spicetools/games/qma/io.cpp

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2024-08-28 15:10:34 +00:00
#include "io.h"
std::vector<Button> &games::qma::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Quiz Magic Academy");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Select",
"Coin Mech",
"Select 1",
"Select 2",
"Left",
"Right",
"OK",
"Touch Keyboard - 1",
"Touch Keyboard - 2",
"Touch Keyboard - 3",
"Touch Keyboard - 4",
"Touch Keyboard - 5",
"Touch Keyboard - 6",
"Touch Keyboard - 7",
"Touch Keyboard - 8",
"Touch Keyboard - 9",
"Touch Keyboard - 0",
"Touch Keyboard - -",
"Touch Keyboard - Q",
"Touch Keyboard - W",
"Touch Keyboard - E",
"Touch Keyboard - R",
"Touch Keyboard - T",
"Touch Keyboard - Y",
"Touch Keyboard - U",
"Touch Keyboard - I",
"Touch Keyboard - O",
"Touch Keyboard - P",
"Touch Keyboard - A",
"Touch Keyboard - S",
"Touch Keyboard - D",
"Touch Keyboard - F",
"Touch Keyboard - G",
"Touch Keyboard - H",
"Touch Keyboard - J",
"Touch Keyboard - K",
"Touch Keyboard - L",
"Touch Keyboard - Z",
"Touch Keyboard - X",
"Touch Keyboard - C",
"Touch Keyboard - V",
"Touch Keyboard - B",
"Touch Keyboard - N",
"Touch Keyboard - M",
"Touch Keyboard - Backspace",
"Touch Keyboard - Enter"
);
}
return buttons;
}
std::vector<Light> &games::qma::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Quiz Magic Academy");
GameAPI::Lights::sortLights(
&lights,
"Lamp Red",
"Lamp Green",
"Lamp Blue",
"Button Left",
"Button Right",
"Button OK"
);
}
return lights;
}