spicetools/games/iidx/bi2a.h

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2024-08-28 15:10:34 +00:00
#pragma once
#include "acioemu/acioemu.h"
#include "hooks/devicehook.h"
namespace games::iidx {
class IIDXFMSerialHandle : public CustomHandle {
private:
acioemu::ACIOEmu acio_emu;
class FMSerialDevice : public acioemu::ACIODeviceEmu {
private:
uint8_t coin_counter = 0;
public:
FMSerialDevice();
bool parse_msg(acioemu::MessageData *msg_in, circular_buffer<uint8_t> *response_buffer) override;
};
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}