spicetools/overlay/windows/iopanel_ddr.cpp

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2024-08-28 15:10:34 +00:00
#include "iopanel_ddr.h"
#include "games/io.h"
#include "games/ddr/io.h"
#include "misc/eamuse.h"
#include "util/logging.h"
namespace overlay::windows {
DDRIOPanel::DDRIOPanel(SpiceOverlay *overlay) : IOPanel(overlay) {
this->title = "DDR IO Panel";
find_ddr_buttons();
}
void DDRIOPanel::find_ddr_buttons() {
const auto buttons = games::get_buttons(eamuse_get_game());
const auto lights = games::get_lights(eamuse_get_game());
// SD cabs don't have lights for these buttons, so just use the HD ones
this->start[0] = &(*buttons)[games::ddr::Buttons::P1_START];
this->up[0] = &(*buttons)[games::ddr::Buttons::P1_MENU_UP];
this->down[0] = &(*buttons)[games::ddr::Buttons::P1_MENU_DOWN];
this->left[0] = &(*buttons)[games::ddr::Buttons::P1_MENU_LEFT];
this->right[0] = &(*buttons)[games::ddr::Buttons::P1_MENU_RIGHT];
this->start_light[0] = &(*lights)[games::ddr::Lights::HD_P1_START];
this->updown_light[0] = &(*lights)[games::ddr::Lights::HD_P1_UP_DOWN];
this->leftright_light[0] = &(*lights)[games::ddr::Lights::HD_P1_LEFT_RIGHT];
this->start[1] = &(*buttons)[games::ddr::Buttons::P2_START];
this->up[1] = &(*buttons)[games::ddr::Buttons::P2_MENU_UP];
this->down[1] = &(*buttons)[games::ddr::Buttons::P2_MENU_DOWN];
this->left[1] = &(*buttons)[games::ddr::Buttons::P2_MENU_LEFT];
this->right[1] = &(*buttons)[games::ddr::Buttons::P2_MENU_RIGHT];
this->start_light[1] = &(*lights)[games::ddr::Lights::HD_P2_START];
this->updown_light[1] = &(*lights)[games::ddr::Lights::HD_P2_UP_DOWN];
this->leftright_light[1] = &(*lights)[games::ddr::Lights::HD_P2_LEFT_RIGHT];
}
void DDRIOPanel::build_io_panel() {
ImGui::Dummy(ImVec2(12, 0));
ImGui::SameLine();
this->draw_buttons(0);
ImGui::SameLine();
ImGui::Dummy(ImVec2(12, 0));
ImGui::SameLine();
this->draw_buttons(1);
}
void DDRIOPanel::draw_buttons(const int p) {
// 2x2
const ImVec2 start_button_size(
ImGui::GetFrameHeightWithSpacing() + ImGui::GetFrameHeight(),
ImGui::GetFrameHeightWithSpacing() + ImGui::GetFrameHeight()
);
// 2x1
const ImVec2 updown_size(start_button_size.x, ImGui::GetFrameHeight());
// 1x2
const ImVec2 leftright_size(ImGui::GetFrameHeight(), start_button_size.y);
ImGui::BeginGroup();
{
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + ImGui::GetFrameHeightWithSpacing());
this->build_button("<", leftright_size, this->left[p], nullptr, this->leftright_light[p]);
}
ImGui::EndGroup();
ImGui::SameLine(0, ImGui::GetStyle().ItemSpacing.y);
ImGui::BeginGroup();
{
this->build_button("^", updown_size, this->up[p], nullptr, this->updown_light[p]);
const char *label;
if (p == 0) {
label = " 1 P\nStart";
} else {
label = " 2 P\nStart";
}
this->build_button(label, start_button_size, this->start[p], nullptr, this->start_light[p]);
this->build_button("v", updown_size, this->down[p], nullptr, this->updown_light[p]);
}
ImGui::EndGroup();
ImGui::SameLine(0, ImGui::GetStyle().ItemSpacing.y);
ImGui::BeginGroup();
{
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + ImGui::GetFrameHeightWithSpacing());
this->build_button(">", leftright_size, this->right[p], nullptr, this->leftright_light[p]);
}
ImGui::EndGroup();
}
}