spicetools/games/we/touchpanel.cpp

142 lines
4.4 KiB
C++
Raw Permalink Normal View History

2024-08-28 15:10:34 +00:00
#include "touchpanel.h"
#include <cstdint>
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "util/time.h"
namespace games::we {
struct TouchPanel {
int width, height;
uint8_t com_port;
uint64_t wait_receive_time;
};
static TouchPanel* __cdecl ac_touchpanel_new2(int width, int height, uint8_t com_port) {
auto tp = new TouchPanel();
tp->width = width;
tp->height = height;
tp->com_port = com_port;
tp->wait_receive_time = 0;
return tp;
}
static bool __cdecl ac_touchpanel_polling(TouchPanel *tp) {
return true;
}
static bool __cdecl ac_touchpanel_set_keepalive_mode(TouchPanel *tp, uint8_t a2, int a3, int a4) {
return true;
}
static bool __cdecl ac_touchpanel_renewal(TouchPanel *tp) {
return true;
}
static bool __cdecl ac_touchpanel_check_wait_receive(TouchPanel *tp) {
if (tp) {
return get_system_milliseconds() >= tp->wait_receive_time;
}
return false;
}
static bool __cdecl ac_touchpanel_delete(TouchPanel *tp) {
if (tp) {
delete tp;
return true;
}
return false;
}
static bool __cdecl ac_touchpanel_get_keepalive_error(TouchPanel *tp) {
return false;
}
static bool __cdecl ac_touchpanel_receive_check_diag(TouchPanel *tp, uint8_t *value) {
*value = 1;
return true;
}
static bool __cdecl ac_touchpanel_caribrate_set(TouchPanel *tp, int a2, int a3, int a4, int a5,
int width, int height, int a8, int a9) {
if (tp) {
tp->width = width;
tp->height = height;
return true;
}
return false;
}
static bool __cdecl ac_touchpanel_send_check_diag(TouchPanel *tp) {
if (tp) {
tp->wait_receive_time = get_system_milliseconds() + 128;
return true;
}
return false;
}
static void ac_touchpanel_translate(LPPOINT lpPoint) {
// try to find game window - the second window without title
static HWND target = 0;
if (target == 0) {
bool skip = false;
for (auto &hWnd : GRAPHICS_WINDOWS) {
char buffer[2] {};
auto len = GetWindowTextA(hWnd, buffer, sizeof(buffer));
if (len == 0) {
if (skip) {
target = hWnd;
break;
} else {
skip = true;
}
}
}
}
// translate screen coordinates to game window
if (target) {
ScreenToClient(target, lpPoint);
}
}
static bool __cdecl ac_touchpanel_read_on(TouchPanel *tp, int *x, int *y, int *z, bool *down) {
POINT pt {};
GetCursorPos(&pt);
ac_touchpanel_translate(&pt);
*x = pt.x;
*y = pt.y;
*z = 0xFF;
*down = GetKeyState(VK_LBUTTON) != 0;
return true;
}
static bool __cdecl ac_touchpanel_read_on_direct(TouchPanel *tp, int *x, int *y, int *z, bool *down) {
POINT pt {};
GetCursorPos(&pt);
ac_touchpanel_translate(&pt);
*x = pt.x;
*y = pt.y;
*z = 0xFF;
*down = GetKeyState(VK_LBUTTON) != 0;
return true;
}
void touchpanel_init() {
detour::iat_try("ac_touchpanel_new2", ac_touchpanel_new2);
detour::iat_try("ac_touchpanel_polling", ac_touchpanel_polling);
detour::iat_try("ac_touchpanel_set_keepalive_mode", ac_touchpanel_set_keepalive_mode);
detour::iat_try("ac_touchpanel_renewal", ac_touchpanel_renewal);
detour::iat_try("ac_touchpanel_check_wait_receive", ac_touchpanel_check_wait_receive);
detour::iat_try("ac_touchpanel_delete", ac_touchpanel_delete);
detour::iat_try("ac_touchpanel_get_keepalive_error", ac_touchpanel_get_keepalive_error);
detour::iat_try("ac_touchpanel_receive_check_diag", ac_touchpanel_receive_check_diag);
detour::iat_try("ac_touchpanel_caribrate_set", ac_touchpanel_caribrate_set);
detour::iat_try("ac_touchpanel_send_check_diag", ac_touchpanel_send_check_diag);
detour::iat_try("ac_touchpanel_read_on", ac_touchpanel_read_on);
detour::iat_try("ac_touchpanel_read_on_direct", ac_touchpanel_read_on_direct);
}
}