57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
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#include "rb.h"
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#include "avs/game.h"
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#include "hooks/devicehook.h"
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#include "hooks/audio/backends/dsound/dsound_backend.h"
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#include "util/detour.h"
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#include "touch.h"
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static decltype(SleepEx) *SleepEx_orig;
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static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAltertable) {
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/*
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* Increase touch poll from ~110 FPS to ~500 FPS
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*/
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if (dwMilliseconds == 8) {
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static bool initialized = false;
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if (!initialized) {
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initialized = true;
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// if we only sleep for 1ms we also don't need the high priority RB sets
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
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}
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dwMilliseconds = 1;
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}
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// call original
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return SleepEx_orig(dwMilliseconds, bAltertable);
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}
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games::rb::RBGame::RBGame() : Game("Reflec Beat") {
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}
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void games::rb::RBGame::attach() {
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Game::attach();
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// init stuff
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devicehook_init();
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// add touch device
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devicehook_add(new ReflecBeatTouchDeviceHandle(false));
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if (avs::game::is_model({"KBR", "LBR"})) {
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// dsound.dll hook
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audio_dsound_init();
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}
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// hooks
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SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
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}
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void games::rb::RBGame::detach() {
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Game::detach();
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devicehook_dispose();
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}
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