spicetools/games/ddr/ddr.cpp

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2024-08-28 15:10:34 +00:00
#include "ddr.h"
#include "acioemu/handle.h"
#include "avs/game.h"
#include "hooks/devicehook.h"
#include "hooks/setupapihook.h"
#include "hooks/sleephook.h"
#include "hooks/input/dinput8/hook.h"
#include "util/utils.h"
#include "util/libutils.h"
#include "util/fileutils.h"
#include "util/detour.h"
#include "cfg/configurator.h"
#include "io.h"
#include "p3io/foot.h"
#include "p3io/p3io.h"
#include "p3io/sate.h"
#include "p3io/usbmem.h"
#include "p4io/p4io.h"
using namespace acioemu;
namespace games::ddr {
// settings
bool SDMODE = false;
static decltype(SendMessage) *SendMessage_real = nullptr;
static SHORT WINAPI GetAsyncKeyState_hook(int vKey) {
// disable debug keys
return 0;
}
static LRESULT WINAPI SendMessage_hook(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) {
// ignore broadcasts
if (hWnd == HWND_BROADCAST) {
return 1;
}
// fallback
return SendMessage_real(hWnd, Msg, wParam, lParam);
}
DDRGame::DDRGame() : Game("Dance Dance Revolution") {
}
void DDRGame::pre_attach() {
if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("TDX")) {
log_fatal(
"ddr",
"BAD MODEL NAME ERROR\n\n\n"
"!!! model name set to TDX, this is WRONG and will break your game !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! spice2x does not yet support TDX, use MDX instead. !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! model name set to TDX, this is WRONG and will break your game !!!\n\n\n"
);
}
if (!cfg::CONFIGURATOR_STANDALONE && avs::game::DEST[0] == 'U') {
log_warning(
"ddr",
"U-REGION WARNING\n\n\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! <dest> is set to U region !!!\n"
"!!! !!!\n"
"!!! While this is legal, unless you have compatible data, this !!!\n"
"!!! will most likely crash your game or fail to boot. !!!\n"
"!!! !!!\n"
"!!! It is recommended that you stick with J region. !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! !!!\n\n\n"
);
}
}
void DDRGame::attach() {
Game::attach();
// dinput hook on this dll since the game dll doesn't load it
auto game_mdx = libutils::try_library(MODULE_PATH / "gamemdx.dll");
hooks::input::dinput8::init(game_mdx);
// init device hook
devicehook_init();
// add fake devices
if (avs::game::DLL_NAME == "arkmdxbio2.dll") {
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
} else if(avs::game::DLL_NAME == "arkmdxp4.dll") {
devicehook_add(new DDRP4IOHandle());
} else {
devicehook_add(new DDRFOOTHandle());
devicehook_add(new DDRSATEHandle());
devicehook_add(new DDRUSBMEMHandle());
devicehook_add(new DDRP3IOHandle());
}
// has nothing to do with P3IO, but is enough to trick the game into SD/HD mode
const char *settings_property = ddr::SDMODE ? "Generic Television" : "Generic Monitor";
const char settings_detail[] = R"(\\.\P3IO)";
// settings 1
SETUPAPI_SETTINGS settings1 {};
settings1.class_guid[0] = 0x1FA4A480;
settings1.class_guid[1] = 0x40C7AC60;
settings1.class_guid[2] = 0x7952ACA7;
settings1.class_guid[3] = 0x5A57340F;
memcpy(settings1.property_devicedesc, settings_property, strlen(settings_property) + 1);
memcpy(settings1.interface_detail, settings_detail, sizeof(settings_detail));
// settings 2
SETUPAPI_SETTINGS settings2 {};
settings2.class_guid[0] = 0x4D36E96E;
settings2.class_guid[1] = 0x11CEE325;
settings2.class_guid[2] = 0x8C1BF;
settings2.class_guid[3] = 0x1803E12B;
memcpy(settings2.property_devicedesc, settings_property, strlen(settings_property) + 1);
memcpy(settings2.interface_detail, settings_detail, sizeof(settings_detail));
const char settings_detail_p4io[] = R"(\\.\P4IO)";
// settings p4io
SETUPAPI_SETTINGS settingsp4io {};
settingsp4io.class_guid[0] = 0x8B7250A5;
settingsp4io.class_guid[1] = 0x46C94F61;
settingsp4io.class_guid[2] = 0x68E63A84;
settingsp4io.class_guid[3] = 0x206A4706;
memcpy(settingsp4io.property_devicedesc, settings_property, strlen(settings_property) + 1);
memcpy(settingsp4io.interface_detail, settings_detail_p4io, sizeof(settings_detail_p4io));
// init SETUP API
setupapihook_init(avs::game::DLL_INSTANCE);
// DDR ACE actually uses another DLL for things
if (game_mdx != nullptr) {
setupapihook_init(game_mdx);
}
// add settings
setupapihook_add(settings1);
setupapihook_add(settings2);
setupapihook_add(settingsp4io);
// misc hooks
detour::iat_try("GetAsyncKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
detour::iat_try("GetKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
SendMessage_real = detour::iat_try("SendMessageW", SendMessage_hook, avs::game::DLL_INSTANCE);
detour::iat_try("SendMessageA", SendMessage_hook, avs::game::DLL_INSTANCE);
}
void DDRGame::detach() {
Game::detach();
// dispose device hook
devicehook_dispose();
}
}