179 lines
5.4 KiB
C++
179 lines
5.4 KiB
C++
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#include "io.h"
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std::vector<Button> &games::ddr::get_buttons() {
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static std::vector<Button> analogs;
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if (analogs.empty()) {
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analogs = GameAPI::Buttons::getButtons("Dance Dance Revolution");
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GameAPI::Buttons::sortButtons(
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&analogs,
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"Service",
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"Test",
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"Coin Mech",
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"P1 Start",
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"P1 Panel Up",
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"P1 Panel Down",
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"P1 Panel Left",
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"P1 Panel Right",
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"P1 Menu Up",
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"P1 Menu Down",
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"P1 Menu Left",
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"P1 Menu Right",
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"P2 Start",
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"P2 Panel Up",
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"P2 Panel Down",
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"P2 Panel Left",
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"P2 Panel Right",
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"P2 Menu Up",
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"P2 Menu Down",
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"P2 Menu Left",
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"P2 Menu Right"
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);
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}
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return analogs;
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}
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std::vector<Light> &games::ddr::get_lights() {
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static std::vector<Light> lights;
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if (lights.empty()) {
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lights = GameAPI::Lights::getLights("Dance Dance Revolution");
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GameAPI::Lights::sortLights(
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&lights,
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"P1 Foot Left",
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"P1 Foot Up",
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"P1 Foot Right",
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"P1 Foot Down",
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"P2 Foot Left",
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"P2 Foot Up",
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"P2 Foot Right",
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"P2 Foot Down",
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"Spot Red",
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"Spot Blue",
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"Top Spot Red",
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"Top Spot Blue",
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"P1 Halogen Upper",
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"P1 Halogen Lower",
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"P2 Halogen Upper",
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"P2 Halogen Lower",
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"P1 Button",
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"P2 Button",
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"Neon",
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"HD P1 Start",
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"HD P1 Menu Left-Right",
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"HD P1 Menu Up-Down",
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"HD P2 Start",
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"HD P2 Menu Left-Right",
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"HD P2 Menu Up-Down",
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"HD P1 Speaker F R",
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"HD P1 Speaker F G",
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"HD P1 Speaker F B",
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"HD P1 Speaker W R",
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"HD P1 Speaker W G",
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"HD P1 Speaker W B",
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"HD P2 Speaker F R",
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"HD P2 Speaker F G",
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"HD P2 Speaker F B",
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"HD P2 Speaker W R",
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"HD P2 Speaker W G",
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"HD P2 Speaker W B",
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"WHITE Speaker Top R",
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"WHITE Speaker Top G",
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"WHITE Speaker Top B",
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"WHITE Speaker Bottom R",
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"WHITE Speaker Bottom G",
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"WHITE Speaker Bottom B",
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"WHITE Woofer R",
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"WHITE Woofer G",
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"WHITE Woofer B",
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"GOLD P1 Menu Start",
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"GOLD P1 Menu Up",
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"GOLD P1 Menu Down",
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"GOLD P1 Menu Left",
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"GOLD P1 Menu Right",
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"GOLD P2 Menu Start",
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"GOLD P2 Menu Up",
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"GOLD P2 Menu Down",
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"GOLD P2 Menu Left",
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"GOLD P2 Menu Right",
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"GOLD Title Panel Left",
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"GOLD Title Panel Center",
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"GOLD Title Panel Right",
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"GOLD P1 Woofer Corner",
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"GOLD P2 Woofer Corner",
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"GOLD P1 Card Unit R",
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"GOLD P1 Card Unit G",
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"GOLD P1 Card Unit B",
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"GOLD P2 Card Unit R",
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"GOLD P2 Card Unit G",
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"GOLD P2 Card Unit B",
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"GOLD Top Panel Avg R",
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"GOLD Top Panel Avg G",
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"GOLD Top Panel Avg B",
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"GOLD Monitor Side Left Avg R",
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"GOLD Monitor Side Left Avg G",
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"GOLD Monitor Side Left Avg B",
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"GOLD Monitor Side Right Avg R",
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"GOLD Monitor Side Right Avg G",
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"GOLD Monitor Side Right Avg B",
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"GOLD P1 Foot Up Avg R",
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"GOLD P1 Foot Up Avg G",
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"GOLD P1 Foot Up Avg B",
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"GOLD P1 Foot Down Avg R",
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"GOLD P1 Foot Down Avg G",
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"GOLD P1 Foot Down Avg B",
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"GOLD P1 Foot Left Avg R",
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"GOLD P1 Foot Left Avg G",
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"GOLD P1 Foot Left Avg B",
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"GOLD P1 Foot Right Avg R",
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"GOLD P1 Foot Right Avg G",
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"GOLD P1 Foot Right Avg B",
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"GOLD P2 Foot Up Avg R",
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"GOLD P2 Foot Up Avg G",
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"GOLD P2 Foot Up Avg B",
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"GOLD P2 Foot Down Avg R",
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"GOLD P2 Foot Down Avg G",
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"GOLD P2 Foot Down Avg B",
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"GOLD P2 Foot Left Avg R",
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"GOLD P2 Foot Left Avg G",
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"GOLD P2 Foot Left Avg B",
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"GOLD P2 Foot Right Avg R",
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"GOLD P2 Foot Right Avg G",
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"GOLD P2 Foot Right Avg B",
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"GOLD P1 Stage Corner Up-Left",
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"GOLD P1 Stage Corner Up-Right",
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"GOLD P1 Stage Corner Down-Left",
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"GOLD P1 Stage Corner Down-Right",
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"GOLD P2 Stage Corner Up-Left",
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"GOLD P2 Stage Corner Up-Right",
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"GOLD P2 Stage Corner Down-Left",
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"GOLD P2 Stage Corner Down-Right"
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);
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}
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return lights;
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}
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