spicetools/games/bbc/io.h

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2024-08-28 15:10:34 +00:00
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::bbc {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
P1_R,
P1_G,
P1_B,
P1_DiskMinus,
P1_DiskPlus,
P1_DiskSlowdown,
P2_R,
P2_G,
P2_B,
P2_DiskMinus,
P2_DiskPlus,
P2_DiskSlowdown,
P3_R,
P3_G,
P3_B,
P3_DiskMinus,
P3_DiskPlus,
P3_DiskSlowdown,
P4_R,
P4_G,
P4_B,
P4_DiskMinus,
P4_DiskPlus,
P4_DiskSlowdown,
};
}
// all analogs in correct order
namespace Analogs {
enum {
P1_Disk,
P2_Disk,
P3_Disk,
P4_Disk,
};
}
// all lights in correct order
namespace Lights {
enum {
P1_R,
P1_B,
P1_DISC_R,
P1_DISC_G,
P1_DISC_B,
P2_R,
P2_B,
P2_DISC_R,
P2_DISC_G,
P2_DISC_B,
P3_R,
P3_B,
P3_DISC_R,
P3_DISC_G,
P3_DISC_B,
P4_R,
P4_B,
P4_DISC_R,
P4_DISC_G,
P4_DISC_B,
IC_CARD_R,
IC_CARD_G,
IC_CARD_B,
UNDER_LED1_R,
UNDER_LED1_G,
UNDER_LED1_B,
UNDER_LED2_R,
UNDER_LED2_G,
UNDER_LED2_B,
UNDER_LED3_R,
UNDER_LED3_G,
UNDER_LED3_B,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}