spicetools/games/onpara/touchpanel.h

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C
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2024-08-28 15:10:34 +00:00
#pragma once
#include <cstdint>
#include <queue>
#include "hooks/devicehook.h"
namespace games::onpara {
class TouchPanelHandle : public CustomHandle {
private:
union touch_panel_message {
struct {
char op;
char something;
uint16_t x;
uint16_t y;
uint16_t z;
};
char raw[8];
};
enum touch_panel_state {
TOUCH_PANEL_STATE_INACTIVE,
TOUCH_PANEL_STATE_ACKNOWLEDGE,
TOUCH_PANEL_STATE_DIAGNOSTICS,
TOUCH_PANEL_STATE_REPORT
};
touch_panel_state state_ = TOUCH_PANEL_STATE_INACTIVE;
std::queue<uint8_t> output_queue_;
void set_state(touch_panel_state state);
void enqueue_packet(touch_panel_message const &message);
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer, DWORD nOutBufferSize) override;
bool close() override;
};
}