74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
|
#include "io.h"
|
||
|
|
||
|
std::vector<Button> &games::ccj::get_buttons() {
|
||
|
static std::vector<Button> buttons;
|
||
|
|
||
|
if (buttons.empty()) {
|
||
|
buttons = GameAPI::Buttons::getButtons("Chase Chase Jokers");
|
||
|
|
||
|
GameAPI::Buttons::sortButtons(
|
||
|
&buttons,
|
||
|
"Service",
|
||
|
"Test",
|
||
|
"Coin Mech",
|
||
|
"Joystick Up",
|
||
|
"Joystick Down",
|
||
|
"Joystick Left",
|
||
|
"Joystick Right",
|
||
|
"Dash",
|
||
|
"Action",
|
||
|
"Jump",
|
||
|
"Slide",
|
||
|
"Special",
|
||
|
"Headphones",
|
||
|
"Trackball Up",
|
||
|
"Trackball Down",
|
||
|
"Trackball Left",
|
||
|
"Trackball Right"
|
||
|
);
|
||
|
}
|
||
|
|
||
|
return buttons;
|
||
|
}
|
||
|
|
||
|
std::vector<Analog> &games::ccj::get_analogs() {
|
||
|
static std::vector<Analog> analogs;
|
||
|
|
||
|
if (analogs.empty()) {
|
||
|
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
|
||
|
|
||
|
GameAPI::Analogs::sortAnalogs(
|
||
|
&analogs,
|
||
|
"Joystick X",
|
||
|
"Joystick Y",
|
||
|
"Trackball DX",
|
||
|
"Trackball DY"
|
||
|
);
|
||
|
}
|
||
|
|
||
|
return analogs;
|
||
|
}
|
||
|
|
||
|
std::vector<Light> &games::ccj::get_lights() {
|
||
|
static std::vector<Light> lights;
|
||
|
|
||
|
if (lights.empty()) {
|
||
|
lights = GameAPI::Lights::getLights("Chase Chase Jokers");
|
||
|
GameAPI::Lights::sortLights(
|
||
|
&lights,
|
||
|
"Title Panel R",
|
||
|
"Title Panel G",
|
||
|
"Title Panel B",
|
||
|
"Side Panel R",
|
||
|
"Side Panel G",
|
||
|
"Side Panel B",
|
||
|
"Card Reader R",
|
||
|
"Card Reader G",
|
||
|
"Card Reader B",
|
||
|
"Special Button"
|
||
|
);
|
||
|
}
|
||
|
|
||
|
return lights;
|
||
|
}
|