spicetools/games/io.h

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2024-08-28 15:10:34 +00:00
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games {
namespace OverlayButtons {
enum {
Screenshot,
ToggleSubScreen,
InsertCoin,
ToggleIOPanel,
ToggleConfig,
ToggleVirtualKeypadP1,
ToggleVirtualKeypadP2,
ToggleCardManager,
ToggleLog,
ToggleControl,
TogglePatchManager,
ToggleScreenResize,
ToggleOverlay,
ToggleVRControl,
ToggleCameraControl,
ScreenResize,
SuperExit,
NavigatorActivate,
NavigatorCancel,
NavigatorUp,
NavigatorDown,
NavigatorLeft,
NavigatorRight,
HotkeyEnable1,
HotkeyEnable2,
HotkeyToggle,
};
}
namespace KeypadButtons {
enum {
Keypad0,
Keypad1,
Keypad2,
Keypad3,
Keypad4,
Keypad5,
Keypad6,
Keypad7,
Keypad8,
Keypad9,
Keypad00,
KeypadDecimal,
InsertCard,
Size,
};
}
const std::vector<std::string> &get_games();
std::vector<Button> *get_buttons(const std::string &game);
std::vector<Button> *get_buttons_keypads(const std::string &game);
std::vector<Button> *get_buttons_overlay(const std::string &game);
std::vector<Analog> *get_analogs(const std::string &game);
std::vector<Light> *get_lights(const std::string &game);
std::vector<Option> *get_options(const std::string &game);
std::vector<std::string> *get_game_file_hints(const std::string &game);
}