spicetools/games/mga/io.cpp

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2024-08-28 15:10:34 +00:00
#include "io.h"
std::vector<Button> &games::mga::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Metal Gear");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Start",
"Top",
"Front Top",
"Front Bottom",
"Side Left",
"Side Right",
"Side Lever",
"Trigger Button",
"Switch Button",
"Joy Forwards",
"Joy Backwards",
"Joy Left",
"Joy Right"
);
}
return buttons;
}
std::vector<Analog> &games::mga::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Joy X",
"Joy Y"
);
}
return analogs;
}
std::vector<Light> &games::mga::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Metal Gear");
GameAPI::Lights::sortLights(
&lights,
"Start",
"Left R",
"Left G",
"Left B",
"Right R",
"Right G",
"Right B",
"Gun R",
"Gun G",
"Gun B",
"Gun Vibration"
);
}
return lights;
}