597 lines
18 KiB
C++
597 lines
18 KiB
C++
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#include "bmpu.h"
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#include "acio/icca/icca.h"
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#include "avs/game.h"
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#include "cfg/api.h"
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#include "cfg/light.h"
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#include "games/bbc/io.h"
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#include "games/dea/io.h"
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#include "games/ftt/io.h"
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#include "games/museca/io.h"
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#include "games/silentscope/io.h"
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#include "launcher/launcher.h"
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#include "misc/eamuse.h"
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using namespace GameAPI;
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// state
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static uint8_t STATUS_BUFFER[64] {};
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static bool STATUS_BUFFER_FREEZE = false;
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/*
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* Implementations
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*/
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static char __cdecl ac_io_bmpu_consume_coinstock(int a1, int a2) {
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eamuse_coin_consume_stock();
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return 1;
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}
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static int __cdecl ac_io_bmpu_control_1p_start_led_off() {
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// dance evolution
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if (avs::game::is_model("KDM")) {
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auto &lights = games::dea::get_lights();
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Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P1Start), 0.f);
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}
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return 1;
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}
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static int __cdecl ac_io_bmpu_control_1p_start_led_on() {
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// dance evolution
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if (avs::game::is_model("KDM")) {
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auto &lights = games::dea::get_lights();
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Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P1Start), 1.f);
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}
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return 1;
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}
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static int __cdecl ac_io_bmpu_control_2p_start_led_off() {
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// dance evolution
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if (avs::game::is_model("KDM")) {
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auto &lights = games::dea::get_lights();
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Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P2Start), 0.f);
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}
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return 1;
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}
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static int __cdecl ac_io_bmpu_control_2p_start_led_on() {
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// dance evolution
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if (avs::game::is_model("KDM")) {
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auto &lights = games::dea::get_lights();
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Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P2Start), 1.f);
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}
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return 1;
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}
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static int __cdecl ac_io_bmpu_control_coin_blocker_close() {
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eamuse_coin_set_block(true);
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return 1;
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}
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static int __cdecl ac_io_bmpu_control_coin_blocker_open() {
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eamuse_coin_set_block(false);
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return 1;
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}
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static bool __cdecl ac_io_bmpu_control_led_bright(uint32_t led_field, uint8_t brightness) {
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// MUSECA
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if (avs::game::is_model("PIX")) {
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// get lights
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auto &lights = games::museca::get_lights();
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// control mapping
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static const int mapping[] = {
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games::museca::Lights::UnderLED3G,
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games::museca::Lights::UnderLED3R,
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games::museca::Lights::UnderLED2B,
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games::museca::Lights::UnderLED2G,
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games::museca::Lights::UnderLED2R,
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games::museca::Lights::UnderLED1B,
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games::museca::Lights::UnderLED1G,
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games::museca::Lights::UnderLED1R,
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-1, -1, -1, -1,
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games::museca::Lights::SideB,
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games::museca::Lights::SideG,
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games::museca::Lights::SideR,
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games::museca::Lights::UnderLED3B,
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};
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// write light
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float value = brightness > 127.f ? 1.f : brightness / 127.f;
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for (size_t i = 0; i < std::size(mapping); i++) {
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if (mapping[i] >= 0 && led_field & (1 << i)) {
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Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
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}
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}
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}
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// BISHI BASHI CHANNEL
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if (avs::game::is_model("R66")) {
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// get lights
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auto &lights = games::bbc::get_lights();
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// control mapping
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static int mapping[] = {
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games::bbc::Lights::UNDER_LED3_G,
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games::bbc::Lights::UNDER_LED3_R,
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games::bbc::Lights::UNDER_LED2_B,
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games::bbc::Lights::UNDER_LED2_G,
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games::bbc::Lights::UNDER_LED2_R,
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games::bbc::Lights::UNDER_LED1_B,
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games::bbc::Lights::UNDER_LED1_G,
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games::bbc::Lights::UNDER_LED1_R,
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-1, -1, -1, -1,
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games::bbc::Lights::IC_CARD_B,
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games::bbc::Lights::IC_CARD_G,
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games::bbc::Lights::IC_CARD_R,
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games::bbc::Lights::UNDER_LED3_B,
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};
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// write light
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float value = brightness > 127.f ? 1.f : brightness / 127.f;
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for (size_t i = 0; i < std::size(mapping); i++) {
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if (mapping[i] >= 0 && led_field & (1 << i)) {
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Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
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}
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}
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}
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// FutureTomTom
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if (avs::game::is_model("MMD")) {
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// get lights
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auto &lights = games::ftt::get_lights();
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// control mapping
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static int mapping[] = {
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games::ftt::Lights::Pad3_G,
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games::ftt::Lights::Pad3_R,
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games::ftt::Lights::Pad2_B,
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games::ftt::Lights::Pad2_G,
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games::ftt::Lights::Pad2_R,
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games::ftt::Lights::Pad1_B,
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games::ftt::Lights::Pad1_G,
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games::ftt::Lights::Pad1_R,
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-1, -1, -1, -1,
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games::ftt::Lights::Pad4_B,
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games::ftt::Lights::Pad4_G,
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games::ftt::Lights::Pad4_R,
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games::ftt::Lights::Pad3_B,
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};
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// write light
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float value = brightness > 127.f ? 1.f : brightness / 127.f;
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for (size_t i = 0; i < std::size(mapping); i++) {
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if (mapping[i] >= 0 && led_field & (1 << i)) {
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Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
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}
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}
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}
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// Dance Evolution
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if (avs::game::is_model("KDM")) {
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// get lights
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auto &lights = games::dea::get_lights();
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// control mapping
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static int mapping[] = {
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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games::dea::Lights::P2LRButton,
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games::dea::Lights::P1LRButton,
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-1,
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games::dea::Lights::TitleB,
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games::dea::Lights::TitleR,
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games::dea::Lights::TitleG,
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-1,
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};
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// write light
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float value = brightness > 128.f ? 1.f : brightness / 128.f;
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for (size_t i = 0; i < std::size(mapping); i++)
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if (mapping[i] >= 0 && led_field & (1 << i)) {
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Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
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}
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}
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// return success
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return true;
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}
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static bool __cdecl ac_io_bmpu_control_led_bright_pack(int a1, int a2, int a3) {
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// TODO(felix): NDD lights
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return true;
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}
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static bool __cdecl ac_io_bmpu_create_get_status_thread() {
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return true;
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}
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static char __cdecl ac_io_bmpu_current_coinstock(int a1, int *a2) {
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*a2 = eamuse_coin_get_stock();
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return 1;
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}
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static bool __cdecl ac_io_bmpu_destroy_get_status_thread() {
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return true;
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}
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static char __cdecl ac_io_bmpu_get_control_status_buffer(void *buffer) {
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size_t buffer_len = 0;
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if (avs::game::is_model({ "KDM", "MMD" })) {
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buffer_len = sizeof(STATUS_BUFFER);
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} else if (avs::game::is_model("PIX")) {
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buffer_len = 16;
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} else if (avs::game::is_model("R66")) {
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buffer_len = 56;
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} else if (avs::game::is_model("NDD")) {
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buffer_len = 56;
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}
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if (buffer_len > 0) {
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memcpy(buffer, &STATUS_BUFFER, buffer_len);
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}
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// success
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return true;
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}
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static char *__cdecl ac_io_bmpu_get_softwareid(char *a1) {
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*a1 = 0;
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return a1;
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}
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static char *__cdecl ac_io_bmpu_get_systemid(char *a1) {
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*a1 = 0;
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return a1;
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}
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static char __cdecl ac_io_bmpu_init_outport() {
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return 1;
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}
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static char __cdecl ac_io_bmpu_lock_coincounter(signed int a1) {
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return 1;
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}
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static char __cdecl ac_io_bmpu_req_secplug_check_isfinished(DWORD *a1) {
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return 1;
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}
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static char __cdecl ac_io_bmpu_req_secplug_check_softwareplug(char *a1) {
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return 1;
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}
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static char __cdecl ac_io_bmpu_req_secplug_check_systemplug() {
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return 1;
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}
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static char __cdecl ac_io_bmpu_req_secplug_missing_check() {
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return 1;
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}
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static int __cdecl ac_io_bmpu_req_secplug_missing_check_isfinished(DWORD *a1) {
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return 1;
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}
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static int __cdecl ac_io_bmpu_set_outport_led(uint8_t *data1, uint8_t *data2) {
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// dance evolution
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if (avs::game::is_model("KDM")) {
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// get lights
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auto &lights = games::dea::get_lights();
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// mapping
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static const size_t mapping[] {
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games::dea::Lights::SideUpperLeftR,
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games::dea::Lights::SideUpperLeftG,
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games::dea::Lights::SideUpperLeftB,
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games::dea::Lights::SideLowerLeft1R,
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games::dea::Lights::SideLowerLeft1G,
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games::dea::Lights::SideLowerLeft1B,
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games::dea::Lights::SideLowerLeft2R,
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games::dea::Lights::SideLowerLeft2G,
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games::dea::Lights::SideLowerLeft2B,
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games::dea::Lights::SideLowerLeft3R,
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games::dea::Lights::SideLowerLeft3G,
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games::dea::Lights::SideLowerLeft3B,
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games::dea::Lights::SideUpperRightR,
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games::dea::Lights::SideUpperRightG,
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games::dea::Lights::SideUpperRightB,
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games::dea::Lights::SideLowerRight1R,
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games::dea::Lights::SideLowerRight1G,
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games::dea::Lights::SideLowerRight1B,
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games::dea::Lights::SideLowerRight2R,
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games::dea::Lights::SideLowerRight2G,
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games::dea::Lights::SideLowerRight2B,
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games::dea::Lights::SideLowerRight3R,
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games::dea::Lights::SideLowerRight3G,
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games::dea::Lights::SideLowerRight3B,
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};
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// write lights
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for (size_t i = 0; i < std::size(mapping); i++) {
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float brightness = data1[i * 2] / 255.f;
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Lights::writeLight(RI_MGR, lights.at(mapping[i]), brightness);
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}
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}
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// success
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return true;
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}
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static int __cdecl ac_io_bmpu_set_output_mode(__int16 a1) {
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return 1;
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}
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static char __cdecl ac_io_bmpu_unlock_coincounter(int a1) {
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return 1;
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}
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static bool __cdecl ac_io_bmpu_update_control_status_buffer() {
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unsigned int control_data = 0;
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// check freeze
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if (STATUS_BUFFER_FREEZE) {
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return true;
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}
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// DEA
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if (avs::game::is_model("KDM")) {
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// keypad mirror fix
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acio::ICCA_FLIP_ROWS = true;
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// get buttons
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auto &buttons = games::dea::get_buttons();
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// get control data
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if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::Test))) {
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control_data |= 0xF0000000;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::Service))) {
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control_data |= 0x0F000000;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P1Start))) {
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control_data |= 0x00000001;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P1Left))) {
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control_data |= 0x00000008;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P1Right))) {
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control_data |= 0x00000010;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P2Start))) {
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control_data |= 0x00000100;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P2Left))) {
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control_data |= 0x00000800;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P2Right))) {
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control_data |= 0x00001000;
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}
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// set control data
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auto buffer = reinterpret_cast<unsigned int *>(STATUS_BUFFER);
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for (size_t i = 0; i < 16; i++) {
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buffer[i] = control_data;
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}
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}
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// FutureTomTom
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if (avs::game::is_model("MMD")) {
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// keypad mirror fix
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acio::ICCA_FLIP_ROWS = true;
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// get buttons
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auto &buttons = games::ftt::get_buttons();
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// get control data
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if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Service))) {
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control_data |= 0x0F000000;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Test))) {
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control_data |= 0xF0000000;
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}
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// set control data
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auto buffer = reinterpret_cast<unsigned int *>(STATUS_BUFFER);
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for (size_t i = 0; i < 16; i++) {
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buffer[i] = control_data;
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}
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}
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// MUSECA
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if (avs::game::is_model("PIX")) {
|
||
|
|
||
|
// get buttons
|
||
|
auto &buttons = games::museca::get_buttons();
|
||
|
|
||
|
// get control data
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Service))) {
|
||
|
control_data |= 0x0F000000;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Test))) {
|
||
|
control_data |= 0xF0000000;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Start))) {
|
||
|
control_data |= 0x00000001;
|
||
|
}
|
||
|
|
||
|
// set control data
|
||
|
auto buffer = reinterpret_cast<unsigned int *>(STATUS_BUFFER);
|
||
|
for (size_t i = 0; i < 4; i++) {
|
||
|
buffer[i] = control_data;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// BISHI BASHI CHANNEL
|
||
|
if (avs::game::is_model("R66")) {
|
||
|
|
||
|
// get buttons
|
||
|
auto &buttons = games::bbc::get_buttons();
|
||
|
|
||
|
// get control data
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::Service))) {
|
||
|
control_data |= 0x0F000000;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::Test))) {
|
||
|
control_data |= 0xF0000000;
|
||
|
}
|
||
|
|
||
|
// set control data
|
||
|
auto buffer = reinterpret_cast<unsigned int *>(STATUS_BUFFER);
|
||
|
for (size_t i = 0; i < 4; i++) {
|
||
|
buffer[i] = control_data;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Silent Scope Bone Eater
|
||
|
if (avs::game::is_model("NDD")) {
|
||
|
|
||
|
// clear state
|
||
|
memset(STATUS_BUFFER, 0, 56);
|
||
|
|
||
|
// get buttons
|
||
|
auto &buttons = games::silentscope::get_buttons();
|
||
|
|
||
|
// get control data
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::TEST))) {
|
||
|
STATUS_BUFFER[7] |= 0x10;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::SERVICE))) {
|
||
|
STATUS_BUFFER[7] |= 0x2;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::COIN_MECH))) {
|
||
|
STATUS_BUFFER[7] |= 0x1;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::START))) {
|
||
|
STATUS_BUFFER[5] |= 0x1;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::UP))) {
|
||
|
STATUS_BUFFER[5] |= 0x2;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::DOWN))) {
|
||
|
STATUS_BUFFER[5] |= 0x4;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::LEFT))) {
|
||
|
STATUS_BUFFER[5] |= 0x8;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::RIGHT))) {
|
||
|
STATUS_BUFFER[5] |= 0x10;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::SCOPE_RIGHT))) {
|
||
|
STATUS_BUFFER[4] |= 0x80;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::SCOPE_LEFT))) {
|
||
|
STATUS_BUFFER[4] |= 0x40;
|
||
|
}
|
||
|
if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::GUN_PRESSED))) {
|
||
|
STATUS_BUFFER[4] |= 0x20;
|
||
|
}
|
||
|
|
||
|
// joy stick raw input
|
||
|
auto &analogs = games::silentscope::get_analogs();
|
||
|
unsigned short joy_x = 0x7FFF;
|
||
|
unsigned short joy_y = 0x7FFF;
|
||
|
if (analogs.at(games::silentscope::Analogs::GUN_X).isSet()) {
|
||
|
joy_x = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_X)) * USHRT_MAX);
|
||
|
}
|
||
|
if (analogs.at(games::silentscope::Analogs::GUN_Y).isSet()) {
|
||
|
joy_y = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_Y)) * USHRT_MAX);
|
||
|
}
|
||
|
|
||
|
// invert X axis
|
||
|
joy_x = USHRT_MAX - joy_x;
|
||
|
|
||
|
STATUS_BUFFER[8] = HIBYTE(joy_x);
|
||
|
STATUS_BUFFER[9] = LOBYTE(joy_x);
|
||
|
STATUS_BUFFER[10] = HIBYTE(joy_y);
|
||
|
STATUS_BUFFER[11] = LOBYTE(joy_y);
|
||
|
}
|
||
|
|
||
|
// success
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static bool __cdecl ac_io_bmpu_set_watchdog_time(char a1) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static char __cdecl ac_io_bmpu_get_watchdog_time_min() {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static char __cdecl ac_io_bmpu_get_watchdog_time_now() {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static void __cdecl ac_io_bmpu_watchdog_off() {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Module stuff
|
||
|
*/
|
||
|
|
||
|
acio::BMPUModule::BMPUModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("BMPU", module, hookMode) {
|
||
|
this->status_buffer = STATUS_BUFFER;
|
||
|
this->status_buffer_size = sizeof(STATUS_BUFFER);
|
||
|
this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
|
||
|
}
|
||
|
|
||
|
void acio::BMPUModule::attach() {
|
||
|
ACIOModule::attach();
|
||
|
|
||
|
// hooks
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_consume_coinstock);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_control_1p_start_led_off);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_control_1p_start_led_on);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_control_2p_start_led_off);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_control_2p_start_led_on);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_control_coin_blocker_close);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_control_coin_blocker_open);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_control_led_bright);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_control_led_bright_pack);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_create_get_status_thread);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_current_coinstock);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_destroy_get_status_thread);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_get_control_status_buffer);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_get_softwareid);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_get_systemid);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_init_outport);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_lock_coincounter);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_check_isfinished);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_check_softwareplug);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_check_systemplug);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_missing_check);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_missing_check_isfinished);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_set_outport_led);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_set_output_mode);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_unlock_coincounter);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_update_control_status_buffer);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_set_watchdog_time);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_get_watchdog_time_min);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_get_watchdog_time_now);
|
||
|
ACIO_MODULE_HOOK(ac_io_bmpu_watchdog_off);
|
||
|
}
|