spicetools/games/sc/io.cpp

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2024-08-28 15:10:34 +00:00
#include "io.h"
std::vector<Button> &games::sc::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Steel Chronicle");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"L1 Button",
"L2 Button",
"L Stick Button",
"R1 Button",
"R2 Button",
"R Stick Button",
"Jog Switch Left",
"Jog Switch Right"
);
}
return buttons;
}
std::vector<Analog> &games::sc::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Left Stick X",
"Left Stick Y",
"Right Stick X",
"Right Stick Y"
);
}
return analogs;
}
std::vector<Light> &games::sc::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Steel Chronicle");
GameAPI::Lights::sortLights(
&lights,
"Center Red",
"Center Green",
"Center Blue",
"Side Red",
"Side Green",
"Side Blue",
"Controller Red",
"Controller Blue"
);
}
return lights;
}