136 lines
4.5 KiB
C++
136 lines
4.5 KiB
C++
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#include "qma.h"
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#include <cstring>
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#include <d3d9.h>
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#include "games/shared/lcdhandle.h"
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#include "games/shared/twtouch.h"
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#include "hooks/graphics/graphics.h"
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#include "hooks/devicehook.h"
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#include "launcher/launcher.h"
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#include "util/detour.h"
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#include "util/fileutils.h"
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#include "util/utils.h"
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#include "ezusb.h"
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namespace games::qma {
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/**
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* Overridden touchscreen for attaching the touch hooks to the window.
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*/
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class QMATouchDevice : public games::shared::TwTouchDevice {
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public:
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bool open(LPCWSTR lpFileName) override {
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// check if device was opened
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auto result = TwTouchDevice::open(lpFileName);
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if (result) {
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if (GRAPHICS_WINDOWED) {
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// get game window
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HWND wnd = GetForegroundWindow();
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if (!string_begins_with(GetActiveWindowTitle(), "QMA")) {
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wnd = FindWindowBeginsWith("QMA");
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}
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if (wnd != nullptr) {
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// get client area
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RECT rect {};
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GetClientRect(wnd, &rect);
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// remove style borders
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LONG lStyle = GetWindowLong(wnd, GWL_STYLE);
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lStyle &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU);
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SetWindowLongPtr(wnd, GWL_STYLE, lStyle);
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// remove ex style borders
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LONG lExStyle = GetWindowLong(wnd, GWL_EXSTYLE);
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lExStyle &= ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE);
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SetWindowLongPtr(wnd, GWL_EXSTYLE, lExStyle);
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// update window
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AdjustWindowRect(&rect, lStyle, FALSE);
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SetWindowPos(wnd, nullptr,
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rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top,
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SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
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}
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}
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// attach touch
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touch_attach_dx_hook();
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// cursor
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if (!is_touch_available()) {
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ShowCursor(true);
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}
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}
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// return result
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return result;
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}
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};
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/*
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* The game likes to crash if E:\LMA\quiz13 does not exist.
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* Therefore we create it when the game tries to access E:\LMA the first time.
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*/
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namespace dirfix {
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static decltype(CreateFileW) *CreateFileW_real = nullptr;
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static HANDLE WINAPI CreateFileW_Hook(LPCWSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
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LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition,
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DWORD dwFlagsAndAttributes, HANDLE hTemplateFile) {
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// create quiz directory
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static bool dirs_created = false;
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if (!dirs_created && _wcsnicmp(lpFileName, L"E:\\LMA", 6) == 0) {
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fileutils::dir_create_recursive("E:\\LMA\\quiz11");
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fileutils::dir_create_recursive("E:\\LMA\\quiz13");
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fileutils::dir_create_recursive("E:\\LMA\\quiz15");
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dirs_created = true;
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}
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// return result
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return CreateFileW_real(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes,
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dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
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}
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void apply() {
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CreateFileW_real = detour::iat_try("CreateFileW", CreateFileW_Hook);
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}
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}
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QMAGame::QMAGame() : Game("Quiz Magic Academy") {
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}
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void QMAGame::pre_attach() {
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Game::pre_attach();
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// load without resolving references
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// makes game not trigger DLLMain since that does some EZUSB device stuff
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LoadLibraryExW((MODULE_PATH / "ezusb.dll").c_str(), nullptr, DONT_RESOLVE_DLL_REFERENCES);
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}
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void QMAGame::attach() {
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Game::attach();
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// init device hooks
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devicehook_init();
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devicehook_add(new games::shared::LCDHandle());
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devicehook_add(new games::qma::QMATouchDevice());
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// EZUSB for button input
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ezusb_init();
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// disable multi-head mode
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D3D9_BEHAVIOR_DISABLE = D3DCREATE_ADAPTERGROUP_DEVICE;
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// directory fix
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dirfix::apply();
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}
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}
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