CreateSolidBrush(RGB(255, 192, 203));
// get window rect
RECT windowRect {};
GetWindowRect(hWnd, &windowRect);
bool should_rotate = avs::game::is_model({ "J44", "K44" });
// create box rect
RECT boxRect {};
if (should_rotate) {
boxRect.left = windowRect.right - 75;
boxRect.top = 20;
boxRect.right = windowRect.right - 44;
boxRect.bottom = 151;
} else {
boxRect.left = 20;
boxRect.top = 44;
boxRect.right = 141;
boxRect.bottom = 75;
}
// save box rect for touch input
SPICETOUCH_CARD_RECT = boxRect;
// draw borders
FillRect(hdc, &boxRect, brushBorder);
// modify box rect
boxRect.left += 1;
boxRect.top += 1;
boxRect.right -= 1;
boxRect.bottom -= 1;
// fill box
FillRect(hdc, &boxRect, brushFill);
// modify box rect
if (should_rotate) {
boxRect.left += 5 + 20;
boxRect.top += 5;
} else {
boxRect.left += 5;
boxRect.top += 5;
}
// draw text
SelectObject(hdc, SPICETOUCH_FONT);
SetTextColor(hdc, RGB(0, 196, 0));
DrawText(hdc, INSERT_CARD_TEXT, -1, &boxRect, DT_LEFT | DT_BOTTOM | DT_NOCLIP);
// delete objects
DeleteObject(brushFill);
DeleteObject(brushBorder);
// end paint
EndPaint(hWnd, &paint);
return 0;
}
// call default window procedure
return DefWindowProc(hWnd, msg, wParam, lParam);
}
case WM_CREATE: {
// set to layered window
SetWindowLong(hWnd, GWL_EXSTYLE, GetWindowLong(hWnd, GWL_EXSTYLE) | WS_EX_LAYERED);
// set alpha value
SetLayeredWindowAttributes(hWnd, 0, 0xFFu, LWA_ALPHA);
SetLayeredWindowAttributes(hWnd, RGB(255, 192, 203), 0, LWA_COLORKEY);
// get window rect
RECT windowRect {};
GetWindowRect(hWnd, &windowRect);
bool should_rotate = avs::game::is_model({ "J44", "K44" });
auto rotation = should_rotate ? 2700 : 0;
// load font
SPICETOUCH_FONT = CreateFont(20, 0, rotation, rotation, FW_NORMAL, FALSE, FALSE, FALSE,
ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
NONANTIALIASED_QUALITY, DEFAULT_PITCH,
SPICETOUCH_FONT_NAME);
if (SPICETOUCH_FONT == nullptr) {
log_warning(LOG_MODULE_NAME, "font '{}' could not be loaded", SPICETOUCH_FONT_NAME);
}
return 0;
}
case WM_DESTROY: {
PostQuitMessage(0);
return 0;
}
default:
break;
}
}
msg_handler_result result {
.action = ACTION_PASS,
.return_value = 0,
};
// check if imgui is handling this mouse event
if (overlay::OVERLAY != nullptr && overlay::OVERLAY->get_active() && ImGui::GetIO().WantCaptureMouse) {
result.action = ACTION_RETURN_DEFAULT;
} else if (TOUCH_HANDLER != nullptr) {
// call touch handler
TOUCH_HANDLER->handle_message(result, hWnd, msg, wParam, lParam);
}
if (result.action == ACTION_RETURN_STORED) {
// return the value from the touch handler
return result.return_value;
}
if (result.action == ACTION_PASS) {
// parse mouse messages
switch (msg) {
case WM_LBUTTONDOWN: {
// check if mouse is enabled
if (SPICETOUCH_ENABLE_MOUSE) {
// lock touch points
std::lock_guard<std::mutex> lock_points(TOUCH_POINTS_M);
std::lock_guard<std::mutex> lock_events(TOUCH_EVENTS_M);
// remove all points with ID 0
for (size_t x = 0; x < TOUCH_POINTS.size(); x++) {
TouchPoint *tp = &TOUCH_POINTS[x];
if (tp->id == 0u) {
// generate touch up event
TouchEvent te {
.id = tp->id,
.x = tp->x,
.y = tp->y,
.type = TOUCH_UP,
.mouse = tp->mouse,
};
add_touch_event(&te);
// erase touch point
TOUCH_POINTS.erase(TOUCH_POINTS.begin() + x);
}
}
// create touch point
TouchPoint tp {
.id = 0,
.x = GET_X_LPARAM(lParam),
.y = GET_Y_LPARAM(lParam),
.mouse = true,
};
TOUCH_POINTS.push_back(tp);
// add touch down event
TouchEvent te {
.id = tp.id,
.x = tp.x,
.y = tp.y,
.type = TOUCH_DOWN,
.mouse = tp.mouse,
};
add_touch_event(&te);
// card button
update_card_button();
}
break;
}
case WM_MOUSEMOVE: {
// check if mouse is enabled
if (SPICETOUCH_ENABLE_MOUSE) {
// lock touch points
std::lock_guard<std::mutex> lock_points(TOUCH_POINTS_M);
std::lock_guard<std::mutex> lock_events(TOUCH_EVENTS_M);
// update point
for (auto &x : TOUCH_POINTS) {
TouchPoint *tp = &x;
// find ID 0
if (tp->id == 0u) {
// update touch point position
tp->x = GET_X_LPARAM(lParam);
tp->y = GET_Y_LPARAM(lParam);
// add touch move event
TouchEvent te {
.id = tp->id,
.x = tp->x,
.y = tp->y,
.type = TOUCH_MOVE,
.mouse = tp->mouse,
};
add_touch_event(&te);
break;
}
}
}
break;
}
case WM_LBUTTONUP: {
// check if mouse is enabled
if (SPICETOUCH_ENABLE_MOUSE) {
// lock touch points
std::lock_guard<std::mutex> lock_points(TOUCH_POINTS_M);
std::lock_guard<std::mutex> lock_events(TOUCH_EVENTS_M);
// remove all points with ID 0
for (size_t x = 0; x < TOUCH_POINTS.size(); x++) {
TouchPoint *tp = &TOUCH_POINTS[x];
if (tp->id == 0u) {
// generate touch up event
TouchEvent te {
.id = tp->id,
.x = tp->x,
.y = tp->y,
.type = TOUCH_UP,
.mouse = tp->mouse,
};
add_touch_event(&te);
// remove touch point
TOUCH_POINTS.erase(TOUCH_POINTS.begin() + x);
}
}
}
break;
}
default:
// call original function
if (SPICETOUCH_CALL_OLD_PROC && SPICETOUCH_OLD_PROC != nullptr) {
return SPICETOUCH_OLD_PROC(hWnd, msg, wParam, lParam);
}
}
}
// clean up
if (SPICETOUCH_ATTACHED_DXHOOK) {
return 0;
} else {
return DefWindowProc(hWnd, msg, wParam, lParam);
}
}
void touch_attach_wnd(HWND hWnd) {
// check if already attached
if (SPICETOUCH_ATTACHED) {
return;
}
SPICETOUCH_ATTACHED = true;
// initialize touch handler
touch_initialize();
touch_register_window(hWnd);
// hook window process
SPICETOUCH_HWND = hWnd;
SPICETOUCH_OLD_PROC = (WNDPROC) SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR) SpiceTouchWndProc);
// update rawinput
rawinput::touch::display_update();
}
void touch_attach_dx_hook() {
// check if already attached
if (SPICETOUCH_ATTACHED) {
return;
}
SPICETOUCH_ATTACHED = true;
SPICETOUCH_ATTACHED_DXHOOK = true;
// initialize touch handler
touch_initialize();
// add dx hook
graphics_add_wnd_proc(SpiceTouchWndProc);
// update rawinput
rawinput::touch::display_update();
}
void touch_create_wnd(HWND hWnd, bool overlay) {
// check if already attached
if (SPICETOUCH_ATTACHED) {
return;
}
SPICETOUCH_ATTACHED = true;
// initialize touch handler
touch_initialize();
// create thread
SPICETOUCH_TOUCH_THREAD = new std::thread([hWnd, overlay]() {
// create class
WNDCLASSEX wndClass {};
wndClass.cbSize = sizeof(WNDCLASSEX);
wndClass.style = 3;
wndClass.lpfnWndProc = SpiceTouchWndProc;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hInstance = GetModuleHandle(nullptr);
wndClass.hIcon = nullptr;
wndClass.hCursor = LoadCursor(nullptr, IDC_ARROW);
wndClass.hbrBackground = CreateSolidBrush(RGB(255, 192, 203));
wndClass.lpszMenuName = nullptr;
wndClass.lpszClassName = SPICETOUCH_CLASS_NAME;
wndClass.hIconSm = nullptr;
// register class
if (!RegisterClassExA(&wndClass)) {
log_warning(LOG_MODULE_NAME, "failed to register SpiceTouch class: {}", GetLastError());
return;
}
// calculate touch window dimensions
update_spicetouch_window_dimensions(hWnd);
// create window
HWND touch_window = CreateWindowExA(
0,
SPICETOUCH_CLASS_NAME,
"SpiceTools Touch",
(DWORD) CW_USEDEFAULT,
SPICETOUCH_TOUCH_X,
SPICETOUCH_TOUCH_Y,
SPICETOUCH_TOUCH_WIDTH,
SPICETOUCH_TOUCH_HEIGHT,
hWnd,
nullptr,
GetModuleHandle(nullptr),
nullptr
);
log_misc(
LOG_MODULE_NAME, "create SpiceTouch window ({}x{} @ {}, {})",
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT, SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y);
// check window
if (touch_window == nullptr) {
log_warning(LOG_MODULE_NAME, "failed to create SpiceTouch window: {}", GetLastError());
return;
}
// save reference
SPICETOUCH_TOUCH_HWND = touch_window;
// window settings
ShowWindow(touch_window, SW_SHOWNOACTIVATE);
UpdateWindow(touch_window);
// register
touch_register_window(touch_window);
// overlay
if (overlay && overlay::ENABLED) {
if (overlay::OVERLAY) {
log_warning(LOG_MODULE_NAME, "requested overlay, but already existing");
} else {
// create instance
overlay::OVERLAY.reset(new overlay::SpiceOverlay(touch_window));
// draw overlay in 30 FPS
SetTimer(touch_window, 1, 1000 / 30, NULL);
}
}
// window loop
MSG msg {};
while (GetMessage(&msg, nullptr, 0, 0) && SPICETOUCH_TOUCH_THREAD != nullptr) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// kill overlay
if (overlay) {
overlay::OVERLAY.reset();
}
// unregister
touch_unregister_window(touch_window);
log_misc(LOG_MODULE_NAME, "window closed");
});
// update rawinput
rawinput::touch::display_update();
}
void touch_detach() {
// remove window process hook
if (SPICETOUCH_HWND != nullptr) {
touch_unregister_window(SPICETOUCH_HWND);
SetWindowLongPtr(SPICETOUCH_HWND, GWLP_WNDPROC, (LONG_PTR) SPICETOUCH_OLD_PROC);
SPICETOUCH_HWND = nullptr;
SPICETOUCH_OLD_PROC = nullptr;
}
// remove dx hook
graphics_remove_wnd_proc(SpiceTouchWndProc);
SPICETOUCH_TOUCH_THREAD = nullptr;
SPICETOUCH_ATTACHED_DXHOOK = false;
SPICETOUCH_ATTACHED = false;
}
void touch_write_points(std::vector<TouchPoint> *touch_points) {
// check size first
if (touch_points->empty()) {
return;
}
// lock
std::lock_guard<std::mutex> points(TOUCH_POINTS_M);
std::lock_guard<std::mutex> events(TOUCH_EVENTS_M);
// iterate through all the provided touch points
for (auto &tp : *touch_points) {
// find touch point to update
bool found = false;
for (auto &arr_tp : TOUCH_POINTS) {
if (arr_tp.id == tp.id) {
// mark as found
found = true;
// update position
arr_tp.x = tp.x;
arr_tp.y = tp.y;
// add touch move event
TouchEvent te {
.id = tp.id,
.x = tp.x,
.y = tp.y,
.type = TOUCH_MOVE,
.mouse = tp.mouse,
};
add_touch_event(&te);
}
}
// create new touch point when not found
if (!found) {
// add touch point
TOUCH_POINTS.push_back(tp);
// add touch down event
TouchEvent te {
.id = tp.id,
.x = tp.x,
.y = tp.y,
.type = TOUCH_DOWN,
.mouse = tp.mouse,
};
add_touch_event(&te);
}
}
}
void touch_remove_points(std::vector<DWORD> *touch_point_ids) {
// check size first
if (touch_point_ids->empty()) {
return;
}
// lock
std::lock_guard<std::mutex> points(TOUCH_POINTS_M);
std::lock_guard<std::mutex> events(TOUCH_EVENTS_M);
// find the touch points to remove
for (auto id : *touch_point_ids) {
for (size_t x = 0; x < TOUCH_POINTS.size(); x++) {
TouchPoint *tp = &TOUCH_POINTS[x];
// check if the IDs match
if (tp->id == id) {
// add touch up event
TouchEvent te {
.id = id,
.x = tp->x,
.y = tp->y,
.type = TOUCH_UP,
.mouse = tp->mouse,
};
add_touch_event(&te);
// delete touch point
TOUCH_POINTS.erase(TOUCH_POINTS.begin() + x);
break;
}
}
}
}
void touch_get_points(std::vector<TouchPoint> &touch_points, bool overlay) {
// update timeouts
if (RI_MGR) {
rawinput::touch::update_timeouts(RI_MGR.get());
}
// overlay override
if (!overlay &&
overlay::OVERLAY &&
overlay::OVERLAY->get_active() &&
!overlay::OVERLAY->can_transform_touch_input() &&
ImGui::GetIO().WantCaptureMouse) {
return;
}
// lock
std::lock_guard<std::mutex> lock(TOUCH_POINTS_M);
// append touch points
touch_points.insert(touch_points.end(), TOUCH_POINTS.begin(), TOUCH_POINTS.end());
}
void touch_get_events(std::vector<TouchEvent> &touch_events, bool overlay) {
// update timeouts
if (RI_MGR) {
rawinput::touch::update_timeouts(RI_MGR.get());
}
// lock
std::lock_guard<std::mutex> lock(TOUCH_EVENTS_M);
// overlay override
if (!overlay &&
overlay::OVERLAY &&
overlay::OVERLAY->get_active() &&
!overlay::OVERLAY->can_transform_touch_input() &&
ImGui::GetIO().WantCaptureMouse) {
TOUCH_EVENTS.reset();
return;
}
// append touch points
while (!TOUCH_EVENTS.empty()) {
touch_events.push_back(TOUCH_EVENTS.get());
}
}
void update_spicetouch_window_dimensions(HWND hWnd) {
RECT clientRect {};
GetClientRect(hWnd, &clientRect);
// adjust to client area
POINT topleft {.x = 0, .y = 0};
ClientToScreen(hWnd, &topleft);
POINT bottomright {.x = clientRect.right, .y = clientRect.bottom};
ClientToScreen(hWnd, &bottomright);
SPICETOUCH_TOUCH_X = topleft.x;
SPICETOUCH_TOUCH_Y = topleft.y;
SPICETOUCH_TOUCH_WIDTH = bottomright.x - topleft.x;
SPICETOUCH_TOUCH_HEIGHT = bottomright.y - topleft.y;
}