spicetools/games/drs/drs.h

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2024-08-28 15:10:34 +00:00
#pragma once
#include "games/game.h"
#include "external/linalg.h"
#include "touch/touch.h"
namespace games::drs {
enum DRS_TOUCH_TYPE {
DRS_DOWN = 0,
DRS_UP = 1,
DRS_MOVE = 2,
};
typedef struct drs_touch {
int type = DRS_UP;
int id = 0;
double x = 0.0;
double y = 0.0;
double width = 1;
double height = 1;
} drs_touch_t;
struct VRFoot {
uint32_t id;
uint32_t index = ~0u;
float length = 3.1f;
float size_base = 0.05f;
float size_scale = 0.1f;
float height = 3.f;
linalg::aliases::float4 rotation {0, 0, 0, 1};
drs_touch_t event {};
uint32_t get_index();
linalg::aliases::float3 to_world(linalg::aliases::float3 pos);
};
extern char DRS_TAPELED[38 * 49][3];
extern linalg::aliases::float3 VR_SCALE;
extern linalg::aliases::float3 VR_OFFSET;
extern float VR_ROTATION;
extern VRFoot VR_FOOTS[2];
extern std::vector<TouchEvent> TOUCH_EVENTS;
extern bool DISABLE_TOUCH;
extern bool TRANSPOSE_TOUCH;
void fire_touches(drs_touch_t *events, size_t event_count);
void start_vr();
void start_touch();
class DRSGame : public games::Game {
public:
DRSGame();
virtual void attach() override;
virtual void detach() override;
};
}