172 lines
6.5 KiB
C++
172 lines
6.5 KiB
C++
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#include "ddr.h"
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#include "acioemu/handle.h"
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#include "avs/game.h"
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#include "hooks/devicehook.h"
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#include "hooks/setupapihook.h"
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#include "hooks/sleephook.h"
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#include "hooks/input/dinput8/hook.h"
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#include "util/utils.h"
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#include "util/libutils.h"
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#include "util/fileutils.h"
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#include "util/detour.h"
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#include "cfg/configurator.h"
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#include "io.h"
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#include "p3io/foot.h"
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#include "p3io/p3io.h"
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#include "p3io/sate.h"
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#include "p3io/usbmem.h"
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#include "p4io/p4io.h"
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using namespace acioemu;
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namespace games::ddr {
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// settings
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bool SDMODE = false;
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static decltype(SendMessage) *SendMessage_real = nullptr;
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static SHORT WINAPI GetAsyncKeyState_hook(int vKey) {
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// disable debug keys
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return 0;
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}
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static LRESULT WINAPI SendMessage_hook(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) {
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// ignore broadcasts
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if (hWnd == HWND_BROADCAST) {
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return 1;
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}
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// fallback
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return SendMessage_real(hWnd, Msg, wParam, lParam);
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}
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DDRGame::DDRGame() : Game("Dance Dance Revolution") {
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}
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void DDRGame::pre_attach() {
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if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("TDX")) {
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log_fatal(
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"ddr",
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"BAD MODEL NAME ERROR\n\n\n"
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"!!! model name set to TDX, this is WRONG and will break your game !!!\n"
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"!!! !!!\n"
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"!!! !!!\n"
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"!!! spice2x does not yet support TDX, use MDX instead. !!!\n"
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"!!! !!!\n"
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"!!! !!!\n"
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"!!! model name set to TDX, this is WRONG and will break your game !!!\n\n\n"
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);
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}
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if (!cfg::CONFIGURATOR_STANDALONE && avs::game::DEST[0] == 'U') {
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log_warning(
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"ddr",
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"U-REGION WARNING\n\n\n"
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"!!! !!!\n"
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"!!! !!!\n"
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"!!! !!!\n"
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"!!! !!!\n"
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"!!! <dest> is set to U region !!!\n"
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"!!! !!!\n"
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"!!! While this is legal, unless you have compatible data, this !!!\n"
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"!!! will most likely crash your game or fail to boot. !!!\n"
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"!!! !!!\n"
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"!!! It is recommended that you stick with J region. !!!\n"
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"!!! !!!\n"
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"!!! !!!\n"
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"!!! !!!\n"
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"!!! !!!\n\n\n"
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);
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}
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}
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void DDRGame::attach() {
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Game::attach();
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// dinput hook on this dll since the game dll doesn't load it
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auto game_mdx = libutils::try_library(MODULE_PATH / "gamemdx.dll");
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hooks::input::dinput8::init(game_mdx);
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// init device hook
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devicehook_init();
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// add fake devices
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if (avs::game::DLL_NAME == "arkmdxbio2.dll") {
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devicehook_add(new acioemu::ACIOHandle(L"COM1"));
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} else if(avs::game::DLL_NAME == "arkmdxp4.dll") {
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devicehook_add(new DDRP4IOHandle());
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} else {
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devicehook_add(new DDRFOOTHandle());
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devicehook_add(new DDRSATEHandle());
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devicehook_add(new DDRUSBMEMHandle());
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devicehook_add(new DDRP3IOHandle());
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}
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// has nothing to do with P3IO, but is enough to trick the game into SD/HD mode
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const char *settings_property = ddr::SDMODE ? "Generic Television" : "Generic Monitor";
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const char settings_detail[] = R"(\\.\P3IO)";
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// settings 1
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SETUPAPI_SETTINGS settings1 {};
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settings1.class_guid[0] = 0x1FA4A480;
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settings1.class_guid[1] = 0x40C7AC60;
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settings1.class_guid[2] = 0x7952ACA7;
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settings1.class_guid[3] = 0x5A57340F;
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memcpy(settings1.property_devicedesc, settings_property, strlen(settings_property) + 1);
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memcpy(settings1.interface_detail, settings_detail, sizeof(settings_detail));
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// settings 2
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SETUPAPI_SETTINGS settings2 {};
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settings2.class_guid[0] = 0x4D36E96E;
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settings2.class_guid[1] = 0x11CEE325;
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settings2.class_guid[2] = 0x8C1BF;
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settings2.class_guid[3] = 0x1803E12B;
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memcpy(settings2.property_devicedesc, settings_property, strlen(settings_property) + 1);
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memcpy(settings2.interface_detail, settings_detail, sizeof(settings_detail));
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const char settings_detail_p4io[] = R"(\\.\P4IO)";
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// settings p4io
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SETUPAPI_SETTINGS settingsp4io {};
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settingsp4io.class_guid[0] = 0x8B7250A5;
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settingsp4io.class_guid[1] = 0x46C94F61;
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settingsp4io.class_guid[2] = 0x68E63A84;
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settingsp4io.class_guid[3] = 0x206A4706;
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memcpy(settingsp4io.property_devicedesc, settings_property, strlen(settings_property) + 1);
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memcpy(settingsp4io.interface_detail, settings_detail_p4io, sizeof(settings_detail_p4io));
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// init SETUP API
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setupapihook_init(avs::game::DLL_INSTANCE);
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// DDR ACE actually uses another DLL for things
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if (game_mdx != nullptr) {
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setupapihook_init(game_mdx);
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}
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// add settings
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setupapihook_add(settings1);
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setupapihook_add(settings2);
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setupapihook_add(settingsp4io);
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// misc hooks
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detour::iat_try("GetAsyncKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
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detour::iat_try("GetKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
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SendMessage_real = detour::iat_try("SendMessageW", SendMessage_hook, avs::game::DLL_INSTANCE);
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detour::iat_try("SendMessageA", SendMessage_hook, avs::game::DLL_INSTANCE);
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}
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void DDRGame::detach() {
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Game::detach();
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// dispose device hook
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devicehook_dispose();
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}
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}
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