27 lines
750 B
C++
27 lines
750 B
C++
|
#include "dea.h"
|
||
|
|
||
|
#include "launcher/launcher.h"
|
||
|
#include "util/libutils.h"
|
||
|
#include "util/logging.h"
|
||
|
|
||
|
namespace games::dea {
|
||
|
|
||
|
DEAGame::DEAGame() : Game("Dance Evolution") {
|
||
|
}
|
||
|
|
||
|
void DEAGame::attach() {
|
||
|
Game::attach();
|
||
|
|
||
|
// since this DLL isn't automatically loaded the hooks don't work unless we load it manually
|
||
|
libutils::try_library(MODULE_PATH / "gamekdm.dll");
|
||
|
|
||
|
// Has the user actually performed first-time setup?
|
||
|
auto kinect10 = libutils::try_library("Kinect10.dll");
|
||
|
if (!kinect10) {
|
||
|
log_warning("dea", "Failed to load 'Kinect10.dll'. Game will boot in Test Mode. Have you installed the Kinect SDK?");
|
||
|
} else {
|
||
|
FreeLibrary(kinect10);
|
||
|
}
|
||
|
}
|
||
|
}
|