60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
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#include "external/nvapi/nvapi.h"
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#include "external/nvapi/NvApiDriverSettings.h"
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#include "hooks/libraryhook.h"
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#include "util/detour.h"
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#include "util/libutils.h"
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#include "util/logging.h"
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#include "nvapi_hook.h"
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namespace nvapi_hook {
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bool BYPASS_NVAPI = false;
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typedef uintptr_t *(*NvAPI_QueryInterface_t)(unsigned int);
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static NvAPI_QueryInterface_t NvAPI_QueryInterface_orig = nullptr;
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static uintptr_t* __cdecl NvAPI_QueryInterface_hook(unsigned int func_code);
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static NvAPI_Status __cdecl NvAPI_DISP_SetDisplayConfig_hook(
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NvU32 pathInfoCount, NV_DISPLAYCONFIG_PATH_INFO *pathInfo, NvU32 flags);
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void initialize(HINSTANCE dll) {
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#ifdef SPICE64
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std::string nvapi_dll = "nvapi64.dll";
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#else
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std::string nvapi_dll = "nvapi.dll";
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#endif
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detour::trampoline_try(
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nvapi_dll.c_str(), "nvapi_QueryInterface",
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NvAPI_QueryInterface_hook, &NvAPI_QueryInterface_orig);
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}
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uintptr_t* __cdecl NvAPI_QueryInterface_hook(unsigned int func_code) {
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if (BYPASS_NVAPI) {
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log_misc(
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"nvapi_hook",
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"NvAPI_QueryInterface(0x{:x}) - block all calls to nvapi (-nonvapi)",
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func_code);
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return nullptr;
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}
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// NvAPI_DISP_SetDisplayConfig
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if (func_code == 0x5D8CF8DE) {
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log_misc("nvapi_hook", "NvAPI_QueryInterface(NvAPI_DISP_SetDisplayConfig) - hooked");
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return (uintptr_t *)NvAPI_DISP_SetDisplayConfig_hook;
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}
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// all others: let the game call nvapi directly
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log_misc("nvapi_hook", "NvAPI_QueryInterface(0x{:x}) - pass through to nvapi", func_code);
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return NvAPI_QueryInterface_orig(func_code);
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}
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NvAPI_Status __cdecl NvAPI_DISP_SetDisplayConfig_hook(
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NvU32 pathInfoCount, NV_DISPLAYCONFIG_PATH_INFO *pathInfo, NvU32 flags) {
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log_misc("nvapi_hook", "NvAPI_DISP_SetDisplayConfig_hook - do nothing and return");
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return NVAPI_OK;
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}
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}
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