54 lines
1.3 KiB
C
54 lines
1.3 KiB
C
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#pragma once
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#include "overlay/window.h"
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namespace overlay::windows {
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class Control : public Window {
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public:
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Control(SpiceOverlay *overlay);
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~Control() override;
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void build_content() override;
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private:
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// state
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char card_input[17] {};
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// other windows
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bool demo_open = false;
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bool metrics_open = false;
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std::vector<float> cpu_values;
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// memory editor
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bool memory_editor_open = false;
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int memory_editor_selection = -1;
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std::vector<std::pair<std::string, HMODULE>> memory_editor_modules;
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std::vector<const char*> memory_editor_names;
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ImGuiTextFilter memory_editor_filter;
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// pane views
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void top_row_buttons();
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void img_gui_view();
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void avs_info_view();
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void acio_view();
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void cpu_view();
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void graphics_view();
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void buttons_view();
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void analogs_view();
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void lights_view();
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void cards_view();
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void coin_view();
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void control_view();
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void api_view();
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void raw_input_view();
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void touch_view();
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void lcd_view();
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void about_view();
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void ddr_timing_view();
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void iidx_effectors_view();
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};
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}
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