spicetools/games/gitadora/io.h

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2024-08-28 15:10:34 +00:00
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::gitadora {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
Coin,
GuitarP1Start,
GuitarP1Up,
GuitarP1Down,
GuitarP1Left,
GuitarP1Right,
GuitarP1Help,
GuitarP1Effect1,
GuitarP1Effect2,
GuitarP1Effect3,
GuitarP1EffectPedal,
GuitarP1ButtonExtra1,
GuitarP1ButtonExtra2,
GuitarP1PickUp,
GuitarP1PickDown,
GuitarP1R,
GuitarP1G,
GuitarP1B,
GuitarP1Y,
GuitarP1P,
GuitarP1KnobUp,
GuitarP1KnobDown,
GuitarP1WailUp,
GuitarP1WailDown,
GuitarP2Start,
GuitarP2Up,
GuitarP2Down,
GuitarP2Left,
GuitarP2Right,
GuitarP2Help,
GuitarP2Effect1,
GuitarP2Effect2,
GuitarP2Effect3,
GuitarP2EffectPedal,
GuitarP2ButtonExtra1,
GuitarP2ButtonExtra2,
GuitarP2PickUp,
GuitarP2PickDown,
GuitarP2R,
GuitarP2G,
GuitarP2B,
GuitarP2Y,
GuitarP2P,
GuitarP2KnobUp,
GuitarP2KnobDown,
GuitarP2WailUp,
GuitarP2WailDown,
DrumStart,
DrumUp,
DrumDown,
DrumLeft,
DrumRight,
DrumHelp,
DrumButtonExtra1,
DrumButtonExtra2,
DrumHiHat,
DrumHiHatClosed,
DrumHiHatHalfOpen,
DrumSnare,
DrumHiTom,
DrumLowTom,
DrumRightCymbal,
DrumBassPedal,
DrumLeftCymbal,
DrumLeftPedal,
DrumFloorTom
};
}
// all analogs in correct order
namespace Analogs {
enum {
GuitarP1WailX,
GuitarP1WailY,
GuitarP1WailZ,
GuitarP1Knob,
GuitarP2WailX,
GuitarP2WailY,
GuitarP2WailZ,
GuitarP2Knob
};
}
// all lights in correct order
namespace Lights {
typedef enum {
// vibration motors (DX only)
GuitarP1Motor,
GuitarP2Motor,
// P1
P1MenuStart,
// DX only
P1MenuUpDown,
P1MenuLeftRight,
P1MenuHelp,
// P2
P2MenuStart,
// DX only
P2MenuUpDown,
P2MenuLeftRight,
P2MenuHelp,
// drums
DrumLeftCymbal,
DrumHiHat,
DrumSnare,
DrumHighTom,
DrumLowTom,
DrumFloorTom,
DrumRightCymbal,
// drum woofer
DrumWooferR,
DrumWooferG,
DrumWooferB,
// drum stage, DX only
DrumStageR,
DrumStageG,
DrumStageB,
// main spotlights, DX only
SpotFrontLeft,
SpotFrontRight,
SpotCenterLeft,
SpotCenterRight,
// drum rear spotlights, DX only
DrumSpotRearLeft,
DrumSpotRearRight,
// guitar center lower RGB, DX only
GuitarLowerLeftR,
GuitarLowerLeftG,
GuitarLowerLeftB,
GuitarLowerRightR,
GuitarLowerRightG,
GuitarLowerRightB,
// guitar left speaker, DX only
GuitarLeftSpeakerUpperR,
GuitarLeftSpeakerUpperG,
GuitarLeftSpeakerUpperB,
GuitarLeftSpeakerMidUpLeftR,
GuitarLeftSpeakerMidUpLeftG,
GuitarLeftSpeakerMidUpLeftB,
GuitarLeftSpeakerMidUpRightR,
GuitarLeftSpeakerMidUpRightG,
GuitarLeftSpeakerMidUpRightB,
GuitarLeftSpeakerMidLowLeftR,
GuitarLeftSpeakerMidLowLeftG,
GuitarLeftSpeakerMidLowLeftB,
GuitarLeftSpeakerMidLowRightR,
GuitarLeftSpeakerMidLowRightG,
GuitarLeftSpeakerMidLowRightB,
GuitarLeftSpeakerLowerR,
GuitarLeftSpeakerLowerG,
GuitarLeftSpeakerLowerB,
// guitar right speaker, DX only
GuitarRightSpeakerUpperR,
GuitarRightSpeakerUpperG,
GuitarRightSpeakerUpperB,
GuitarRightSpeakerMidUpLeftR,
GuitarRightSpeakerMidUpLeftG,
GuitarRightSpeakerMidUpLeftB,
GuitarRightSpeakerMidUpRightR,
GuitarRightSpeakerMidUpRightG,
GuitarRightSpeakerMidUpRightB,
GuitarRightSpeakerMidLowLeftR,
GuitarRightSpeakerMidLowLeftG,
GuitarRightSpeakerMidLowLeftB,
GuitarRightSpeakerMidLowRightR,
GuitarRightSpeakerMidLowRightG,
GuitarRightSpeakerMidLowRightB,
GuitarRightSpeakerLowerR,
GuitarRightSpeakerLowerG,
GuitarRightSpeakerLowerB
} gitadora_lights_t;
}
// getters
std::vector<Button> &get_buttons();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}