spicetools/script/api/lcd.cpp

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2024-08-28 15:10:34 +00:00
#include "lcd.h"
#include "external/LuaBridge.h"
#include "games/shared/lcdhandle.h"
using namespace luabridge;
namespace script::api::lcd {
auto info() {
std::unordered_map<std::string, std::string> map;
map["enabled"] = std::to_string(games::shared::LCD_ENABLED);
map["csm"] = games::shared::LCD_CSM;
map["bri"] = std::to_string(games::shared::LCD_BRI);
map["con"] = std::to_string(games::shared::LCD_CON);
map["bl"] = std::to_string(games::shared::LCD_BL);
map["red"] = std::to_string(games::shared::LCD_RED);
map["green"] = std::to_string(games::shared::LCD_GREEN);
map["blue"] = std::to_string(games::shared::LCD_BLUE);
return map;
}
void init(lua_State *L) {
getGlobalNamespace(L)
.beginNamespace("lcd")
.addFunction("info", info)
.endNamespace();
}
}