spicetools/stubs/stubs.cpp

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2024-08-28 15:10:34 +00:00
#include <windows.h>
#include "hooks/libraryhook.h"
#include "util/logging.h"
#ifndef STUB
#include <mutex>
#include "avs/game.h"
#include "launcher/signal.h"
#endif
#include "stubs.h"
/*
* export/import macros
*/
#if defined(STUB)
#define EXPORT __declspec(dllexport)
#define IMPORT
#else
// needs to be __cdecl if we hook stuff at runtime
#define EXPORT
#define IMPORT
#endif
/*
* implementations
*/
extern "C" int EXPORT __cdecl bt_fcheck_finish() {
return 0;
}
extern "C" int EXPORT __cdecl bt_fcheck_init(bool spawn_thread, bool quick_check) {
return 0;
}
extern "C" int EXPORT __cdecl bt_fcheck_main(void *a1) {
return 0;
}
extern "C" int EXPORT __cdecl bt_get_ikey_status(stubs::ikey_status* status) {
#ifndef STUB
static std::once_flag printed;
std::call_once(printed, []() {
log_info("kbt", "bt_get_ikey_status");
});
#endif
memset(status, 0, 32);
for (int i = 0; i < 2; i++) {
status[i].v2 = 1;
status[i].v4 = 1;
status[i].v7 = ~0u;
#ifndef STUB
// JMA is weird in that it expects this to be equal *exactly* to one
if (avs::game::is_model("JMA")) {
status[i].v7 = 1;
}
#endif
}
#ifndef STUB
// JMA is weird in that it will keep cycling backup data initialization if this field is not 0
if (avs::game::is_model("JMA")) {
status[1].v2 = 0;
}
#endif
return 0;
}
extern "C" int EXPORT __cdecl k_bt0001(stubs::ikey_status* status) {
return bt_get_ikey_status(status);
}
extern "C" void EXPORT __cdecl k_bt0002(void (__cdecl *func)(void *), void *arg) {
if (func != nullptr) {
func(arg);
}
}
/*
* DLL entry function
* for standalone stubs
*/
#ifdef STUB
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
DisableThreadLibraryCalls(hinstDLL);
return TRUE;
}
#endif
/*
* Dynamic hooks for use without kbt/kld DLL stubs
* Should be called after all game DLLs are loaded in memory.
* This works because most (all?) games use GetModuleHandle for those two.
*/
#ifndef STUB
void stubs::attach() {
log_info("stubs", "attaching...");
libraryhook_hook_library("kbt.dll", GetModuleHandle(NULL));
libraryhook_hook_library("kld.dll", GetModuleHandle(NULL));
libraryhook_hook_proc("bt_fcheck_finish", bt_fcheck_finish);
libraryhook_hook_proc("bt_fcheck_init", bt_fcheck_init);
libraryhook_hook_proc("bt_fcheck_main", bt_fcheck_main);
libraryhook_hook_proc("bt_get_ikey_status", bt_get_ikey_status);
libraryhook_hook_proc("k_bt0001", k_bt0001);
libraryhook_hook_proc("k_bt0002", k_bt0002);
libraryhook_enable();
log_info("stubs", "attached");
}
#endif