105 lines
3.5 KiB
C
105 lines
3.5 KiB
C
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#ifndef SPICEAPI_WRAPPERS_H
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#define SPICEAPI_WRAPPERS_H
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#include <vector>
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#include <string>
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#include "connection.h"
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namespace spiceapi {
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struct AnalogState {
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std::string name;
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float value;
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};
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struct ButtonState {
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std::string name;
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float value;
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};
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struct LightState {
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std::string name;
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float value;
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};
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struct InfoAvs {
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std::string model, dest, spec, rev, ext;
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};
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struct InfoLauncher {
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std::string version;
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std::string compile_date, compile_time, system_time;
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std::vector<std::string> args;
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};
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struct InfoMemory {
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uint64_t mem_total, mem_total_used, mem_used;
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uint64_t vmem_total, vmem_total_used, vmem_used;
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};
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struct TouchState {
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uint64_t id;
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int64_t x, y;
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};
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struct LCDInfo {
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bool enabled;
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std::string csm;
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uint8_t bri, con, bl, red, green, blue;
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};
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uint64_t msg_gen_id();
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bool analogs_read(Connection &con, std::vector<AnalogState> &states);
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bool analogs_write(Connection &con, std::vector<AnalogState> &states);
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bool analogs_write_reset(Connection &con, std::vector<AnalogState> &states);
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bool buttons_read(Connection &con, std::vector<ButtonState> &states);
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bool buttons_write(Connection &con, std::vector<ButtonState> &states);
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bool buttons_write_reset(Connection &con, std::vector<ButtonState> &states);
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bool card_insert(Connection &con, size_t index, const char *card_id);
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bool coin_get(Connection &con, int &coins);
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bool coin_set(Connection &con, int coins);
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bool coin_insert(Connection &con, int coins=1);
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bool coin_blocker_get(Connection &con, bool &closed);
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bool control_raise(Connection &con, const char *signal);
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bool control_exit(Connection &con);
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bool control_exit(Connection &con, int exit_code);
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bool control_restart(Connection &con);
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bool control_session_refresh(Connection &con);
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bool control_shutdown(Connection &con);
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bool control_reboot(Connection &con);
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bool iidx_ticker_get(Connection &con, char *ticker);
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bool iidx_ticker_set(Connection &con, const char *ticker);
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bool iidx_ticker_reset(Connection &con);
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bool info_avs(Connection &con, InfoAvs &info);
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bool info_launcher(Connection &con, InfoLauncher &info);
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bool info_memory(Connection &con, InfoMemory &info);
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bool keypads_write(Connection &con, unsigned int keypad, const char *input);
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bool keypads_set(Connection &con, unsigned int keypad, std::vector<char> &keys);
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bool keypads_get(Connection &con, unsigned int keypad, std::vector<char> &keys);
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bool lights_read(Connection &con, std::vector<LightState> &states);
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bool lights_write(Connection &con, std::vector<LightState> &states);
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bool lights_write_reset(Connection &con, std::vector<LightState> &states);
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bool memory_write(Connection &con, const char *dll_name, const char *hex, uint32_t offset);
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bool memory_read(Connection &con, const char *dll_name, uint32_t offset, uint32_t size, std::string &hex);
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bool memory_signature(Connection &con, const char *dll_name, const char *signature, const char *replacement,
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uint32_t offset, uint32_t usage, uint32_t &file_offset);
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bool touch_read(Connection &con, std::vector<TouchState> &states);
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bool touch_write(Connection &con, std::vector<TouchState> &states);
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bool touch_write_reset(Connection &con, std::vector<TouchState> &states);
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bool lcd_info(Connection &con, LCDInfo &info);
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}
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#endif //SPICEAPI_WRAPPERS_H
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